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  #21  
Old April 24th, 2004, 02:18 AM
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Default Re: Mosehansen Game: SixManAran *FULL*

I think I just put VP6 but for VP needed to win I left blank. So there's VP on the map but they aren't a victory condition I hope. I didn't know what to put in the VP spot :\
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  #22  
Old April 29th, 2004, 05:27 PM

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Default Re: Mosehansen Game: SixManAran *FULL*

I'm sorry to do this, especially this early in the game, but I'm going to be unable to continue in any of my network games for the next several weeks. (My grandmother went into the hospital the other day, and I will be staying with family quite a bit for a while.)

In any case, you can set my position to AI, or have somebody take it over. The password for Man is '1421'

Thanks,

--DLuke--
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  #23  
Old April 30th, 2004, 02:41 PM

Wendigo Wendigo is offline
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Default Re: Mosehansen Game: SixManAran *FULL*

-bump-

What shall we do with this Sergex? Hosting will be limited to 1/24h forced host unless we solve it.

If anyone's interested: We are in turn 13/14 DLuke is playing Man, he has suffered a couple stales these past 2 turns missed, but is not under attack nor does he seem to have suffered any serious set-back, so his position is definitely far from desperate.

If anyone wants to consider jumping in:
--ipadr 80.161.86.108 --port 2217

Otherwise I believe we should ask some 3rd party to turn the nation AI, so that at least she defends herself.
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  #24  
Old April 30th, 2004, 05:45 PM
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Default Re: Mosehansen Game: SixManAran *FULL*

bump.

yah, if someone is interested in grabbing contol of his empire?

If no one shows interest, we'll just set it to AI.

he's not squished up in a little corner like I am, so things can't be too bad

[ April 30, 2004, 16:46: Message edited by: archaeolept ]
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  #25  
Old April 30th, 2004, 06:06 PM
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Default Re: Mosehansen Game: SixManAran *FULL*

I'll take him over. I can begin in about 5 hours when I got home from work today.
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  #26  
Old May 1st, 2004, 01:12 AM
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Default Re: Mosehansen Game: SixManAran *FULL*

Ok, thanks Maltrease for taking him over. It's always preferrable to have a human playing than the AI.

However, Cohen has gone AI in the game, so that leaves us 4 original players plus Maltrease. I have no idea why he went AI, but oh well. The game should get interesting soon.
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  #27  
Old May 1st, 2004, 04:14 AM
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Default Re: Mosehansen Game: SixManAran *FULL*

Cohen went AI in another game? He's making this into an annoying habit. (He goes to war with someone over who is going to get independent provinces. Ruins their economy by romping his way to besieging the capitol with 10 or 12 fireball casters. Then goes AI immediately after the siege is broken, killing over half his fireballers while an obviously neglected border has also been attacked by someone else.) Seems like he likes to pee in the pool and then go home.
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  #28  
Old May 1st, 2004, 04:15 AM
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Default Re: Mosehansen Game: SixManAran *FULL*

Quote:
Originally posted by Maltrease:
I'll take him over. I can begin in about 5 hours when I got home from work today.
Cool. Thank you Maltrease and ... Welcome to my world.
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  #29  
Old May 1st, 2004, 05:05 AM
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Default Re: Mosehansen Game: SixManAran *FULL*

No problem. I'm just getting into Multiplayer after messing around with single player and lurking around this forum the Last few months.

I’m looking forward to the game… and of course to my eventual victory*.

I didn't realize Ulm was AI until after I took my turn. Mildly sucks after spending 10 minutes crafting an elaborate message about my Wyrm eating some bad mushrooms... leading to the devouring of the entire leadership council and then an odd form of amnesia.


*in a battle… such as one vs an independent province.

[ May 01, 2004, 04:06: Message edited by: Maltrease ]
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  #30  
Old May 3rd, 2004, 03:09 AM
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Default Re: Mosehansen Game: SixManAran *FULL*

Ok the game is officially restarted! It will now show up on the Welcome Page if you need to take your turn!
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