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September 14th, 2010, 03:33 AM
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General
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Join Date: Sep 2003
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Re: OT: Master of Magic unofficial patch v1.40f
Is there a way you can "release" your "MBM" (MOM Balance Mode) so that we could use it as well?
I for one would prefer it w/o the extra aggressive indies. I'm having enough troubles as it is with the better AI.
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September 14th, 2010, 01:57 PM
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Major General
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Re: OT: Master of Magic unofficial patch v1.40f
Yeah, I think it only affects the .exe file. It is not really "balanced" though. MOM is an SP game, so I prefer for it to not be balanced, just interesting.
I will attach it here. Just be sure to remember I am not 100% certain it will work with your installation, and be sure to back up your old magic.exe just in case it does not work.
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The Following 3 Users Say Thank You to Foodstamp For This Useful Post:
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September 14th, 2010, 06:53 PM
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Lieutenant General
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Re: OT: Master of Magic unofficial patch v1.40f
I'd really like if someone would make a remake of MoM. You know, the kind so many other old games have. Open source project that keeps same gameplay, improves graphics a bit and adds some modability to the game.Eventually expanding and adding new features, etc.
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September 14th, 2010, 07:04 PM
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Re: OT: Master of Magic unofficial patch v1.40f
There have been many projects like that over the years, but they end up failing. I think Elemental will eventually (A Year or 2) be flexible enough to do a total conversion to Master of Magic.
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September 15th, 2010, 01:25 PM
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Second Lieutenant
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Re: OT: Master of Magic unofficial patch v1.40f
Quote:
Originally Posted by Daynarr
I'd really like if someone would make a remake of MoM. You know, the kind so many other old games have. Open source project that keeps same gameplay, improves graphics a bit and adds some modability to the game.Eventually expanding and adding new features, etc.
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I would totally contribute to that as well as playtest it (check my new signature !). The problem with many open-source game projects is they're like Wesnoth or Freeciv - they believe things like "Keep It Simple, Stupid". As a result they don't do anything new, only safe, proven ideas. Plain chicken with rice excites no one. I would love to have a MOM-like project which is more like Dungeon Crawl Stone Soup.
Foodstamp:
I don't think there have been many open-source Master of Magic projects. Of course closed-source, hobby Master Of Magic projects die. They try in vain to reinvent the wheel. They don't share their work. So if one person loses motivation others can't benefit from earlier achievements.
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September 15th, 2010, 03:16 PM
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Re: OT: Master of Magic unofficial patch v1.40f
You are absolutely right! I missed the open source tag there . I feel the same way you do. I don't get into Wesnoth, and FreeCiv is not my cup of tea either.
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September 15th, 2010, 06:45 PM
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Re: OT: Master of Magic unofficial patch v1.40f
Quote:
Originally Posted by Foodstamp
Yeah, I think it only affects the .exe file. It is not really "balanced" though. MOM is an SP game, so I prefer for it to not be balanced, just interesting.
I will attach it here. Just be sure to remember I am not 100% certain it will work with your installation, and be sure to back up your old magic.exe just in case it does not work.
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Great stuff Foodstamp... does this work with the multiplayer shell as well?
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September 15th, 2010, 06:58 PM
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Re: OT: Master of Magic unofficial patch v1.40f
I've not used the MP shell in probably 6 to 7 years so I have no idea.
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September 16th, 2010, 01:33 PM
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Re: OT: Master of Magic unofficial patch v1.40f
Since Atari owns the rights for MoM... have any group of gamers tried requesting Atari to release a MoM expansion pack which works on the operating systems of today? Also emphasizing we don't need 3D high resolution graphics. I think a little effort from Atari would make lots of gamers happy and Atari would recieve a little money plus a good chunk of respect.
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September 16th, 2010, 06:37 PM
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Re: OT: Master of Magic unofficial patch v1.40f
There have been attempts, the most notable being Stardock. Atari wanted more as much for the IP rights as it took to develop Stardock's latest title, Elemental.
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