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February 23rd, 2009, 11:53 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: The Art of Thuggery
Jim, I'm going to stab my gonzo knife into all your avatars' little eyes, if you don't change that icon.
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The Following 3 Users Say Thank You to Lingchih For This Useful Post:
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February 24th, 2009, 01:13 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: The Art of Thuggery
Well if that isn't completely off topic!
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February 24th, 2009, 05:31 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: The Art of Thuggery
Violence is ALWAYS on topic.
Jazzepi
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February 24th, 2009, 06:34 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: The Art of Thuggery
I think my nightmares finally have stopped. Because those eyes... the horror. I'm not prepared to go there again.
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February 24th, 2009, 08:13 AM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: The Art of Thuggery
It depends what you use your thug for. As part of an army, they can be quite lightly equipped as the chaff around them acts to soak a lot of the punishment. If they've higher HP than any other units in the army they may want resistances against the mass of spells that will preferentially target them. If the thug is being used to clear PD on their own they could do with a bit more, as they may need to survive assassinations and have that extra lastability or hit avoidance.
As to the eye shield or vine shield, Vine Shields are surprisingly effective when two thugs meet. Most thugs/SCs will smash a lot of HP off each other as weapons tend to have AP and beat armour. A unit that's only going to survive a few blows won't have much time for MR resist eyeloss to occur. The entangle can delay attacks as the opponent needs to free themselves. The Vine Shield is also a much better tool versus PD because it disables the chaff so they can be killed at will - taking eyes out of chaff is fairly useless as they can barely stand up to you anyway. The eye shield must be nicer when two thugs/SCs pound away at each other for a long time. Your average thug/SC probably has high MR and can resist it a lot of the time, but eventually given time, all rolls get failed.
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February 24th, 2009, 08:30 AM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: The Art of Thuggery
Jiiiiiim this one is low quality
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February 24th, 2009, 03:55 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: The Art of Thuggery
Y'all can blame Tifone for this.
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February 24th, 2009, 03:59 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: The Art of Thuggery
Quote:
Originally Posted by JimMorrison
Y'all can blame Tifone for this.
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I want the dancing scepter lizard back.
Jazzepi
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February 24th, 2009, 04:05 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: The Art of Thuggery
He was so tired. He had been dancing for nigh on 6 months now. I was getting bored of him, I used to change avvies every week or two. I guess it's time to get PhotoShop installed so that I can crop and resize more readily (just doing these with a web resizer).
Oh and I love "spell magnet" thugs, they make me cackle like a madman. Easily enough accomplished, but still!
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February 24th, 2009, 04:37 PM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: The Art of Thuggery
What IS that???
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