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  #21  
Old November 28th, 2006, 12:39 PM

Turin Turin is offline
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Default Re: worthy heroes mod version 1.4

winrar is a pack utility like winzip and in my opinion far superior.
Get it here:
http://www.zdnet.de/downloads/prg/7/...007677-wc.html
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  #22  
Old November 28th, 2006, 07:17 PM
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Default Re: worthy heroes mod version 1.4

Turin, Late Ages T'ien Ch'i could use:

1. Great Khan (either a mounted combat beast with a standard and great leadership [Ghengis] or a very strong priest with some astral and a research bonus [Kubilai])

2. Marco Polo (an Ulmic or Manish hero with fair leadership, sailing, and at least a few low-level magic paths)

3. Zheng He (eunuch admiral with high leadership and some decent--for a hero--stats)
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  #23  
Old November 29th, 2006, 02:06 PM
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Wauthan Wauthan is offline
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Default Re: worthy heroes mod version 1.4

Thanks for a good mod Turin. The changes you've implemented meshes very well with my own custom heroes. Heh, your alterations are a lot more "realistic" then my own. In my own mods I've based the heroes on units I very rarely use, like the corpse construct or horsebrother for example.

Writing the description is always a lot more fun then finetuning the unit though.
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  #24  
Old November 29th, 2006, 02:12 PM

Turin Turin is offline
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Default Re: worthy heroes mod version 1.4

Heh for me it´s the opposite, finetuning the unit is more fun than writing the description, because I feel it´s pretty hard to write an interesting noncheesy hero story in just a couple of sentences.

Do you mind if I take a look at your custom heroes to get some more ideas?
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  #25  
Old November 29th, 2006, 08:36 PM
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Default Re: worthy heroes mod version 1.4

I'll gladly post some of my not-quite-so-silly ideas. I'll just post the name and descriptions though, since my mod is balanced for singleplayer.

Legion - Corpse Construct
As the strength of steel shattered against the fury of the bloodless host desperation turned into madness. On a bloodsoaked anvil black steel was melded with the flesh and bones of a hundred slain warriors. Now this last Guardian of Ulm stands in silent vigil, still awaiting the call to battle that never came.

Maw of the Abyss - Shark
Beneath the sunlit waters of the bounding main lies a world of unimaginable splendor, and so human envy of the atlantean. But beneath this shimmering veil, in the unending dark, you'll find the myriad ivory reasons why the atlantean envies man a hundredfold more.

The Mistwrought Horror - Bogbeast
Few creatures are as foul as the Bog Beasts, and even undead are loathe to dwell near their putrid lairs. But still not even madmen could have imagined one of such rancor and virulence that not even Death would dare to touch it.

Son of the West/East/North/South Wind - Horsebrother
This mighty warrior is one of four legendary riders from the Horse Tribes. Much as the wind spirits they claim to be descended from each of them constantly seek to prove that their particular martial style is superior to that of the others.

Annoyingly enough many of my unit descriptions are way too long. Guess it's easy to get a bit carried away while modding this game.
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  #26  
Old November 29th, 2006, 09:06 PM
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Default Re: worthy heroes mod version 1.4

The Four Horsemen!

Speaking of them, there are Longdead horsemen already exist... but what about longdead Horsemen? "War was once vanguished by the Pantokrator, but with the coming of the new pretender gods, peace died as well. Now he rides again, deadlier than ever."
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  #27  
Old December 6th, 2006, 12:05 PM

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Default Re: worthy heroes mod version 1.4

Here are some more observations on the heroes:

Agartha
---
EA: The multihero Olm seems to get more magics than the unique one. Is this intentional?

MA: I'd imagine a gargoyle or a crusher or a sentinel or some other construct would be a thematic and interesting hero. Also, how about a mage hero who had astral and earth, just to allow these fellas access to all kinds of constructs? Ogon would be in line with many other nations recycling their EA heroes, and he's supposedly extremely long-lived so it's not impossible to have him here as well.


Vanheim
---
I don't think Sölvis should be available in Middle and Late age... there's no war to wage with Helheim, after all.

There's no reason why the Svartalf heroes of Helheim wouldn't have a forge bonus like the Dwarf heroes of Vanheim.


Jotunheim
---
Tjatse should perhaps have a line in his description that explains what a Niefel Jarl is; then he wouldn't be so out of place in Middle or Late Age.


Yomi
---
Tsunekage could use a boost. Perhaps raise his stats to the level of Masatora and add recuperation.

There's something funky going on here: the Kabuto helmet seems only give 8 head protection despite the description's 16 on some of the samurai heroes. (Hashi Saburo, Ryutaro) Yukinaga, Masatora and Tsunekage seem to have the correct amount of head protection, though, which makes this pretty weird... In fact, lots of the other heroes also suffer from the halved head protection even with other headgear.

The Member of the Shadow League seems to use an inappropriate namelist.


Atlantis
---
How's about a Monster Fish hero for EA and MA? Would be fun! Or better yet, an Asp Turtle for EA and MA; then a Leviathan in LA.

EA: Commander of the Living Pillars have 150 resistances, which isn't quite in line.

LA: the Kivigtok: references to Sialuk, despite seemingly random name.


R'lyeh
---
EA: The Elder Polyphal Mother doesn't really give the nation anything. They have recruitable mages of this caliber, and being immobile this one would need something really good to make it worth it, especially since it can't even cast teleport without an item.

MA: Given Auluudh's description, a multihero Aboleth would be a possibility. (Maybe go with the smaller Aboleth from EA instead of the Mind Lord, to not go overboard.) The Visitor could also make for a multihero. As would a Void Spectre, a herald of what's to come.

LA: Is Auluudh really appropriate here?


Oceania
---
How about an amphibious Triton King hero? He'd be called a Merking, I suppose, if he was the king of the Mermen. This would need new graphics, though, seeing how mermen have fish tails in the water.


Marignon
---
The Witch Hunter General has holy 4, which is what I think he had in Dom2 also... Be it as it may, holy 3 would be probably more appropriate, since the Cardinal is supposedly the most powerful priest of Marignon.
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  #28  
Old December 9th, 2006, 09:11 PM
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Default Re: worthy heroes mod version 1.4

I was just thinking of ideas for some Niefel heroes for early age:

Thrudgelmir (spelled with an accent ' above the u), which means "strength-yeller" is one of the first generation of Niefel giants. Unlike most Jotun, he was born with 6 heads and is considered by some to have been the forefather of the trollish race. Because of these attributes, I would suggest he have 3 head slots (because 6 is a little extreme), 5% regeneration, an unusually long lifespan for a Niefel but still older, and possibly added strength/fear +0 or the roar experience ability, but I don't think that can be modded at this time. He might also be unusually small for a Niefel giant (size 4).

Also, for multihero, Tjatse wasn't the only giant who could shapeshift, some giants could change into giant eagles, while others could change into giant otters, which would make them amphibious.
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  #29  
Old December 11th, 2006, 09:02 PM

Turin Turin is offline
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Default Re: worthy heroes mod version 1.4

New Version is uploaded in the first post of the thread. I have attached Version 1.5 here, if you need it for some reason.
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File Type: rar 478384-heroes1_5.rar (22.1 KB, 93 views)
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  #30  
Old December 11th, 2006, 09:54 PM
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Default Re: worthy heroes mod version 1.4

Funkalicious.

Say, has anybody gotten more than one hero with Lanka in stock 3.04? I haven't yet gone as far as searching the unit array or the string table to find them all, but I had a fairly long SP game with a luck scale and only saw Devasura, so this may be one nation needing more.
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