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  #21  
Old November 21st, 2003, 04:40 PM

SurvivalistMerc SurvivalistMerc is offline
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Default Re: Ulm, Ulm and more Ulm !!!!

Can those constructs go underwater? If they can, cheers to mindless beings attacking mind flayers underwater. ;P
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  #22  
Old November 21st, 2003, 05:09 PM
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Default Re: Ulm, Ulm and more Ulm !!!!

Quote:
Originally posted by SurvivalistMerc:
Can those constructs go underwater? If they can, cheers to mindless beings attacking mind flayers underwater. ;P
I haven't checked them all, but Mechanical Men can, so it wouldn't surprise me if others could as well.
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  #23  
Old November 21st, 2003, 05:47 PM

SurvivalistMerc SurvivalistMerc is offline
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Default Re: Ulm, Ulm and more Ulm !!!!

Someone else may already have posted this, but one of my ulm strategies is to use spies.

Raise unrest in the AI's home province to over 100.

Now...deal with what army he has fielded.

He can't make more of his decent troops. At most you'll be fighting independent province recruits. That is soooo wonderful imo.

Need to get some water breating rings for some races, though. Still, I find that this strategy rocks.
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  #24  
Old November 21st, 2003, 06:37 PM

Joonie73 Joonie73 is offline
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Default Re: Ulm, Ulm and more Ulm !!!!

How do you combat spies or stealth preachers?

Quote:
Originally posted by SurvivalistMerc:
Someone else may already have posted this, but one of my ulm strategies is to use spies.

Raise unrest in the AI's home province to over 100.

Now...deal with what army he has fielded.

He can't make more of his decent troops. At most you'll be fighting independent province recruits. That is soooo wonderful imo.

Need to get some water breating rings for some races, though. Still, I find that this strategy rocks.
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  #25  
Old November 21st, 2003, 06:41 PM

SurvivalistMerc SurvivalistMerc is offline
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Default Re: Ulm, Ulm and more Ulm !!!!

Patrols. But it costs you population. And ulm spies I think are kind of hard to catch.
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  #26  
Old November 21st, 2003, 06:51 PM
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Bossemanden Bossemanden is offline
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Default Re: Ulm, Ulm and more Ulm !!!!

Quote:
Originally posted by SurvivalistMerc:
Patrols. But it costs you population. And ulm spies I think are kind of hard to catch.
I was under the impression that patrolling would only kill population if there was unrest. Does patroling troops actually kill population indescriminately?
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  #27  
Old November 21st, 2003, 07:24 PM
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Default Re: Ulm, Ulm and more Ulm !!!!

No, only up to the "unrest" number. It looks to me like Defense (or maybe just a higher random chance per province?) also gives patrols that can catch sneakers in Doms II. At least, I see many more scouts being caught in provinces without patrols (both AI and my own), than I did in Doms I.

BTW, my dragon pretender has devoured a few earth mother pretenders, without using special equipment. "They're talon-lickin' good" (tm). They were AI mothers though so they didn't have wicked equipment, and I think they may have had afflictions from sitting on my armies before the dragon arrived.

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  #28  
Old November 21st, 2003, 07:30 PM

SurvivalistMerc SurvivalistMerc is offline
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Default Re: Ulm, Ulm and more Ulm !!!!

I routinely send ulm spies into 25 defense provinces and very, very rarely am discovered. Try sending 4 in at once. They only cost 30 gp each.
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  #29  
Old November 21st, 2003, 07:31 PM

SurvivalistMerc SurvivalistMerc is offline
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Default Re: Ulm, Ulm and more Ulm !!!!

Also, if my spy is instilling an uprising, there will be some unrest.
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  #30  
Old November 21st, 2003, 09:24 PM

Hawkmoon Hawkmoon is offline
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Default Re: Ulm, Ulm and more Ulm !!!!

I like it! I like it all! Forward my minions of Ulm. We shall show these upstart Pretenders who the one true faith is. Mu Hu Ha Ha Ha......

Seriously, you guys have all shown that there are strats that Ulm can take advatange of to equal out their supposed "3rd rate status"...I will have some sort of meager battle report up after my game tonight against Abyssia led by Dryton.
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