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May 5th, 2003, 08:25 PM
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Corporal
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Join Date: Apr 2003
Location: San Luis Obispo, CA
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Re: Fight Dirty?
First off, thanks again, all, for your advice and assistance. I'm just glad that he doesn't do his own research! =^.^=
As for AS... is the AS/Talisman combo as disgusting as it sounds?
And hmmm. ECM+Stealth+AS on a Frigate sounds properly evil and currently undefended against. Okay, after I get Intel 3 I'm racing up the psychic weapons tree. =)
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May 5th, 2003, 08:44 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Fight Dirty?
Quote:
Originally posted by Ruatha:
Now you can move them back through a wormhole after theyve been used and pick them up again with a drone launch ship and reuse them.
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Drones can't be recovered once they are launched.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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May 5th, 2003, 09:00 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: Fight Dirty?
Quote:
Originally posted by Pooka:
Okay, after I get Intel 3 I'm racing up the psychic weapons tree. =)
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If you are a close to the wire as you seem, you might want to use that handy Reorder Projects and put Int3 on the back burner. You won't lose any progress, and can go right into Psychic Weapons, which will prove immediately useful.
Or not...
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May 5th, 2003, 09:39 PM
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Captain
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Join Date: Jan 2002
Location: Calgary, Canada
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Re: Fight Dirty?
Quote:
Originally posted by Pooka:
quote: Originally posted by Grandpa Kim:
Does he have ships or bases with space yard components on them? If so, steal one of those. Then use the space yard to deconstruct and analyze on the spot! This works, but I don't know if this happens at the beginning of the turn before any combats or at the end so best move it to a vacant sector first.
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I've tried moving a sector away, doesn't work. Before the ship can move it just gets gunned down. Okay, try this. Don't bother trying to move, just give it the deconstruct and analyze order. If it works, you get all the tech on the ship, if not, you are no worse off but he's still down one ship.
In addition, no one has mentioned Combat sensors and ECM. Get them! Use them! If he doesn't have them, you can take out his dreads with a pea shooter. You will rarely miss, he will rarely hit.
Stealth (and scattering) armor give a defense bonus of 5, 10 or 15% depending on the level you have. Believe me, this adds up. To get the cloaking effect just click on the appropriate icon (a ship with a green ring around it). If he doesn't have sensors to see through this, you can waltz in as you please. Warning: all your ships in a sector must be cloaked to avoid combat. If even one is decloaked, all ships will be discovered for the purposes of combat. If he is just viewing from a distance (one sector or more away) he will only see the uncloaked ship.
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
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May 5th, 2003, 09:50 PM
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Corporal
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Join Date: Apr 2003
Location: San Luis Obispo, CA
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Re: Fight Dirty?
Quote:
Okay, try this. Don't bother trying to move, just give it the deconstruct and analyze order. If it works, you get all the tech on the ship, if not, you are no worse off but he's still down one ship.
In addition, no one has mentioned Combat sensors and ECM. Get them! Use them! If he doesn't have them, you can take out his dreads with a pea shooter. You will rarely miss, he will rarely hit.
Stealth (and scattering) armor give a defense bonus of 5, 10 or 15% depending on the level you have. Believe me, this adds up. To get the cloaking effect just click on the appropriate icon (a ship with a green ring around it). If he doesn't have sensors to see through this, you can waltz in as you please. Warning: all your ships in a sector must be cloaked to avoid combat. If even one is decloaked, all ships will be discovered for the purposes of combat. If he is just viewing from a distance (one sector or more away) he will only see the uncloaked ship.
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Hmmm. A button. that's why I've been having problems with stealth armor. Indeed, I will start using stealth armor a lot more now. Thank you. I think I'll go mine all his back-end warp points and send stealth troop ships to seize his undefended planets. Is there any reason I could not do this? (Assuming he doesn't have weap-plats on 'em, of course.)
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May 5th, 2003, 09:55 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Fight Dirty?
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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May 5th, 2003, 10:03 PM
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Corporal
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Join Date: Apr 2003
Location: San Luis Obispo, CA
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Re: Fight Dirty?
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May 5th, 2003, 10:10 PM
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Captain
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Join Date: Jan 2002
Location: Calgary, Canada
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Re: Fight Dirty?
Quote:
...send stealth troop ships to seize his undefended planets.
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Remember you must decloak to attack. You could plant them on top of the planet one turn, then decloak and attack the next. But why not use a reasonable sized fleet? Then if any defences are present, you can take them out. Also, fleet strategy "capture planet" and troop ship strategy "capture planet"!
I'm thinking... you should check out the the Newbie FAQ stickied to the top of the forum.
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
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May 5th, 2003, 10:19 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Fight Dirty?
Quote:
Originally posted by Pooka:
*snerks* Yeah, Religious + Psychic (then gaining bonuses by sucking hits to radioactive/organics mining, etc.) is my trademark. I don't have RTs yet. In fact I don't even have ShrineIIs. But I can, and I was just considering that the AS seems to have a percentage-to-covert based on certain things. I just wondered if maybe the RT made it basically an auto-convert.
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No. RT does not give 100% chance to convert. It gives 100% to hit. Then the "damage" value of AS comes to an effect. Consider building ships with large/massive mounts. THAT will gurantee your supremacy
BTW. use optimal firing range for AS+RT and max. range for "anyother weapon" +RT ships !!
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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May 5th, 2003, 10:20 PM
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Corporal
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Join Date: Apr 2003
Location: San Luis Obispo, CA
Posts: 56
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Re: Fight Dirty?
Quote:
Remember you must decloak to attack. You could plant them on top of the planet one turn, then decloak and attack the next. But why not use a reasonable sized fleet? Then if any defences are present, you can take them out. Also, fleet strategy "capture planet" and troop ship strategy "capture planet"!
I'm thinking... you should check out the the Newbie FAQ stickied to the top of the forum.
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First thing I did, actually. The sections on cloaking and stealth armor didn't make sense after reading the confusing text of components under SEIV. I am grateful to have the means by which I can use stealth armor to cloak cleared up now.
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