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April 30th, 2004, 10:56 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
Thanks: 0
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Re: Nerfed empires
Blind: Give every ship an inherent cloaking ability. Don't research sensors.
Only One: You can only have one ship at a time.
Crappy Weapons You can only use Graviton Hellbores.
Tourists You have to put at least 1M (or 10 or 100) people on each warship.
Weak-Willed Whenever the AI sends a message you must comply. If they tell you to abandon a system, you do. If they tell you mineral planets are the best, you go all out colonizing mineral planets. etc.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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April 30th, 2004, 11:06 PM
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Corporal
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Join Date: Sep 2001
Location: Seattle,Wa. USA
Posts: 132
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Re: Nerfed empires
How about "Single Minded"
You pick one direction to explore and only go that direction all the way to that edge of the board before picking a new direction.
Whatever teck you pick you study it compleatly before picking a new teck.
If an AI goes to war with you, you stop everyting else till you have killed it.
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April 30th, 2004, 11:15 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
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Re: Nerfed empires
Don't know if this one's been proposed or not, but:
Clueless: Everything is run by the ministers. You may change only one minister decision per turn, no matter how large or small your empire is.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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April 30th, 2004, 11:40 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Nerfed empires
Quote:
Originally posted by Alneyan:
...
Hmm, these are nice ideas PvK, assuming you can actually be patient enough to bear with the ministers. (Would it be taken as being amiss if the brillant Fleet Command accused all the ministers of incompetency and sheer silliness?)
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The enemy is 100% under AI minister control, so you can't be too upset at your own ministers. Mainly one just ignores most of what they do. Playing this way has led to some suggestions that have become AI improvements in the patches. One of the worst used to be the scrap minister, who would destroy fully-trained top-of-the-line ships (fortunately, only those under under AI minister control) when out of resources.
The most annoying AI minister when playing fleet commander, IMO, is the resupply minister, who sends all ships and fleets to a depot when they approach 50% supply, even if they are near a depot, and even if they are not marked for minister control . Solution is to bring a tanker along.
Still, it's very fun and is of course massively faster to play when the AI is running most of your empire for you.
PvK
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May 1st, 2004, 01:45 AM
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Captain
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Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
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Re: Nerfed empires
Good ideas, especially the ones with the complete AI control except your one fleet.
One game I played I started out with the following restrictions: I could not use warp poitns, research, or build any warships untill an AI empire warped into my system. Wound up being an interesting game, I think I may still have that game on my harddrive.
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May 1st, 2004, 09:41 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
Posts: 538
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Re: Nerfed empires
What about controlling diplomacy - declare on every empire you meet and never have peace - ask them always for gifts and tribute and surrender even when at war - take on 19 computer empires at once. Or all human empires vs computer empires - thats fun.
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