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  #21  
Old January 24th, 2004, 06:52 AM
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Default Re: Invasion! Mod Discussion Beta 0.40

Beta 0.25 of Invasion! has finally arrived this is the biggest update yet. To run the mod you will need Image Mod and FQM Deluxe

Change List

Added Laser I-V
Added Point Defense Grid I-V
Added Titanium Structural Supports I-III
Added Ultra Violet Laser I-VIII
Added Infrared Laser I-VIII
Fixed Problem where every race starts with Rock Colonization
Fixed Super Dreadnought having wrong picture
Fixed Omni-Colony Picture
Invasion! now takes advantage of many Image Mod images

Download Invasion Beta 0.25 Here
http://www.spaceempires.net/files/cw/Invasionbeta25.rar
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Get the newest Version of Invasion! here: http://www.secenter.org/

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  #22  
Old January 24th, 2004, 07:07 AM
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Default Re: Invasion! Mod Discussion Beta 0.40

After some problems Invasion! is back on PBW. Sign up now before you miss your chance!
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You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

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Get the newest Version of Invasion! here: http://www.secenter.org/

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  #23  
Old January 24th, 2004, 07:10 AM
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Default Re: Invasion! Mod Discussion Beta 0.40

I see you've added the infamous IR Laser. Does it change the channels on the viewscreen of your enemies?
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  #24  
Old January 24th, 2004, 07:15 AM
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Default Re: Invasion! Mod Discussion Beta 0.40

Not quite, but you should dl the mod and play it constantly just to make sure
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You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

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Get the newest Version of Invasion! here: http://www.secenter.org/

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  #25  
Old January 24th, 2004, 08:17 AM
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Default Re: Invasion! Mod Discussion Beta 0.40

Quote:
Originally posted by Captain Kwok:
I see you've added the infamous IR Laser. Does it change the channels on the viewscreen of your enemies?
Kwok... that was not funny when you said it on SE.net, and it is not funny here. You can certainly use infrared radiation as a weapon, just get it high in energy and concentration.

Ahh man... don't change the name of the mod folder!

[ January 24, 2004, 06:24: Message edited by: Imperator Fyron ]
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  #26  
Old January 24th, 2004, 10:19 AM
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Default Re: Invasion! Mod Discussion Beta 0.40

i thought it was funny. not hilarious, but still funny.
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  #27  
Old January 24th, 2004, 03:17 PM
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Default Re: Invasion! Mod Discussion Beta 0.40

Sure you can use it as a weapon, but why not pick some EMR that's a bit stronger like X-Rays? Unless of course you are going for the classic Martian "Heat Ray".
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  #28  
Old January 24th, 2004, 07:50 PM
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Default Re: Invasion! Mod Discussion Beta 0.40

Well the mod where CW borrowed those from has X-Ray Lasers... and CW has UV Lasers in Invasion... it is not as if the IR Laser is the only one used. At least in Adamant, it is longer ranged and weaker than the X-Ray Laser.
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  #29  
Old January 25th, 2004, 02:10 AM
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Default Re: Invasion! Mod Discussion Beta 0.40

Everyone that makes a solid contribution to the mod whether that be an idea or informing me of bugs will get a new weapon in the mod named after them.
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You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

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Get the newest Version of Invasion! here: http://www.secenter.org/

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  #30  
Old January 25th, 2004, 04:05 AM

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Default Re: Invasion! Mod Discussion Beta 0.40

Ok, I promised to test your mod, and here are some preliminary results:

- A dedicated Savegame folder would be nice, just to keep the savegames of mods separate.
- If possible, have AI’s colonize a little more in the early game. In my first game, many AI's seemed to have trouble.
- Error in Ultra Violet Laser description. You have utra instead of ultra.

Its not very much, but I haven't had much time to spend recently. Hopefully more to come.
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