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  #21  
Old August 10th, 2003, 08:48 PM
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Default Re: Starblaszers Ship Sets (EDF / Gamilon)

Quote:
No, all containers on modern cargo ships are uniform and of the same boring color. I think.
Actually, they are different colors, depending on the company that owns that particular container.
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  #22  
Old August 10th, 2003, 10:55 PM
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Default Re: Starblaszers Ship Sets (EDF / Gamilon)

But they are definitely not uniform bright colors like that... the effect works fine for the UCE shipset because that's their theme, but for something realistic looking like this?
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  #23  
Old August 11th, 2003, 01:45 AM
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Default Re: Starblaszers Ship Sets (EDF / Gamilon)

And Three More Ships




And Three More (Carriers)



[ August 10, 2003, 13:59: Message edited by: Atrocities ]
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  #24  
Old August 11th, 2003, 02:10 AM
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Default Re: Starblaszers Ship Sets (EDF / Gamilon)

Hmm, having read others' comments WRT the transport hulls, I've got an idea for you.

I tend to think that planet-to-planet transport of cargo (and even passengers) would be done with large modular cargo containers, INTO which individual companies' or private individuals' cargo containers are loaded.

If we assume a sort of "highport" affair for orbit-to-ground transfer of cargo, then the modules needn't even be capable of moving up and down the gravity well.

However, they might be small ships in their own right, in terms of STL, orbital-maneuver-speed movement. IOW, the actual transports might not DOCK to the local highport, they might simply pull up NEARBY, and let the Cargo Transport Modules ("CTM") themselves do the to-and-fro. If you assume one CTM per X kT of Transport hull-size, you get a built-in design lineage effect.

To make it a "containers on a deck" effect, Atrocities, you could have the raw Transports themselves have a large, flat area (a deck), with a half-hull section below it; the bow can be full-height, and come up to the level of the CTM's top. A bridge tower tothe rear, with the engines, gives you a pretty close concept to what you're trying to do. Configure the varying number of CTMs on that flat area, and you should have what you need.

For example, if you figure a CTM to be a big, hexagonal cylinder shape (with their own small bridge at one end and some tiny engines at the other), with it's length being 2x to 3x it's diameter, you could do (I assume one CTM per ~150kT of Transport hull):

TINY: Just a CTM (perhaps with slightly bigger engines), if such a hull size was needed (I think Neo or Neo++ uses Tiny Transports ... doesn't it?).

SMALL: two CTMs, parallel to ship axis, one beside the other.

MEDIUM: four CTMs, perpendicular to ship axis, in a row from bow to stern.

LARGE: six CTMs, parallel to ship axis; take the side-by-side pair of CTMs on the Small, put a third atop that (to make a trangle). Then place one triangle ahead of the other.

... and so on, if you want really BIG transports.

I think that'd give you a very "container ship" feel, and also something of a "wet navy in space" look, while being more "semirealistic SF".

You could even have the PORTRAITS be of transports during loading/unloading ... nothing says a portrait has to be of the ship while in full flight!! Such a "mid-loading" portrait could help emphasise that the CTMs are semi-autonomous vehicles in their own right.

For the colony ship ... picture a one-CTM (parallel to spine) ship, where the CTM docks into a bay BELOW a domed area, like your image below has on it. Rather like the old transport / "flying crane" helo's, as far as teh CTM. Might tie the COL in to the Transport hull series, as a specialised transport of sorts.

Oh,and BTW ... those are some NICE-looking ships you've got there. I can't wait for the finished product ... !!
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  #25  
Old August 11th, 2003, 02:21 AM

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Default Re: Starblaszers Ship Sets (EDF / Gamilon)

looks like tetris
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  #26  
Old August 11th, 2003, 02:31 AM

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Default Re: Starblaszers Ship Sets (EDF / Gamilon)

Mein Gott!

Lovely, just lovely! I fear your skill, Atrocities. Fear I say. I'm cowering in front of my monitor right now.

Though I must agree with the general consensus on the transports. The cargo boxes are a great idea that seem a little less than great in execution.

Three questions: Is it done yet? How about now? Now?

(more questions to come)
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  #27  
Old August 11th, 2003, 02:38 AM
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Default Re: Starblaszers Ship Sets (EDF / Gamilon)

This is an excellent ship set, Atrocities.

The carriers are excellent as they are, but I thought of a couple of things for detail (please take these suggestions with a grain of salt). Is is possible to add text to the textures in Doga? If so, you could place a large numeral at the end of the flight deck (or on the hull for the battleships, etc.). Also, when you get the fighters finished, you could shrink one down and make copies, and scatter them around the flight deck for effect.

Just a couple thoughts for your consideration...
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  #28  
Old August 11th, 2003, 05:38 AM
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Default Re: Starblaszers Ship Sets (EDF / Gamilon)

Very nice work Atrocities.

Actually, they remind me a little of some of the Zeon warships from Gundam.

Of course, Im obsessed and just about anything cool looks Zeonic to me.

oh and one more thing.

SEIG ZEON!
::leaves scary gundam obsessor mode::
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  #29  
Old August 11th, 2003, 09:33 AM
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Default Re: Starblaszers Ship Sets (EDF / Gamilon)

Quote:
Originally posted by tesco samoa:
looks like tetris
roflmao
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  #30  
Old August 11th, 2003, 02:00 PM
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Default Re: Starblaszers Ship Sets (EDF / Gamilon)

Thank you GW.

For those who have not been to NASY in recent times please take a moment to stop buy. I occationally post interesting things there and for the most part if I am working on something I will post about it there first.

New Age Ship Yards

[ August 11, 2003, 13:02: Message edited by: Atrocities ]
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