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  #21  
Old July 6th, 2004, 11:00 PM
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Default Re: MP Game - Faerun Folly

Quote:
Originally posted by Truper:
I'd just like to point out that this is not a game that anyone should join casually. Faerun has 424! provinces, so this will be a very long game, with a very large call on a player's time.

I've been looking for a new game myself, but I don't have a high enough tolerance for pain to play on Faerun
Yeh, I was thinking about getting in myself - but 424 provinces on a 24 hour routine is a bit much, given that by mid-game turns might be taking two hours, every. (At least for the successful nations )

Two hours every two or three days, sure - the game might start off slow, but before long many people would be happy for the slow pace.
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  #22  
Old July 6th, 2004, 11:32 PM
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Default Re: MP Game - Faerun Folly

Quote:
Originally posted by PvK:
Is Ulm still vacated (since Mardag left?) or is the Anonymous player holding the spot someone who already replaced him?


PvK
Its still my Pretender there,just looked the hex numbers up(starting with 8b807 and ending with 2f4c67).
Feel free to overwrite it.

[ July 06, 2004, 22:44: Message edited by: Mardagg ]
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  #23  
Old July 6th, 2004, 11:34 PM

Norfleet Norfleet is offline
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Default Re: MP Game - Faerun Folly

This game will stress the tolerance for pain that anyone but me has beyond all reasonable limits.

Please note that even my favorite map, the World, has a mere 339 provinces. Faerun is a good deal larger. Plus that since Zapmeister doesn't want me in the game, not that I'd want to play listening to his endless whining anyway, somebody ELSE is going to be feeling this pain. Look over the player list: For every player you recognize, and think you can take, the pain you're going to suffer is going to grow.
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  #24  
Old July 7th, 2004, 12:00 AM
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Default Re: MP Game - Faerun Folly

Quote:
Originally posted by Cainehill:
I'd just like to point out that this is not a game that anyone should join casually. Faerun has 424! provinces, so this will be a very long game, with a very large call on a player's time.
I'll probably take a vote on extending the timelimit once we get into the middlegame.

We currently have the required 15 registrations, but 2 are anonymous. We need 2 more identified players (or have the anonymous ones identify themselves) before we can start.

Note that it's OK to gazump an anonymous position, but not an identified one. Compare the MD5 value to the one you had when you joined to see if you've been gazumped.
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  #25  
Old July 7th, 2004, 01:12 AM
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Default Re: MP Game - Faerun Folly

Quote:
Originally posted by Zapmeister:

Note that it's OK to gazump an anonymous position, but not an identified one. Compare the MD5 value to the one you had when you joined to see if you've been gazumped.
I thought that Esben had changed things so that you couldn't overwrite someone else's pretender, because his server restores the original one. You have to kick anonymous players in order for someone to overwrite / update a nation's pretender, or to allow someone to take those positions that the people have decided not to play.

Edit: Just verified this by uploading a new Ulm, since that player bowed out. The md5 doesn't change, because the server is keeping the original pretender.

[ July 07, 2004, 00:13: Message edited by: Cainehill ]
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  #26  
Old July 7th, 2004, 02:43 AM
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Default Re: MP Game - Faerun Folly

Quote:
Originally posted by Cainehill:
I thought that Esben had changed things so that you couldn't overwrite someone else's pretender, because his server restores the original one.
Oh, OK. Is it possible to kick anonymous players while keeping the game open for pretender uploads?
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  #27  
Old July 7th, 2004, 02:46 AM
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Default Re: MP Game - Faerun Folly

Quote:
Originally posted by Zapmeister:
quote:
Originally posted by Cainehill:
I thought that Esben had changed things so that you couldn't overwrite someone else's pretender, because his server restores the original one.
Oh, OK. Is it possible to kick anonymous players while keeping the game open for pretender uploads?
Yeh - you kick anonymous, and it's supposed to restart the game. If need be, you kick anonymous, check the game to ensure the anons were booted, and manually restart the game.
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  #28  
Old July 7th, 2004, 03:37 AM
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Default Re: MP Game - Faerun Folly

yeah, its too crazy for my blood

kick my anonymous Caelum
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  #29  
Old July 7th, 2004, 04:08 AM
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Default Re: MP Game - Faerun Folly

Ulm and Caelum are available again.
We need one more to start - I'll give it another 24 hours and start with 14 if no-one shows up.

[ July 07, 2004, 03:18: Message edited by: Zapmeister ]
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  #30  
Old July 7th, 2004, 09:51 AM
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Default Re: MP Game - Faerun Folly

We have 15 players - Atlantis and Ulm are still available. The game will start approximately 18 hours from now.
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