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January 7th, 2009, 03:39 AM
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Major
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Re: Yomi 3.21
Yeah, it just comes down to preference really. I should probably point out in the guide that since most commanders are demons, they can reanimate.
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January 7th, 2009, 04:39 AM
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Major
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Re: Yomi 3.21
Quote:
Originally Posted by vfb
But in CBM Yomi can just summon Kappa commanders for 2W. You need Jade Amazons though probably.
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Now /there's/ a Fever fetish chassis.
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January 7th, 2009, 05:18 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
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Re: Yomi 3.21
What about a bless strat. for Yomi?- I did several successful tests with a combination of E/N/W bless, like E4N4W9. It lets the Oni generals and of course the Dai oni serve as initial expanders and is good enough to be useful game long.
Key weakness here is astral of course.
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January 7th, 2009, 05:22 AM
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Major
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Re: Yomi 3.21
My biggest problem with bless strats on Yomi is that oni generals can't self bless. Also you have no good recruitable sacred troops. So you end up needing the dai oni's super early. Using them as expansion forces is tricky because you end up hurting your research, five hundred is a lot of gold to basically pulling off a ghetto niefel. =\
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January 7th, 2009, 05:28 AM
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BANNED USER
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Re: Yomi 3.21
Quote:
Originally Posted by KissBlade
Now /there's/ a Fever fetish chassis.
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Excellent point.
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January 7th, 2009, 05:43 AM
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General
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Re: Yomi 3.21
Quote:
Originally Posted by KissBlade
My biggest problem with bless strats on Yomi is that oni generals can't self bless. Also you have no good recruitable sacred troops. So you end up needing the dai oni's super early. Using them as expansion forces is tricky because you end up hurting your research, five hundred is a lot of gold to basically pulling off a ghetto niefel. =\
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Granted your points are valid and I've considered them as well. However the early research loss is compensated by the benefits the bless gives (until you catch up of course). It also frees you to take sloth 3 and reduces your attrition rate to 0.
Those are 500G but only half upkeept and you don't need many of them early on. Teams of one Dai Oni and two generals will wipe most indie armies with that bless, even on strength 9.
I'm not at all arguing its a better strat - rather trying to analyze it as an alternative way to go with Yomi.
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January 7th, 2009, 05:47 AM
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Re: Yomi 3.21
3 turns of commanders and the cost of the bless to take one indy province a turn? And presumably not certain indies (like lance cav). Doesn't sound amazing. Not awful either though.
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January 7th, 2009, 06:04 AM
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General
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Re: Yomi 3.21
Turn 1: recruit Oni general.
Turn 2: recruit Dai Oni and prophetize general.
Turn 3: Send the two against a weak indie province (anything other than barabrians, knights etc).
Turn 4: recruit Oni general. Send him to join the duo. Up until now its one province per turn starting at turn 2.
Turn 5: recruit Dai Oni
Turn 6: recruit Oni general.
Turn 7: same as turn #3. From that point its two provinces per turn or one if you want to combine the teams to take out a tough province.
By turn 10 you should be taking three provinces per turn if you like. It works with this bless (and similar) I've tested this many times. Not brilliant, but at least an alternative. maybe.
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January 7th, 2009, 06:53 AM
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General
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Re: Yomi 3.21
For more astral for Yomi with CBM I really like a Lord of Plenty. Here's a sample build I tested out:
Lord of Plenty (Body 1339, 150 hits)
Magic: Earth 4 Astral 4
Dominion 6
Scales: Order 3 Productivity 2 Heat 3 Growth 3 Misfortune 2 Magic 1
Awake
He gets 2E2S a month! Insanity.
You can hire a ton of Bandit archers for E2 Sorcerers to buff up, they do some good damage with their arrows and swords, and LoS reduces the damage they take. Flaming arrows is Enchant-5 in CBM, but when you hit it, it's another boost in power.
__________________
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http://z7.invisionfree.com/Dom3mods/index.php?
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January 7th, 2009, 10:36 AM
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Lieutenant Colonel
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Re: Yomi 3.21
Pity Sorcerers aren't stealthy, it could have been great for raids with bandits (which I like, it seems thematic, reminds me of Seven Samurai ). Also still have to get the reason of the Demon Priest. Mapmove1, H1. Can't resurrect soulless. What the hell of a power did he get from the pact with the onis? Probably just a cool name I suppose
Never considered going for a Bless. It may be worth it, while I'd take the risk and change E4 for S4, you should then rush with research to reinvig spells/items but I think the access to Astral plus the MR bonus could be worth it.
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