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  #21  
Old November 24th, 2006, 08:28 AM
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Default Re: Haida Gwaii Mod

Can't help with the cost. The only 3-pack pretenders in base Dominions are the Mictlan-spesific human pretender and Lord of Rebirth. Try comparing those two to normal titans and 2-pick rainbows.
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  #22  
Old January 9th, 2007, 06:10 AM
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Default Re: Haida Gwaii Mod

I am currently testing a new version of the mod. We will call it .03

-Cleaned up Nation Description a bit

-Added Frenzied Werebear Summon (Nation Specific)

-Added Thunderbird Summon (Nation Specific)

-Added Kachina as a midrange commander/low priest

-Adjusted extra resource cost of units to represent potlatch gifting (Nation penalty/weakness)

-Adjusted unset cost of Crest Pole pretender and took away fist attack.
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  #23  
Old January 9th, 2007, 07:21 PM
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Default Re: Haida Gwaii Mod

This is a really nice mod, especially the artwork.

I hope you will consider writing more along these lines, especially considering the different eras, since that's personally an important subject to me.

Certainly the mythological background is in place for expanding the amount of Native American nations that we have, and I'd certainly like to see more, since they are so varied from one another.

Thank you for all your hard work and for contributing a needed and excellent nation to Dom3.
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  #24  
Old January 10th, 2007, 01:41 AM
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Default Re: Haida Gwaii Mod

I am currently looking for beta testers for Haida Gwaii.

At the moment the nation is fully playable and the mod seems to work fine without any crashes.

I need beta testers who are willing to test the following:

-Unit usage (Does every unit have a use?)

-Unit balance (Do any of the units have serious balance issues?)

-Unit cost (Are any of the unit costs strange compared to existing units in the official game?)

-Early, mid and late game performance. (Does this nation have what it takes to hang in there during all phases of the game?)

If you decide to test this mod, keep in mind that I want to balance this nation, but I want it to exceed other nations in certain areas and be weak in others. So something may seem powerful, but there is probably another area where the nation is weak.

If you are interested in testing this mod, send me a private message with your email adress and I will send the file to you. Once beta is done, I will upload the mod for the entire community to access
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  #25  
Old January 10th, 2007, 03:42 PM
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Default Re: Haida Gwaii Mod

An update, could use 1 or 2 more testers for the mod. Thanks to all the people who have signed up so far
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  #26  
Old January 10th, 2007, 05:08 PM

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Default Re: Haida Gwaii Mod

Looks nice....hope you get it done soon!
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  #27  
Old January 10th, 2007, 06:49 PM

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Default Re: Haida Gwaii Mod

I still need a .zip file sent to me.
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  #28  
Old January 10th, 2007, 07:18 PM
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Default Re: Haida Gwaii Mod

Ok shovah, I sent you a zipped version of the mod. If anyone else needs a zipped version over the .rar version let me know. Thanks
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  #29  
Old January 10th, 2007, 07:23 PM
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Default Re: Haida Gwaii Mod

************Progress report ***********

-Opened first round of beta

******** To be done*********

Rewrite many of the descriptions for units and run through spell check while I wait for feedback from beta testers.

Considering adding an amphibious recruitable unit and the "toad" summon that mictlan currently has access to.

Readme file with included credit to artists if possible, and atleast cite the origin of the graphics.
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  #30  
Old January 10th, 2007, 09:37 PM

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Default Re: Haida Gwaii Mod

I was just thinking that some amphibious or even aquatic summons may be fun
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