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  #21  
Old April 21st, 2010, 02:06 PM
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Gregstrom Gregstrom is offline
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Default Re: Maggots

@Bananadine: This may be silly, but... isn't a Mound King skeletal? Not much for the maggots to eat, perhaps. Does it do the same effect to soulless, Banes etc?
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  #22  
Old April 21st, 2010, 02:17 PM

Bananadine Bananadine is offline
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Default Re: Maggots

I've seen the effect on a Tartarian Titan (during a recent turn of a multiplayer game) and I've tested on a Mound King today and on a couple of Soulless a few weeks ago. I guess that covers most of the spectrum of basic undead types--lifeless-mindless-never-healing, lifeless-never-healing, and none-of-the-above.
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  #23  
Old April 21st, 2010, 02:26 PM
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Default Re: Maggots

Fair enough.
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  #24  
Old April 21st, 2010, 03:49 PM

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Default Re: Maggots

Maybe Im missing something, or cant understand what you guys are saying. The effect of maggots to undead starts with something like 10HP poison dammage the first turn, 9 the second, 8 the 3rd etc, not sure what is the starting exact number but you get the idea. For a total of around 50 HP dammage, no MR roll no nothing. The dammage is represented by the ususal green number showing the poison HP dammage plus the green bar below the unit (this is not natural poison dammage so undeads are not immune). So not sure what you talking about curse of stones or afflictions.
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  #25  
Old April 21st, 2010, 04:23 PM

Bananadine Bananadine is offline
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Default Re: Maggots

I am talking about what I said: When I cast Maggots, the target receives a curse of stones, a curse, an affliction, and no poison damage or poison-like damage.

Has anybody cast this spell very recently, other than me? Maybe I'll test some more but it'd be nice if somebody could help me out. I've seen the weird effect in games that were started before the latest patch, one with some mods and one with no mods. Maybe if I started a fresh, mod-free game under the latest patch, the discrepancy would disappear? Or maybe everybody's Maggots is broken and only I have noticed (because it's just that unpopular a spell).
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  #26  
Old April 21st, 2010, 04:40 PM
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Default Re: Maggots

Anyone know if it stacks? Being "remaggoted" by 5 or so N mages in a short time.
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  #27  
Old April 21st, 2010, 04:47 PM
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Default Re: Maggots

Quote:
Originally Posted by Bananadine View Post
I am talking about what I said: When I cast Maggots, the target receives a curse of stones, a curse, an affliction, and no poison damage or poison-like damage.

Has anybody cast this spell very recently, other than me? Maybe I'll test some more but it'd be nice if somebody could help me out. I've seen the weird effect in games that were started before the latest patch, one with some mods and one with no mods. Maybe if I started a fresh, mod-free game under the latest patch, the discrepancy would disappear? Or maybe everybody's Maggots is broken and only I have noticed (because it's just that unpopular a spell).
I have used Maggots in spell testing and seen it work. I have even modded spells that deal non-elematal damage over time. The bug you are having really sounds like a something a mod could accidentally do.

Do you have *any* mods enabled? Remember that some mods don't have banners so be sure to check your mod preferences to be sure.
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  #28  
Old April 21st, 2010, 04:49 PM
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Default Re: Maggots

Quote:
Originally Posted by sansanjuan View Post
Anyone know if it stacks? Being "remaggoted" by 5 or so N mages in a short time.
Ssj
It should stack. It's just non-elemental damage that is dealt over time. Other than that it works just like any other poison effect and should stack.
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  #29  
Old April 21st, 2010, 05:43 PM

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Default Re: Maggots

Quote:
Originally Posted by Burnsaber View Post
I have used Maggots in spell testing and seen it work. I have even modded spells that deal non-elematal damage over time. The bug you are having really sounds like a something a mod could accidentally do.

Do you have *any* mods enabled? Remember that some mods don't have banners so be sure to check your mod preferences to be sure.
I started a new game with no mods enabled. When I press Escape in this game, the menu doesn't provide the option to see what mods are active, which according to my understanding means that no mods are active. I quickly researched Maggots and had an empoisoner cast it on a mound king. The result was a curse, a curse of stones, and a feeling like something was missing.

What in the world!
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  #30  
Old April 21st, 2010, 08:51 PM

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Default Re: Maggots

I can confirm this. No mods.
Curse of Stones effect, curse and the weird affliction.

I've attached a saved test game.

The relevant chunk of the debug log shows casting of Maggots:
Quote:
castspell: cnr51 spl455 (Maggots) vis1 x23 y15 spldmg50
vis 1 xvis 0
Fetch sample '/usr/local/games/dominions3/rawsound/airduct.smp' 8 bits
Loading /usr/local/games/dominions3/army4.trs at 0 (cs 880888)
Flushing trs file 9 from cache
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
blastsqr: unr1738 x23 y15 aoe0 dmg50 eff11 spc1151352960 as10039 al9
affectvic vic851 hv0
hitunit 1738 851 dmg50 spec1151352960 ba1
battle_incheck
blastsqr: unr851 x23 y15 aoe2 dmg5 eff1003 spc640 as10157 al9
Attached Files
File Type: zip MaggotTest.zip (4.24 MB, 128 views)
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