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  #21  
Old December 3rd, 2007, 03:58 AM
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Default Re: New Nation: Stigian Desert

I wanted to add the last hero but for some reason I am unable to upload . I also think it deleted my mod. I'll try again tomorrow.
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  #22  
Old December 3rd, 2007, 01:47 PM
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Default Re: New Nation: Stigian Desert

Uploaded the last hero.
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  #23  
Old December 3rd, 2007, 11:54 PM
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Default Re: New Nation: Stigian Desert

Added alternative pretender. Let me know if you think he's too powerful for the cost.
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  #24  
Old December 6th, 2007, 09:54 PM
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Default Re: New Nation: Stigian Desert

Version 0.06

Forgot to add gem production to one of the heroes. There was a spelling error as well (I'm sure I'm missing many more). "Yigin Seri" regeneration is 20% (was 10). Uploaded.
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  #25  
Old December 7th, 2007, 01:28 AM
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Default Re: New Nation: Stigian Desert

No-one cares about the spelling errors - the descriptions are cool, even most of the grammatical errors sound cool. The Nazar Goz spell description reads to me like you didn't finish it?

If it concerns you, I can fix them all in a jiff, bit I have some questions abour parts of speech -

is the Unlife a concept or a proper noun?
- "sacrament of unlife" (if a concept)
- "sacrament of (the) Unlife" (if a proper noun)
I think the second one sounds cooler.

You treat a bunch of things as given names (i.e. "A caster animates Yigin Seri" vs "A caster animate an Yigin Seri", as to "Someone shot a Man" vs "Someone shot DrPraetorious"). Is that on purpose? Should also probably be "The Caster" instead of "A Caster", or something flowery like "The Master of Unlife ...."

There are also some punctuation mistakes.

This is one of your best balanced mods, and also conceptually clean and I need to clear a nation slot. Gragh. Only unit that I think is unsalvageable is the Stygian King - you can have an upgraded version of any pretender chassis *except* the Prince of Death OTOH, he's got some awesome artwork - does he have eyes on spikes on his back? Whatever that is it looks cool.
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  #26  
Old December 7th, 2007, 03:45 AM
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Default Re: New Nation: Stigian Desert

Quote:
The Nazar Goz spell description reads to me like you didn't finish it?
You think so? What else do you think should it say?

Quote:
"sacrament of (the) Unlife" (if a proper noun)

Thats the correct one. Unlife is both a concept and a noun.

Quote:
You treat a bunch of things as given names (i.e. "A caster animates Yigin Seri" vs "A caster animate an Yigin Seri", as to "Someone shot a Man" vs "Someone shot DrPraetorious"). Is that on purpose? Should also probably be "The Caster" instead of "A Caster", or something flowery like "The Master of Unlife ...."

I'll probably go through the mod fixing all those when I find time for it. I dont see the principal difference between "A Caster" and "The Caster". Depends on how you read the statement.

Quote:
There are also some punctuation mistakes.

I'm anarchistic when it comes to punctuation .

Quote:
does he have eyes on spikes on his back?
Thats skulls.
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  #27  
Old December 7th, 2007, 05:35 AM
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Default Re: New Nation: Stigian Desert

Some grammatical corrections. I didnt do them all because I'm grammatically challenged .
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  #28  
Old December 9th, 2007, 09:39 PM
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Default Re: New Nation: Stigian Desert

Version 0.07

- "Al'bagimli" starts insane;
- Added two anti-aging spells "Minor Holy Sacrament" (20gems/10years) and "Holy Sacrament" (50gems/100years+insanity).

In my game I used the "Burden of Time" spell and found that Elixir of Life doesnt stop unnatural aging. I watched my immortal Dispoilers get older and older, and thought that that doesnt make sense. Periodical ingestion of unlife should control the aging.
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  #29  
Old December 10th, 2007, 09:36 AM
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Default Re: New Nation: Stigian Desert

Another thing I didnt know: Death magic raises max age for undead not Nature. Wasted a lot of nature gems to learn that one.
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  #30  
Old December 12th, 2007, 01:31 AM
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Default Re: New Nation: Stigian Desert

New summoning spell "Call Eternal Messenger".
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