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  #21  
Old February 8th, 2012, 04:30 AM
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Default Re: CoE3 game variation ideas

Thanks for all the information Gandalf and Edi, your work is appreciated, and I can't wait to try the game. ^_^
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  #22  
Old February 8th, 2012, 10:45 AM
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Default Re: CoE3 game variation ideas

Yeah thats why the only variant I posted using emperor was "everyone attack the Emperor".
and even then I would think it would take great players and lots of coordination
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  #23  
Old February 9th, 2012, 11:03 AM
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Default Re: CoE3 game variation ideas

Tourist Game
Or maybe another tutorial to try when you first get the game. If you want to just WATCH a nation play then you can do this..

Make sure that the settings include Cluster Start and Common Cause



And then setup a "team" of you as human player, and the AI you want to watch (or another human player I guess with a server game).



Start the game, and simply march your commanders to their deaths against the nearest independents. With Common Cause turned on it means that no one loses if a team member is still active. So you can continue to just hit END (or y ) to keep the turns happening, and watch your teammate play out the game. It makes for an even FASTER game. You cant watch battles but you can view units. I can definitely see where that might be fun to do for a few times when you first get the game.

I chose Druid because it doesnt bring anything to the game. The capital is just a hut, and it gets one village. So the High Priestess didnt gain anything by my starting near her and leaving. I named my druid null so each time I hit y I got "null's turn" as my prompt

Last edited by Gandalf Parker; February 9th, 2012 at 11:24 AM..
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  #24  
Old February 12th, 2012, 06:49 PM
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Default Re: CoE3 game variation ideas

I just played a couple of games against one Emperor Senator, and I was allied with 6 Jester level (no pluses) AIs. It went much better than I thought it would.

I was surprised. Then I realized that the 500% bonus for Emperor and the 100% bonus for Senator doesnt do much until they get some resources. In the beginning of the game he was about equal to to us.

The AIs did pretty good. I took an Enchanter. That way I could walk thru my partners areas, create necrotods everywhere they fought, and occassinally steal one of their mines to turn into a golem.
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  #25  
Old February 15th, 2012, 03:39 PM
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Default Re: CoE3 game variation ideas

What's the society settings for?
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  #26  
Old February 15th, 2012, 03:43 PM
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Default Re: CoE3 game variation ideas

From what I understand, it sets the map global style : in the empire society for exemple, you should get many towns and cities, and have fewer mystical creature roaming the land and more humans.

In the society of the fallen empire, battlefields should be more numerous, as well as undeads or other dark creatures released/created during the fall of the empire, and the Empire capital can be found occupied by powerful undeads or other creepy creatures (in a AAR, the capital was occupied by creatures from the void)

In the agriculture society, you're supposed to get many famrs and small village, but few forts or cities.

And so on ...
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  #27  
Old February 15th, 2012, 04:18 PM

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Default Re: CoE3 game variation ideas

From a powergamer viewpoint some ages are more desirable if playing certain classes.

For example the early age that has fewer farms and towns is great for the druid when facing the baron, as the druid lives primarily off fungus from forests which will be abundant while the baron relies on money which will be harder to come by. Switch to a developed era when there are plenty of towns and less forests, then the baron has a relative advantage.

At least CoE2 was like this.
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  #28  
Old February 15th, 2012, 04:57 PM
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Default Re: CoE3 game variation ideas

Still holds true here. The agricultural period is fairly neutral for all classes, though it may give a bit of a comparative advantage to the sacrifice classes (Demonologist, High Priestess, Priest King, Bakemono and High Cultist).

All the others give definite advantages to certain classes.
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  #29  
Old February 16th, 2012, 08:57 AM

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Default Re: CoE3 game variation ideas

Isn't it possible to compensate this a bit by giving classes with a clear disadvantage a compensation?
Something like more units or money at the start?

I guess competitive games might be restricted to certain ages otherwise, or certain classes are not played or not allowed to play.
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  #30  
Old February 16th, 2012, 09:37 AM
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Default Re: CoE3 game variation ideas

The map scenario commands allow giving certain nations boosts at the start.
So players will be able to do that if they wish for any imbalance they feel exists. Just to temp-fix it
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