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  #1  
Old February 26th, 2009, 11:51 AM

analytic_kernel analytic_kernel is offline
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Default Re: Best Turmoil Luck Nations

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Originally Posted by Amorphous View Post
I think EA Arcoscephale is actually quite a good luck nation. Prophets - with sloth and magic scales - are almost ridiculously cheap and effective researchers, meaning that you have the option of using very little gold in the beginning of the game, where the sparseness of gold is most felt.

And Arcoscephale can make very good use of the extra gems.
I'm guessing that you aren't suggesting that turmoil should be taken along with the luck. Arco has some fairly gold-intensive recruits. If you are also taking some sloth for the Philosophers, then I think your ability to raise an army would be quite impaired. I guess it depends on how much of each scale you take though.

I'll agree that Arco can generally make good use of the extra gems, but if you are cranking out Mystics and an Oreiad or two and have researched Thaum-2, then you should be able to site search for steady, rather than sporadic, incomes in earth, fire, nature, and air - and water if you have the Voices and astral with Evo-2.
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  #2  
Old February 27th, 2009, 06:04 AM

Amorphous Amorphous is offline
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Default Re: Best Turmoil Luck Nations

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Originally Posted by analytic_kernel View Post
I'm guessing that you aren't suggesting that turmoil should be taken along with the luck. Arco has some fairly gold-intensive recruits. If you are also taking some sloth for the Philosophers, then I think your ability to raise an army would be quite impaired. I guess it depends on how much of each scale you take though.
Turmoil 1 is absolutely fine with EA Arcoscephale, but I find that turmoil 3 works very well, too. Of course, you have to factor in gold shortage in your overall strategy.

It is not a good idea to combine it with death or drain, but something like Turmoil 3, Sloth 3, Growth 3, Luck 3 and Magic 3 works quite well.



Quote:
I'll agree that Arco can generally make good use of the extra gems, but if you are cranking out Mystics and an Oreiad or two and have researched Thaum-2, then you should be able to site search for steady, rather than sporadic, incomes in earth, fire, nature, and air - and water if you have the Voices and astral with Evo-2.
It is not an either-or situation. With luck you get extra gems on top of what your excellent site-searching provides. Also, luck is quite good at providing the starting gems necessary to start using the site-searching spells. In all probability you will have to send a mage or two searching manually, but luck will save you the trouble in one or more paths.
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  #3  
Old February 27th, 2009, 11:01 AM

analytic_kernel analytic_kernel is offline
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Default Re: Best Turmoil Luck Nations

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Originally Posted by Amorphous View Post
Turmoil 1 is absolutely fine with EA Arcoscephale, but I find that turmoil 3 works very well, too. Of course, you have to factor in gold shortage in your overall strategy.

It is not a good idea to combine it with death or drain, but something like Turmoil 3, Sloth 3, Growth 3, Luck 3 and Magic 3 works quite well.
I'm not criticizing your scale choices, but have you had success attributable to these scales in MP games? Also, would I be correct to assume that you use an awake SC pretender to aid early expansion, since Turmoil 3, Sloth 3 is going to make it difficult to raise armies rapidly enough?

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Originally Posted by Amorphous View Post
Quote:
I'll agree that Arco can generally make good use of the extra gems, but if you are cranking out Mystics and an Oreiad or two and have researched Thaum-2, then you should be able to site search for steady, rather than sporadic, incomes in earth, fire, nature, and air - and water if you have the Voices and astral with Evo-2.
It is not an either-or situation. With luck you get extra gems on top of what your excellent site-searching provides. Also, luck is quite good at providing the starting gems necessary to start using the site-searching spells. In all probability you will have to send a mage or two searching manually, but luck will save you the trouble in one or more paths.
You make a good point about luck sometimes providing gems to get your site searches going. But, you also need the right Mystics to perform the site searches. I agree with Agema that, with order, you will be able to raise forts quickly. Ergo, you will be able to recruit Mystics (as well as raise an army under sloth conditions) more rapidly. The more Mystics you recruit, the sooner you are likely to get the ones you need for site searching. Also, insofar as you have heavy research but difficulty fielding strong armies, you'll probably want Mystics on the battlefield sooner rather than later.

But, hey, it's all about trade-offs and different playing styles. If the scales you mention work for you, then great.
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Old February 27th, 2009, 12:41 AM

Kuritza Kuritza is offline
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Default Re: Best Turmoil Luck Nations

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Try, you'll be surprised
I did, and the lack of gold was a very nasty surprise indeed.
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  #5  
Old February 27th, 2009, 10:37 AM
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KissBlade KissBlade is offline
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Default Re: Best Turmoil Luck Nations

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Quote:
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Try, you'll be surprised
I did, and the lack of gold was a very nasty surprise indeed.
HAha, yes, that's what I was thinking myself. >.< Surprised at how much of a bag of crap Turmoil/luck can really be.
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Old February 26th, 2009, 12:27 PM

Agema Agema is offline
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Default Re: Best Turmoil Luck Nations

Nations with troops where resources constrain recruitment before gold does might manage turmoil. However, I suspect most would find it's more effective to turn the extra gold into more castles and hence more recruitment rather than get by with fewer troops and castles.
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Old February 27th, 2009, 01:15 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Best Turmoil Luck Nations

I suppose if it was limited to MP then it might change some of the answers.

I tried Kailasa and didnt do too bad. Their cheap units can take some indept provinces to give you a start.

EA Yomi has many low-priced units, and many low-research summons which can allow gem-cost units to fill in for lack of national units.

Bogarus might do surprisingly well also. It has some fair 8 gold units, and many low-research summons.

Also keep in mind that along with this scales setting you can do fast expansion with low domain to stay ahead of the scales while you build indept armies
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