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  #21  
Old July 31st, 2001, 10:07 PM
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Default Re: Some of my ideas and questions

whoops il delete those in a few mminutes my comp is laging so id un wanna delete anything accidently thanks fer the answers heres but for my nova engine i want it to be big but isint tonnage and hp the same thing???
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  #22  
Old July 31st, 2001, 10:09 PM
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Default Re: Some of my ideas and questions

Oh one mo thing can a ship repair itself with a repair bayi want to make a comp like a repair crew it would rpair a ship and if ppossible add a extra crew quarter rquiremewant (thats not possible orr is it??))
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  #23  
Old July 31st, 2001, 10:11 PM
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Default Re: Some of my ideas and questions

quote:
i want it to be big but isint tonnage and hp the same thing???
For most components, the two values are identical, but not always.

See Armor for example; 10KT space, but 40 HP.

Just make it the opposite, giving a large space, but few hitpoints.

PS: In the data files, Hitpoints = "Tonnage Structure"

EDIT:
quote:
Oh one mo thing can a ship repair itself with a repair bayi want to make a comp like a repair crew it would rpair a ship and if ppossible add a extra crew quarter rquiremewant (thats not possible or is it??))
Repair components fix anything in the same sector, including the ship with the repair bay.
You can add an extra crew quarter requirement to a hullsize, but it can't be based on whether you have a repair bay or not.
An alternative is to add 10KT to your repair bay, and give it a "Crew Quarters" ability.

For P&N, I've made Machine Shops (20KT, 1 repair at top tech), and I've also got organic lifesupport components (for living ships) that heal 1 per turn.

------------------
The latest info on Pirates & Nomads (forum thread).
-<Download V2.1>- (Now with extra scenario support!)
-<Download V1.7>- (With default AIs patched)
-<Download compatible EMPs for P&N v1.2 through v1.7>-
-<Download SJs latest AI Patcher>-
Visit My Homepage

Other Links:
-<Play By Web>-
-<Schlock Mercenary>- (great space-based webcartoon)
-<8-bit Theater>- (fun comic with the pixellated FF1 characters)

[This message has been edited by suicide_junkie (edited 31 July 2001).]
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  #24  
Old August 3rd, 2001, 12:20 AM
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Default Re: Some of my ideas and questions

ok then how am i gonna put in space mechs/gundams/armored cores/virtual ons??
i realy think its a good idea oh yes and i cant add newe ship types ie base,ship,sat/fighter,troop?
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  #25  
Old August 7th, 2001, 12:44 AM
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Default Re: Some of my ideas and questions

Hey hey is their a way to merge troops ala starcraft i wanna make deeply religous and psychic species able to merge two troops into a arbiter a mighty psionic beast and also how about teleportation is that possible and btw Last night while playing starcraft my mind was wandering (as it usealy does) and i had an epiphiny i visualized the vectoriean homeworld capitol city vectoria peaple among the sreets going across buisness but above the city i saw vast swirls of raw psionic energy moving with the wind witch inspired me to think these new ship class's up

Psionic Entity:a more powerfull and larger troop with specxieal weapons

Psionic warp:a component for psychics witch allow them to openand close mini warppoints(btw is it possible to make a warp close in x truns i want to make a slipstream engine open a slipstream that Lasts 2 turns only)
Psionic Nexus :a massive swarm of raw psionic energy with only one weapon the ability to ram other ships ( it heals itself over time) and as ships pass through it it literaly tears both the ship and the crew apart!!!

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  #26  
Old August 7th, 2001, 04:12 AM
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Default Re: Some of my ideas and questions

The only way to change a ship's design is to retrofit.

AFAIK, all created Warppoints are stable. MM could probably easily add a new ability for creating unstable ones...

You could design a ship with just engines and armor and repair.
Or you could create a hull size with built-in engines, MC, and repair, then just add armor when you make designs. You wouldn't be able to restrict the thing to armor only, and players could add anything they want.
If it is just you vs AIs, then it would work.

------------------
The latest info on Pirates & Nomads (forum thread).
-<Download V2.1>- (Now with extra scenario support!)
-<Download V1.7>- (With default AIs patched)
-<Download compatible EMPs for P&N v1.2 through v1.7>-
-<Download SJs latest AI Patcher>-
Visit My Homepage

Other Links:
-<Play By Web>-
-<Schlock Mercenary>- (great space-based webcartoon) -<First Strip>-
-<8-bit Theater>- (fun comic with the pixellated FF1 characters)
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  #27  
Old August 8th, 2001, 12:02 AM
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Default Re: Some of my ideas and questions

hey im a corparel! well anywho how does this sound some sort of a large humongerirific cannon im thinking maybe making a huge sat that requires a special cargo bay and has no bridge or naything and you pick the type of cannon its big enough only for one and you can luanch it and fire at things oh btw can i make a weapon that can kill a planet in combat? and any ideas on m,aking a better star cannon?and also do range in troop weapons matter?and what does racial exp do!!!?
sj is general the higest thing here and what prilige does it earn ya?

