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December 14th, 2007, 11:14 AM
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Corporal
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Join Date: Jun 2007
Posts: 179
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Forseti (Open)
I will give Pangea a try.
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December 15th, 2007, 09:48 AM
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Corporal
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Join Date: Jul 2005
Location: Finland
Posts: 160
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: Forseti (Open)
A Change in plans,
I would like to have the MAN instead of the Pythium as the hydras new regen might have some problems (possible bug, seethe bug thread).
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December 18th, 2007, 03:30 AM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
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Re: Forseti (Open)
3 days since anyone joined. At what point do we run with what we have?
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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December 18th, 2007, 09:22 AM
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Private
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Join Date: Sep 2007
Location: Russia
Posts: 32
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Forseti (Open)
I'd like to join as Ulm.
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December 18th, 2007, 11:16 PM
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Sergeant
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Join Date: Dec 2006
Location: Japan
Posts: 351
Thanks: 3
Thanked 0 Times in 0 Posts
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Re: Forseti (Open)
If you need more I can try as Agartha.
I have never modded Dominions (added them that is.)
But I have done it for harder games so im sure i can figure it out. They are easy to turn off right?
__________________
"Talk is cheap, but if it keeps your belly full and your grave empty it is worth more than gold." - Lords of Magic Manual.
"Luck is what others call skill when they have none." - Phelean Wolf
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December 18th, 2007, 11:28 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Forseti (Open)
To add the mods, just unpack them into your mods directory.
You can select the mods (for creating your pretender and starting the game the first time) by specifying them on the command line like this (example only, not for this game):
dom3 -M "heroes1_8.dm" -M "CBcomplete_1.1.dm"
Or you can start the game normally and select the mods by clicking 'Preferences', then 'Mod Preferences', then select the ones you want.
To deselect mods, just click 'Preferences', then 'Mod Preferences', then deselect the ones you don't want.
Hopefully Lazy_Perfectionist will provide an attachment of the mods we will using. Please? I'm not sure which parts of CB to use.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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December 19th, 2007, 10:01 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: Forseti (Open)
Abyssia here, please.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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December 19th, 2007, 10:03 AM
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Sergeant
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Join Date: Dec 2006
Location: The wild barbaric north
Posts: 215
Thanks: 50
Thanked 5 Times in 4 Posts
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Re: Forseti (Open)
oceania please
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December 19th, 2007, 01:06 PM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
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Edited map.
...And with that, I've created a map with 10 land and 2 water starting points. I had *no idea* what I was putting myself in for when I volunteered for this. --Still, it was fun, even if it did take quite a long time to work out. ; )
Before you look at the map, I'd like to add a caution: creating a perfectly fair map was absolutely impossible, of course. I did the best I could though!
Here are the starting provinces I selected: 76 (Oceania), 78 (R'lyeh), 18, 38, 37, 103, 99, 207, 172, 196, 148, 131. (The land provinces are listed here in a roughly counter-clockwise manner, starting from the lower left corner, and will be randomly assigned to the players once the game starts.)
Now, most of the rest of this post discusses the reasons why I chose the ones I did, plus a few minor changes I made to the map. Feel free to stop now if that doesn't interest you.
When I selected the starting water provinces, I found that one--76--was an easy choice. For the second, though, I had a number of choices, none of which were ideal. Whichever choice I made gave a totally unfair advantage to one water nation or another. I finally settled on 78 for R'lyeh, so that Oceania has at least a half-chance to gain some provinces that R'lyeh would otherwise get by default. Oceania needs resources though, and 78 has only two water neighbours, so Oceania couldn't start there; R'lyeh gets it.
It's not a perfect solution, but it's the best I could come up with. ; )
For the land starts, I tried to pick provinces that a) had only 4 or 5 neighbours, no more or less; b) had at least 2 forest, mountain, or border mountain neighbours; and c) were at least 5 provinces from the nearest player (not including water players). Now. This was *damned hard*, and eventually I realized I could only do it fairly by changing the properties of certain provinces:
--For start 37, provinces 37, 41, and 54 are no longer Waste, 41 becomes a Border Mountain, and 25 becomes a Forest.
--For start 38, provinces 38 and 39 are no longer Waste.
--For start 103, province 93 becomes a Forest as well as Farm, and 94 becomes a Border Mountain.
Again, these starts aren't perfect, but they're the best I could come up with. And they'll be one *helluva* lot better than completely random starts! ; )
--That having been said, we still have some time before the game begins. If you have any suggestions you think would be better, please let me know.
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December 19th, 2007, 01:37 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Edited map.
I spent an enormous amount of time trying to choose fair start positions for my 8-player games on Parganos, and only moderately succeeded - it really is hard isn't it?
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