|
|
|
|
|
January 2nd, 2012, 09:14 AM
|
Corporal
|
|
Join Date: Sep 2011
Posts: 56
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: Blood and Booze - EA - Recruiting
Taking an EA Ulm after some thoughts.
|
January 2nd, 2012, 09:47 AM
|
|
Lieutenant Colonel
|
|
Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
|
|
Re: Blood and Booze - EA - Recruiting
Quote:
Originally Posted by jimbojones1971
I'm going to give Alugra, the City of Wonders, a spin. It looks totally weird, so this might end very badly for me, but at least it should be fun.
There is an MC file for Alugra (named "City of Wonders"), so it is basically good to plug into a 1.92 game as-is.
So are we going to be creating a single "master mod" file for this game? Its worth doing IMO (avoids a lot of confusion), and I am willing to help make it if you want once we know what mod nations are in the game.
|
Hard to tell, after a quick look, if it's a balanced nation or not considering how odd this nation is.
If nobody argue against this choice i'm fine with it.
|
January 2nd, 2012, 11:08 AM
|
Corporal
|
|
Join Date: Apr 2011
Posts: 175
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: Blood and Booze - EA - Recruiting
If you're going to play a mod nation, can you provide a link to them, so we can take a look at the nation's strengths and weaknesses? Uh, purely for science's sake.
|
January 2nd, 2012, 01:44 PM
|
|
Sergeant
|
|
Join Date: Feb 2011
Posts: 210
Thanks: 26
Thanked 23 Times in 12 Posts
|
|
Re: Blood and Booze - EA - Recruiting
Are we going to use an All Age Mod?
Cause as it stands now both Niefelheim and Jotunheim are in the game.
Don't know if All Age Mod works very well with custom mod nations.
|
January 2nd, 2012, 02:23 PM
|
|
Lieutenant Colonel
|
|
Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
|
|
Re: Blood and Booze - EA - Recruiting
It's an EA only game.
Please check your nation and if it isn't a EA one pick something else.
|
January 2nd, 2012, 04:44 PM
|
Second Lieutenant
|
|
Join Date: Dec 2011
Posts: 510
Thanks: 2
Thanked 9 Times in 9 Posts
|
|
Re: Blood and Booze - EA - Recruiting
I would like to play with the following mod. EA Nation: Atreus, Rise of the Dragon Emperor
http://forum.shrapnelgames.com/showthread.php?t=39333
Cheers,
Dooley
|
January 2nd, 2012, 05:25 PM
|
|
Corporal
|
|
Join Date: Aug 2007
Location: Gettysburg, PA
Posts: 184
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Blood and Booze - EA - Recruiting
Quote:
Originally Posted by GFSnl
Are we going to use an All Age Mod?
Cause as it stands now both Niefelheim and Jotunheim are in the game.
Don't know if All Age Mod works very well with custom mod nations.
|
That was my bad. Wasn't thinking, put Jotunheim in instead of Niefelheim. I guess I can play a different one since someone else picked it.
__________________
Ask not for whom the bell tolls, it tolls for thee.
|
January 2nd, 2012, 05:35 PM
|
|
Lieutenant Colonel
|
|
Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
|
|
Re: Blood and Booze - EA - Recruiting
Quote:
Originally Posted by HoleyDooley
|
Sounds like a powerful nation: Good troopers/cavalry/archers & versatile cap mages.
But if nobody is against this pick i'm fine with it.
|
January 2nd, 2012, 05:36 PM
|
Sergeant
|
|
Join Date: Jul 2010
Posts: 221
Thanks: 2
Thanked 2 Times in 2 Posts
|
|
Re: Blood and Booze - EA - Recruiting
I'm not all that interested in playing with mod nations that I'm not familiar enough with to know whether they are balanced or not.
I should perhaps withdraw from the game.
|
January 2nd, 2012, 05:39 PM
|
|
Lieutenant Colonel
|
|
Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
|
|
Re: Blood and Booze - EA - Recruiting
Well after some thoughts i think i won't allow nations mods on such a big game while we don't know how balanced they will be in late game. I'm saying that, because i just realized that the Alugra's mages will have a very low upkeep with this odd mechanics.
And I also have some doubts about the Atreus balancing.
I'm sorry for both players who picked a nation mod, and hope they will join us with one of the original nations. I will prolly make another game, smaller, dedicated to nation mods in a few weeks to give it a try.
Last edited by Bullock; January 2nd, 2012 at 06:01 PM..
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|