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  #28  
Old August 8th, 2001, 01:48 AM
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Default Re: Some of my ideas and questions

quote:
hey im a corparel! well anywho how does this sound some sort of a large humongerirific cannon im thinking maybe making a huge sat that requires a special cargo bay and has no bridge or naything and you pick the type of cannon its big enough only for one and you can luanch it and fire at things oh btw can i make a weapon that can kill a planet in combat? and any ideas on m,aking a better star cannon?and also do range in troop weapons matter?and what does racial exp do!!!?
sj is general the higest thing here and what prilige does it earn ya?
Wow... when I read that, it sounds like a hyper kid in a candy store

As for the giant sat-cannon, check out my siege mount for sats. You probably want something similar.

In combat... destroying a planet...
Well, you can't blow it up into asteroids, but with a MassiveMount (or better, a Core Mount) Radiation Bomb, you can reduce it's conditions to zero. If you use a core-mount Neutron bomb, you could wipe out billions per shot.

I don't know what you mean by a star cannon.

I believe range in troops has some effect, but it is all up in the air right now. A simple test of making two otherwise identical components and attacking planets with the troops would tell you the answer.

Racial experience is supposed to have some very minor effect, but AFAIK, nobody here knows for sure what it is.

I've been at General for a very long time, so I don't know if it goes any higher. As for privileges, the rank means little. The newer members may use it to get a general idea of who the old, wise, mountain-peak dwelling posters are, but always remember; quality over quantity.

Oh, an additional thing about the giant sattelite cannon: if you just make a huge sattelite hull, and a giant cannon, players will likely stick normal weapons and heavy shields on the things. You cannot prevent it. That is why I decided to just use the mount. A vast increase in price and size, just for longer range. These would be good if the enemy is trying to stay away from your sats, since you can now hit them, but they suck at close range since you will have fewer sats and less overall firepower. Putting a mix of Siege nullspace cannons and a large mount of your favorite medium range weapon, would be best. Pop a few ships before they come in range, then hit them withering fire when they approach to kill your siege sats.

I firmly believe that the best way to mod is to NOT enforce any arbitrary limits, and also, to encourage diversity.
EG. In P&N v2, I have researched heavy armor, since I plan on a long defense with a creeping expansion. My dad, has chosen to skip defenses entirely, and has LCs that go 13+ movement per turn! They have almost no firepower, and zero shields or armor, but they hit and run very effectively.
Eg2. All my mods include armor that rivals shields in strength; you must choose between greater hitpoints and an extremely long repair time, or instant recharge after combat and fewer hitpoints.
Thus, shields are best on attack ships, since they must fight multiple battles before getting repairs, and armor is best on Last-ditch defenders. Putting a mix of armor and shields gives your ship the best of both worlds.

Try just making small changes, and playing with your new components... keep fiddling with things and you'll get closer and closer to what you think Space Combat would be like in the future. There's nothing quite like your own custom-fit game.

------------------
The latest info on Pirates & Nomads (forum thread).
-<Download V2.1>- (Now with extra scenario support!)
-<Download V1.7>- (With default AIs patched)
-<Download compatible EMPs for P&N v1.2 through v1.7>-
-<Download SJs latest AI Patcher>-
Visit My Homepage

Other Links:
-<Play By Web>-
-<Schlock Mercenary>- (great space-based webcartoon) -<First Strip>-
-<8-bit Theater>- (fun comic with the pixellated FF1 characters)
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  #29  
Old August 8th, 2001, 02:28 AM
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Lord Kodos Lord Kodos is offline
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Default Re: Some of my ideas and questions

MMM CANDY ( drools profusly) well thanks (i think) and btw i have some other Posts that need replays check the my new forum post oh and by star cannon i meant the sat thing i want just that a cannon in space sort of likea giant gun sitting in space waiting to fire.

[This message has been edited by Lord Kodos (edited 08 August 2001).]
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  #30  
Old August 8th, 2001, 02:00 PM
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Default Re: Some of my ideas and questions

quote:
MMM CANDY ( drools profusly) well thanks (i think)
SE4 is the kind of game that leaves you drooling over the possibilities; we need that kind of enthusiasm & new ideas.

I was thinking you might have been describing something similar to the "mirrors orbiting the sun, angled to send a huge beam of energy into planets" suggestion

For just a cannon sitting is space, you'd still need a control system to aim and trigger the thing when the enemies come by. Otherwise, it ends up as a mine.

If you offer the players a large weapon (70 or 90Kt) that only fits on sats, that should get you there. The player could always research a larger sat and put the 90KT gun plus some shield or armor.

Perhaps three levels of star cannon, designed to fit small, medium & large sats with only a computer.
Oh, I just realized, you could put the Master Computer ability into the cannon component, and make them fill up the entire sat! Try that.

------------------
The latest info on Pirates & Nomads (forum thread).
-<Download V2.1>- (Now with extra scenario support!)
-<Download V1.7>- (With default AIs patched)
-<Download compatible EMPs for P&N v1.2 through v1.7>-
-<Download SJs latest AI Patcher>-
Visit My Homepage

Other Links:
-<Play By Web>-
-<Schlock Mercenary>- (great space-based webcartoon) -<First Strip>-
-<8-bit Theater>- (fun comic with the pixellated FF1 characters)

[This message has been edited by suicide_junkie (edited 08 August 2001).]
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