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June 23rd, 2005, 09:36 AM
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Private
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Join Date: Jun 2005
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Re: slow animation
I tweaked the ini file graphic settings and it improved the graphics speed but I am still geting the stuttering sound issue. The sound seems to pause, cut off or skip sound effect entirely at various times. No real consistency or pattern noted though it seems slightly more frequent when the AI is having its turn.
The scenario I have been using for testing setting etc is the first one, the tutorial
Here is the full dxdiag as requested
Edited: Moved the dxdiag result as attachment
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June 23rd, 2005, 10:10 AM
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Private
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Re: slow animation
I played with the graphics delay setting, first set it at 20, didn't work very well. Currently set on 10, but still not happy with results. I will keep working with it and hopefully I will arrive at a setting that works.
I have purchased the CD and I hope that this problem does not appear when I install the CD version, if it does I will not be a happy camper.
I have not played the game for any long period of time, but inital impression is that the Camo Group has done an outstanding job and I am looking forward to the SPWW2 version.
GDM
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June 23rd, 2005, 03:37 PM
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Private
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Join Date: May 2005
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Re: slow animation
I like a short message delay so that action is fast and furious,fast scroll speed and a relatively fast unit movement speed...see attachment for the settings that i have ...regards MD
(comp specs:CPU AMD XP1800+,GFX: nvidia FX5600XT 128mbs, XP Pro 512mb PC2100 ram)
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June 23rd, 2005, 03:40 PM
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Second Lieutenant
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Join Date: Jan 2005
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Re: slow animation
Hey! This is how to make winspmbt a real time strategy game!
__________________
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June 23rd, 2005, 04:03 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: slow animation
Quote:
MadSlob said:
I like a short message delay so that action is fast and furious,fast scroll speed and a relatively fast unit movement speed...see attachment for the settings that i have ...regards MD
(comp specs:CPU AMD XP1800+,GFX: nvidia FX5600XT 128mbs, XP Pro 512mb PC2100 ram)
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Have you set message delay to the minimum in the preferences screen as well?
Cheers
Andy
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June 23rd, 2005, 04:23 PM
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Private
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Join Date: May 2005
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Re: slow animation
here is the other attachment i tried to post with the other...i guess only 1 attachment at a time then!! MD
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June 23rd, 2005, 04:36 PM
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Private
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Join Date: May 2005
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Re: slow animation
yes message delay is set at "off" and works fine m8! cheers MD
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June 23rd, 2005, 05:21 PM
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Sergeant
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Join Date: Jun 2005
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Re: slow animation
I have same problem, but my message delay are off, but still it takes time between two sounds (hit, explosion...),movement is ok.
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June 23rd, 2005, 11:18 PM
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Shrapnel Fanatic
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Re: slow animation
Quote:
Alby said:
I just now changed out about 15 sounds
Things runing much smoother now
They didnt quite seem "in-sync" before.
some of those Mp3s have like a slight click or pause at the beginning, that was causing things to seem out of sync to me I think.
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Send me the numbers of the files you felt had a delay too long. Nobody complained about this in testing and now I've read a couple of posts like this
drg@shrapnelgames.com
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June 24th, 2005, 11:03 PM
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Corporal
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Join Date: Jun 2005
Location: Indiana
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Re: slow animation
I had them written down but now cant find it.
Two of the culprits were the Artillery hits (larger caliber) and Vehicle being destroyed sound, I believe.
As well as the vehicle movement sound..the one taken from saving pvt ryan...
The ricochet sound was giving me problems, it plays before a vehicle gets destroyed for some reason. the mouse click also is one that causes problems
__________________
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I have answered their demand with a cannon shot, and our flag still waves proudly over the wall.
I shall never surrender or retreat."
Lt. Col. William Barrett Travis- The Alamo-1836
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