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				 Psychology mods? Increasing the role of troops? 
 I'm fairly new to the game and I mostly play Proportions, but I was wondering: Do any mods add to the Psychology tree? It seems fairly underdeveloped.
 As I'm sitting here eating my dry turkey sandwich for lunch I had a few ideas. I'm not a modder so I don't know if they are feasible:
 
 1) Psychotropic Drugs/Rage Engine-Component that increases offense% whil decreasing defense%
 
 2) Commissar/political officer-component that adds to boarding defense (counts as X boarding parties or something, but is smaller)
 
 3)Mind Blank-component that counteracts Psychic scanning(not sure how that would work, possibly replicate MC with different costs or drawbacks)
 
 4)Martyr culture-a component that replicates kamikaze/cobalt warhead but more powerful or with some bonus
 
 5)Zealots/Indoctrination-troop components that increase offense/defense
 
 I think the Psychology tree could be fleshed out much more. Maybe re-creating components/facilities from other trees (provide similar bonuses) but with different costs/sizes or at different places in the Psych tree.
 
 Any suggestions?
 
 [ July 29, 2003, 18:27: Message edited by: KnidVermicious ]
 
			
			
			
			
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