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  #21  
Old December 3rd, 2002, 08:38 PM
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Default Re: Engines/Supplies/Magazines

SJ: If attack ships cost loads more, what benefits have you given for attacking? Attack fleet size is limited by cost/maintenance, and losing attack ships hurts a lot more than losing defense ships. If attacking has no benefits, then "turtling" could become the strategy of choice.

Or are you just trying to limit massive multi-system conquests, making smaller individual battles more important?
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  #22  
Old December 3rd, 2002, 09:14 PM
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Default Re: Engines/Supplies/Magazines

I think "Taking Territory", "Destroying Enemy Infrastructure", and "Winning the Game" fall under the benefits side of attacking

Attackers also have the advantage of mobility, and being able to choose the time and place of their attack. While the defenders must cover all entrances.

And you can always use defense ships to attack; you just have to bring along some hefty resupply capacity, or capture the defender's facilities intact.

PS: Sorry for dragging the thread off topic.
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  #23  
Old December 4th, 2002, 02:45 AM

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Default Re: Engines/Supplies/Magazines

Why say please?
Do not anthropomophise your computer. It is rude and it only hurts their feellings.

On a serious note:
I susspect the supply issue is an abstraction for ease of play / coding. There are a lot of such compromises throughout most simulation games computer or board or miniatures.

[ December 03, 2002, 12:48: Message edited by: Gryphin ]
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  #24  
Old December 4th, 2002, 07:01 AM
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Default Re: Engines/Supplies/Magazines

SJ, do you remeber the thread about XO racks? How is this for an idea, I don't know as of yet if it will work. As soon as I get the time I will test it.

XO rack is a component that will fire drones. Now the tricky part. Can a ship that is carring drones in cargo transfer them to the XO racks after combat to simulate reload? If it works than the fire rate question of XO's is solved once and for all and the ammo question will be licked also.

Sweet! If it works that is. Have you heard of anyone else trying it?
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  #25  
Old December 4th, 2002, 07:20 AM
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Default Re: Engines/Supplies/Magazines

Only if the ordinance storage is on a different ship.
You can make a cargo ship carry all your spare ordinance, while the warship launches all its ammo each combat and goes to the cargo ship for more afterwards.
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  #26  
Old December 4th, 2002, 07:28 AM
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Default Re: Engines/Supplies/Magazines

All cargo space on a ship is the same. A piece of cargo is not held in any one specific component.
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