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January 28th, 2009, 12:37 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
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Thanked 84 Times in 46 Posts
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Re: LA marignon guide
I also think they are awful, but if I was going for a bless I'd take F9S9 bless for them so I could also summon Seraphs.
Other than that, either a pretender to help with magic, getting those blood stones started and other needed paths and items or give a bless for those blood angels since they are so cheap.
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January 28th, 2009, 02:06 PM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
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Re: LA marignon guide
I'm looking for help scripting your starting army and others of similar size for expansion. I'm not interested in a bless for such crappy sacreds.
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January 28th, 2009, 02:22 PM
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Corporal
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Join Date: Apr 2008
Posts: 143
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Re: LA marignon guide
One thing I was thinking of. The blood curse also causes horror marks, right? It might be worth considering the battlefield call horror spells in conjunction with flags designed to free up mages from having to constantly horror mark.
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January 28th, 2009, 02:32 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: LA marignon guide
Blood Curse can be resisted, and only comes into play when Flagellant dies. The horrors wouldn't attack anything you'd need them against, because it would have high magic resistance, and even if something was horror-marked the horror would fly right next to your flagellants and probably kill them next.
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January 29th, 2009, 04:37 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: LA marignon guide
Blood Curse is garbage. It very rarely seems to do anything and what it does do (curse and horror mark) doesn't amount to much. Even with apparently tailor made sacreds like the hundreds and hundreds of sacred freespawn chaff with Ulm Reborn in one game, it wasn't worth having.
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January 29th, 2009, 11:31 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Re: LA marignon guide
ya, even if it wasn't resistable, still wouldn't be worth having.
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January 29th, 2009, 12:55 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: LA marignon guide
Errr, if it was unresistable, you could completely ruin people in early-mid game.
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January 29th, 2009, 07:14 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Re: LA marignon guide
Nah Jim.
Look at the economics of it. One archer can kill several flagellants. Who really cares if he gets horrormarked in the process.
On the plus side, it would be fun to watch the SC's run away...
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January 29th, 2009, 08:30 PM
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BANNED USER
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Join Date: Feb 2007
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Re: LA marignon guide
Quote:
Originally Posted by JimMorrison
Errr, if it was unresistable, you could completely ruin people in early-mid game.
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How so? Why would you care that your random troops are cursed or horror marked? Clearly you'd rather they weren't, but considering your opponent took a poor 9 bless and got a load of their sacreds killed for it to happen,... not exactly scary. Like I said, I had the perfect troops for a B9 bless to be great when I was dueling llama with hundreds upon hundreds of penitent (improved freespawn flaggies) and it just sucked completely. He didn't even notice for a long time.
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January 29th, 2009, 09:18 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Thanked 54 Times in 39 Posts
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Re: LA marignon guide
Quote:
Originally Posted by JimMorrison
Errr, if it was unresistable, you could completely ruin people in early-mid game.
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No. you might mess them up a bit while you were being destroyed, though
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