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December 27th, 2007, 02:23 AM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
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Re: Playability Wishlist
If I had one wish....
Locking numbers of gems on a commander so that they draw from labs each turn to fill that number, and that Pool Gems commands don't take their gems. They'd also auto-drop gems into the lab if they are locked at 0.
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December 27th, 2007, 05:06 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Playability Wishlist
K:
If we are talking about that - I would want a limit of gems commanders can use per battle. I would like that 30 gems to last more than 1 battle, especialy when he needs only 3 for spells I want.
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January 1st, 2008, 10:43 PM
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Private
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Join Date: Jun 2007
Location: Florida, USA
Posts: 35
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Playability Wishlist
(1) The ability to set a default action to a unit. You could make any change and it would do that action and then go back to the default (really handy for researchers that suddenly need to forge an item).
(2)When the "Generating new turn" screen comes up, I'd like to know what phase (1=recruit through 28=scouting) it is in, rather than just seeing "Resolving battle (turn #)" so I have some idea how much longer it will be.
(3) I like LA Ermor, and it is impossible to deal with thousands of troops. I have to send all my freespawn commanders in to remove the chaff so I can select what I want. What good is casting "great lamentation" if you have no access to the gals later. There needs to be a button for a full-screen view of troops so you can select them, and then go back to the "normal" view. Tartarians disappear in the chaff as well.
(4) The "Scripted Spell Redundancy Detection" as suggested by Psientist. Once my Arch Bishops finish their scripts all they do is cast "protection of the sepulchre" which only works once, instead of "anathema" or "unholy command".
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January 2nd, 2008, 12:44 AM
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Sergeant
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Join Date: Oct 2003
Posts: 262
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Playability Wishlist
hnchrist3:
(4) Protection of the Sepulchre is easily resisted by MR. Casting it once is very unlikely to effect most of your troops. It's probably better to use the regular Unholy Protection on any troops with good MR. Alternatively, anything that improves penetration would probably help significantly.
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January 2nd, 2008, 01:20 AM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Playability Wishlist
Quote:
hnchrist3 said:(3) I like LA Ermor, and it is impossible to deal with thousands of troops. I have to send all my freespawn commanders in to remove the chaff so I can select what I want. What good is casting "great lamentation" if you have no access to the gals later. There needs to be a button for a full-screen view of troops so you can select them, and then go back to the "normal" view. Tartarians disappear in the chaff as well.
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I don't think this is the way to go about it.
Rather, what I would like to see is a +/- up by the unit list, in + mode it would look like it does now, in - mode it would group all identical units in a vertical stack. Clicking the unit on the line would select all units in the stack. Clicking elsewhere in the stack would select 1 unit per click--doubleclick would simply be two clicks and thus select two units, it would not be select all matching as you could do that by taking the unit on the line.
If this were done internally as well as in the interface it would allow for far more units in the game without bogging it down. There's no need to treat the units individually other than in combat or when resolving starvation or the like.
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January 2nd, 2008, 12:02 PM
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First Lieutenant
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Join Date: Nov 2007
Location: Wizard\'s Tower
Posts: 603
Thanks: 26
Thanked 11 Times in 11 Posts
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Re: Playability Wishlist
there can be other view where you only see 1 icon of each unit type on garrison and a number that indicates how many of them, like in Heroes of M & M.
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January 2nd, 2008, 01:11 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Playability Wishlist
Is it a thread where we can post what we want for future patches or dominions 4? I could make a really long list, but not everything would fit into playability...
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January 2nd, 2008, 03:31 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Playability Wishlist
We are getting a patch soon, hopefully, any day now...
6 patches within 16 months of dom3 coming out, now thats after sales service.
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January 3rd, 2008, 08:57 AM
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Sergeant
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Join Date: Dec 2007
Location: WA, Australia
Posts: 228
Thanks: 18
Thanked 7 Times in 5 Posts
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Re: Playability Wishlist
I'm still only playing the demo (still waiting on the postie to deliver my game - so don't know if this is already possible) but if one could see the total amount of own units per province, like you can when viewing an indy or enemy province, it would cut down on one click having to then go into the army screen to see what numbers are actually there.
Edit to add.. Ah, it seems if I use the supply number I achieve the same outcome - fancy that!
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January 3rd, 2008, 10:05 AM
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Corporal
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Join Date: Oct 2007
Location: Finland
Posts: 130
Thanks: 10
Thanked 3 Times in 3 Posts
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Re: Playability Wishlist
About the sorting, could there be any use for a way to select all your diseased units? I mean when you notice your army has starved for long you might want to know how many will be dead in the next few turns. Its goos you can sort the wounded and that helps lot but the disease is a lot more important affliction than for example weakened.
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