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October 2nd, 2003, 05:41 PM
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Sergeant
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Join Date: Jan 2003
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Re: Mines & Treaties
Quote:
Originally posted by Loser:
One Large Mine with four Cobalt Warhead III for those situations where I want to maximized damage but I don't think the enemy will bring a minesweeper, like scattering mines in a random movement system
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Gah! You pervert! That's so cruel!
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October 2nd, 2003, 05:50 PM
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Colonel
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Join Date: Mar 2002
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Re: Mines & Treaties
Quote:
Originally posted by atari_eric:
Gah! You pervert! That's so cruel!
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Thanks! 
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October 2nd, 2003, 05:51 PM
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General
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Re: Mines & Treaties
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October 2nd, 2003, 06:35 PM
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Second Lieutenant
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Join Date: Jul 2003
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Re: Mines & Treaties
Quote:
Originally posted by Alneyan:
Larger warheads do cost more (slighty more at least), 100 mineral for third level warheads instead of 50 mineral for the first ones. (40 rad/20 rad IIRC)
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Yes, you are right. I even checked it before, but looked at the wrong number.
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October 2nd, 2003, 06:40 PM
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Colonel
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Re: Mines & Treaties
Quote:
Originally posted by Alneyan:
Now you see why I was so cautious Loser, always bringing enough minesweepers to deal with 120 mines a turn. (Well, except for the occasional "recon" ship here and there)
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Yes, but once I got you cautious I might as well have stopped building mines. I could have turned that industry over to something more useful.
Because once you're cautious, you will be protected from the mines and the mines are no longer a protective measure. At that point they are just a drain on your economy.
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October 2nd, 2003, 07:13 PM
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General
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Re: Mines & Treaties
Quote:
Originally posted by Loser:
quote: Originally posted by Alneyan:
Now you see why I was so cautious Loser, always bringing enough minesweepers to deal with 120 mines a turn. (Well, except for the occasional "recon" ship here and there)
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Yes, but once I got you cautious I might as well have stopped building mines. I could have turned that industry over to something more useful.
Because once you're cautious, you will be protected from the mines and the mines are no longer a protective measure. At that point they are just a drain on your economy. True enough, if you could think of something else to order your space yards to do. And as you were lacking weaponry, perhaps additional warships wouldn't have been useful. Or perhaps they would have. I didn't build much mines on my side, principally because of the economical strain you mentioned, and because they aren't that useful when you are on the offensive. Fleets are good enough to defend systems, and unlike mines, they can even glass a world from time to time, or intercept stolen ships, or spy fleets, or for scouting systems, and so on.
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October 2nd, 2003, 07:45 PM
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Colonel
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Join Date: Jun 2002
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Re: Mines & Treaties
Quote:
Originally posted by Loser:
Because once you're cautious, you will be protected from the mines and the mines are no longer a protective measure. At that point they are just a drain on your economy.
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Precisely. And once your enemy realizes you don't have 100 mines over each warp point and planet -- he splits up his fleet. And gets the defenceless fleet slammed by 15 mines you just built. So he resends the sweepers, so you stop building mines ... lather, rinse, repeat.
Mines and sweepers are very important in PBW. My current enemy never entered my space without 100 mine sweeping ability. I only had 30 or so at my warp points. Then I wrecked 3 or 4 troop transports with my fields of 5 mines located one sector to the left. Ha. Funny stuff.
[ October 02, 2003, 19:23: Message edited by: Arkcon ]
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October 2nd, 2003, 10:28 PM
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Shrapnel Fanatic
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Re: Mines & Treaties
Quote:
Originally posted by atari_eric:
quote: Originally posted by Loser:
One Large Mine with four Cobalt Warhead III for those situations where I want to maximized damage but I don't think the enemy will bring a minesweeper, like scattering mines in a random movement system
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Gah! You pervert! That's so cruel! That is a fairly common tactic. I usually surround WPs with a few mines in each sector, so that the enemy colony ships will make a wall of minefield markers, and then they will get stuck, unable to find a path! >:-)
[quote]Originally posted by Arkcon:
Quote:
Originally posted by Loser:
Mines and sweepers are very important in PBW. My current enemy never entered my space without 100 mine sweeping ability. I only had 30 or so at my warp points. Then I wrecked 3 or 4 troop transports with my fields of 5 mines located one sector to the left. Ha. Funny stuff.
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The problem is that 100 sweeping ability is EXTREMELY easy to get. Just 5 LCs with sweepers II can sweep 100 mines. It generally only takes a few extra turns to get enough protection with your fleets (except in very early game, ofc). 
[ October 02, 2003, 21:31: Message edited by: Imperator Fyron ]
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October 3rd, 2003, 04:59 AM
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Corporal
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Re: Mines & Treaties
Quote:
Originally posted by Slick:
Cloaked minesweepers will not uncloak and will not sweep mines when encountering a minefield.
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What if they are using stealth armor instead of actual cloaking devices? I just discovered stealth armor while reading through components.txt today - never bothered researching armor high enough to get it before, and am intrigued by the possibilities and limitations of it.
SpaceBadger
[ October 03, 2003, 04:01: Message edited by: SpaceBadger ]
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October 3rd, 2003, 05:04 AM
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Brigadier General
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Re: Mines & Treaties
Quote:
Originally posted by SpaceBadger:
quote: Originally posted by Slick:
Cloaked minesweepers will not uncloak and will not sweep mines when encountering a minefield.
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What if they are using stealth armor instead of actual cloaking devices? I just discovered stealth armor while reading through components.txt today - never bothered researching armor high enough to get it before, and am intrigued by the possibilities and limitations of it.
SpaceBadger If you cloak them, they won't sweep mines. Doesn't matter what the means of cloaking is. Not sure if this is a feature or a bug, but it is the way it works.
Slick.
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