.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old March 15th, 2001, 05:37 PM

Garth Vader Garth Vader is offline
Private
 
Join Date: Mar 2001
Location: Saskatoon, Sk, CA
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
Garth Vader is on a distinguished road
Default Re: Warp Point defence

I just finished playing a game as a psychic race. The Cue Cappa was also in the game. They would come through the warp point with about 10 dreadnaughts, I would hit one ship with an allegiance subverter from my base. Then I had control of that ship. Since it was the first turn it could fire it's 2 allegiance subverters, and so on until I had their entire fleet.

I never had to build any of my own dreadnaughts, I captured so many I didn't know what to do with them!
Reply With Quote
  #22  
Old March 15th, 2001, 07:05 PM

Lucas Lucas is offline
Private
 
Join Date: Feb 2001
Location: Michigan, USA
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
Lucas is on a distinguished road
Default Re: Warp Point defence

quote:
Originally posted by Sinapus:
Now, if only they can modify how fighters and satellites are grouped so you can split them into smaller units then group them into fleets and not all one clump.



I've found a way that improves satellite distribution. If you have a satellite layer ship with, say, 20 satellites on it, don't drop them all at once. Go to the "Deploy Units" screen, drop four or five of the sat's, exit the screen, then repeat until all of your sat's have been dropped.

This doesn't let you put them in any specific formation, but I've done this to guard warp points before and had enemy ships come through and find themselves right in the middle of a ring of satellite Groups.

[This message has been edited by Lucas (edited 15 March 2001).]
Reply With Quote
  #23  
Old March 15th, 2001, 07:32 PM

Triumvir Emphy Triumvir Emphy is offline
Corporal
 
Join Date: Jan 2001
Location: Dayton
Posts: 158
Thanks: 0
Thanked 0 Times in 0 Posts
Triumvir Emphy is on a distinguished road
Default Re: Warp Point defence

I don't think lucas's suggestion works after the 1.27 patch, but i may be wrong.
__________________
Je maintendrai
Reply With Quote
  #24  
Old March 15th, 2001, 07:45 PM

Oggy ben Doggy Oggy ben Doggy is offline
Corporal
 
Join Date: Mar 2001
Posts: 60
Thanks: 0
Thanked 0 Times in 0 Posts
Oggy ben Doggy is on a distinguished road
Default Re: Warp Point defence

That might work with fighters as well
Reply With Quote
  #25  
Old March 15th, 2001, 07:46 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Warp Point defence

That's right, since the fix for mines ALL units deployed on the strategic map are clustered into a single group. This is NOT a good thing and I hope it changes in a future patch. Having to click 100 or more weapons off when you take manual control of a group of satellites is one royal pain. If only there was a 'global' on/off switch on the weapons panel...

That said, even as a single group satellites make an excellent warp point defense.
Reply With Quote
  #26  
Old March 16th, 2001, 02:19 AM

Lucas Lucas is offline
Private
 
Join Date: Feb 2001
Location: Michigan, USA
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
Lucas is on a distinguished road
Default Re: Warp Point defence

quote:
Originally posted by Baron Munchausen:
That's right, since the fix for mines ALL units deployed on the strategic map are clustered into a single group


Aack, I just checked, and you're right. That silly patch messed up my satellite deploying strategy. Sorry for the out-dated advice, I haven't been playing much since I applied the Last patch.

So far the only thing I can come up with that produces results even a little bit similar is to have a space station with several satellite bays on it, then deploy them individually in combat. That's a serious PITA though, and I suspect that they would all clump back into one group after the combat was over.

Oh well, they still make decent defensive units as they don't cost anything to maintain. Still, I am for the idea of being able to deploy satellites into different Groups if I want to or, if we're getting greedy, the ability to select formations for satellites.
Reply With Quote
  #27  
Old March 16th, 2001, 04:35 AM

Sinapus Sinapus is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
Thanks: 0
Thanked 0 Times in 0 Posts
Sinapus is on a distinguished road
Default Re: Warp Point defence

quote:
Originally posted by Triumvir Emphy:
I don't think lucas's suggestion works after the 1.27 patch, but i may be wrong.


I have 1.30 and no, it doesn't work, alas.
__________________
--
...can you and your associates arrange that for me, Mr. Morden?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:49 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.