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June 9th, 2008, 01:35 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: [OT] A flash game ...
I got to level four on Ragdoll Invaders.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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June 9th, 2008, 03:33 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: [OT] A flash game ...
So far I've defeated 24/52 on Ragdoll Invaders (not sure what level that is) for a rank of "Cryptic Necromancer"... but mothership #25 has this circling laser beam thing that I wasn't up to adapting to.
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June 9th, 2008, 08:32 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: [OT] A flash game ...
That got me, too.
I find it helps to do 'dodging practice' - Just dodge, don't shoot back.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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June 10th, 2008, 06:01 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: [OT] A flash game ...
Yes, an interesting thing about the game, which fits the rag doll theme, is that the action follows what the player does, rather than the player driving the action directly. The player doesn't so much directly aim and blow away the enemy, as the body reacts to the player's movements, and so do the aliens react to the player's movements, and that is a path that can lead to easier success - you can not only predict but lead the opponent to leave room for your survival and their eventual defeat.
The rotating laser is just a different kind of pattern to incorporate, but having trained for one dance, I failed to shift to consistently deal with the new kind as well. Interesting though. When I want some more trance and flow therapy, I'll go back to it.
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June 10th, 2008, 07:09 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: [OT] A flash game ...
I had a few suspicions that they reacted to you, but only suspicions. Mostly, I use it to zone-out and zen.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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June 21st, 2008, 12:58 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: [OT] A flash game ...
Dino Run is pretty good, quite impressive within its limited genre. I like the mechanics of running and scrambling around. And I like that it is like a fantasy Intellivision game.
http://www.kongregate.com/games/pixeljamgames/dino-run#
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June 21st, 2008, 09:32 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
Posts: 8,450
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Re: [OT] A flash game ...
My current all-time favorite flash game: Chronotron. It's on AddictingGames.com. It's one of the most creative game ideas I've seen in a long time.
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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June 22nd, 2008, 07:29 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: [OT] A flash game ...
I'm afraid to look as I'm on a roll on my current project, but I will look when I want a distraction. Thanks.
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June 24th, 2008, 02:50 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: [OT] A flash game ...
Oh Chronotron! I have played it on Kongregate - they had it as a weekly challenge. Nice interesting and very clever game, though I'm not much into puzzle types, and I got frustrated getting interrupted. All writers for Doctor Who should be forced to play this.
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June 24th, 2008, 09:52 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: [OT] A flash game ...
Hehe...
I went and tried it because it was recommended here. It does force you to think. Coordinating your selves is the big challenge, although on some levels I couldn't even figure out what to do for a while. At level 11 I gave up because I just didn't want to try to figure out how to use the see-saw thing.
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