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View Poll Results: Do you prefer flowery or utilitarian descriptions?
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flowery
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34 |
79.07% |
utilitarian
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9 |
20.93% |
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November 12th, 2007, 01:51 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: FQM Stellar Object Ability Descriptions
Normal and protostar storms have "magnetized metals," and only 6 of 20 nebulae are of the CS- or "rainbow" type (the other 14 types also get "magnetized metals"). "Multiversal hypercubes" don't seem that common to me. 3 in 10 nebulae will be riddled with them, but no other system type can have them.
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November 14th, 2007, 10:35 AM
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Private
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Join Date: Oct 2006
Posts: 40
Thanks: 0
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Re: FQM Stellar Object Ability Descriptions
Hi again,
Yes, from my current game with the latest release it's exactly as you describe. My old game findings were using PR4 and I can't reproduce my findings in the current release.
Do you have plans to make your latest release available to PBW games? I wouldn't hesitate to use it for my upcoming Balance Mod game if it were available.
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November 14th, 2007, 10:53 AM
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Lieutenant Colonel
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Join Date: Dec 2000
Posts: 1,254
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Thanked 0 Times in 0 Posts
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Re: FQM Stellar Object Ability Descriptions
Ok, stupid question time: where do I go to get the FQM for SE5? And, it appears from above that it should work with Balance mod, right?
Thanks,
AMF
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November 14th, 2007, 10:58 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: FQM Stellar Object Ability Descriptions
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November 14th, 2007, 12:08 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: FQM Stellar Object Ability Descriptions
I knew I shouldn't have used the scenarios and mods subform to announce the release of beta 12... Nobody reads it.
Balance Mod already contains most of FQM beta 12. As Kwok posted elsewhere, these are the main differences between the BM version of FQM and the latest FQM, as of BM 1.11 and FQM beta 12:
- Different stellar abilities
- BM uses stock planet textures
- No Green Stars in BM
- No Quaternary/Quintuple Star Systems in BM
- No Wheel Quadrant Type in BM
- No Blackbody curve Black Holes in BM... but will add in future
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November 16th, 2007, 03:47 PM
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Corporal
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Join Date: Apr 2007
Posts: 135
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Thanked 2 Times in 1 Post
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Re: FQM Stellar Object Ability Descriptions
"19. Added - Slew of special planet abilities."
What exactly does it means?
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November 16th, 2007, 06:04 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: FQM Stellar Object Ability Descriptions
Check out Data\Stellar_Ability_Types.txt > Normal Planet starting at Ability 19.
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December 16th, 2007, 11:22 PM
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Sergeant
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Join Date: Oct 2006
Location: Kingston, Ontario
Posts: 289
Thanks: 1
Thanked 3 Times in 3 Posts
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Re: FQM Stellar Object Ability Descriptions
may I ask why is FQM 5.00 Beta 12 only (193 KB)?????
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December 17th, 2007, 01:19 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: FQM Stellar Object Ability Descriptions
As the download page says, FQM uses the Multimedia Pack..
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