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  #21  
Old January 4th, 2004, 12:40 AM
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Atrocities Atrocities is offline
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Default Re: Are We Evil?

I would much rather have slaves then crispy fried corpses.
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  #22  
Old January 4th, 2004, 02:41 AM

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Default Re: Are We Evil?

Even though it is only a game, I dislike killing enemy populations and will do so only under circumstances that would justify it (to me) in real life.

For example, in one game against the AI those evil Sergetti had their home system adjacent to mine, which under AI rules meant they considered my home system to belong to them. For at least a year or more of game time we fought over control of the wormhole between our systems, but a couple of times they managed to break a fleet through into my system, and each time they glassed one or two of my colony worlds, and many millions of my people died. I was hoping to get troops built to invade and conquer their system, but had a long way to go on the necessary research and construction for such an effort. Then a Sergetti fleet broke through and would have glassed my homeworld but for the valiant fleet that fought and destroyed them in orbit. That was the Last straw - I decided that it wasn't right to risk my own people any further while working toward a conquest, so without giving them any chance to build up new fleets, I jumped my defenders through the wormhole and nuked their planets down to the bare bedrock. And you know what? I think that would have been the right action in a similar situation in real life, too.

But I remember that situation so well because it is a rare thing for me to be forced into such action. My main enjoyment in the game is exploring and building, not attacking and killing. If they had left me alone, I would have left them alone. If we had had a bit more elbow room between us, I might have gotten a tech advantage sufficient to hold them off until I could move in with troops and show them the benefits of joining my empire.

But sometimes ya just gotta glass 'em.

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  #23  
Old January 4th, 2004, 02:41 AM

Taera Taera is offline
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Default Re: Are We Evil?

slaves can revolt. charred corpses cant

But realistically, im not for glassing planets either -- it has a ring of wrong for me. However, my roleplay races are rather cold-blooded (bugs and lizards), so RP-wise, for me, every option is good.

[ January 04, 2004, 00:42: Message edited by: Taera ]
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  #24  
Old January 4th, 2004, 02:43 AM
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Default Re: Are We Evil?

They bombed Nagasaki also. I believe it saved lives compared what attack on Japan islands would have costed. However, I think I would not have bombed cities first, but made a show in some nearby place where their emperor could see the result and told that next one will be dropped in Tokyo. I am not sure if I would have the courage to order such bombing.
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  #25  
Old January 4th, 2004, 03:09 AM
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Default Re: Are We Evil?

Quote:
Originally posted by Taera:
slaves can revolt. charred corpses cant

But realistically, im not for glassing planets either -- it has a ring of wrong for me. However, my roleplay races are rather cold-blooded (bugs and lizards), so RP-wise, for me, every option is good.
I have a method for dealing with revolting populations. I park a fleet of warships over the planet and threaten to turn them all in walking fire balls. It takes a few months, but eventually the rebels are captured and .... ... placed in protective custody until we can let them go... *caugh* our the air lock *caught*.

I think that Troops on a planet should not count toward cargo on the planet. At least not small troops.
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  #26  
Old January 4th, 2004, 10:12 AM
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Default Re: Are We Evil?

Quote:
Originally posted by Atrocities:
I would much rather have slaves then crispy fried corpses.
what if they were battered and breaded, and then dipped in a nice honey dijon sauce?
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  #27  
Old January 4th, 2004, 11:06 AM
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Default Re: Are We Evil?

Quote:
Originally posted by Puke:
quote:
Originally posted by Atrocities:
I would much rather have slaves then crispy fried corpses.
what if they were battered and breaded, and then dipped in a nice honey dijon sauce?
No thanks man.
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  #28  
Old January 4th, 2004, 06:34 PM
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Default Re: Are We Evil?

From the standpoint of the game, there are several AI races who have gladly glassed my planets, and I take no pity on those. I have at times gotten along fairly well with others, at least until my growth becomes astonishing and I turn into a vile race. I suppose I'm just new enough to mods that I have yet to have one of my planets captured.

From an economic standpoint, I see that capturing planets increases one's score more quickly than glassing and recolonizing them. I have not yet tried capturing an Ork planet, but I suspect it will be costly in more ways than one.
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  #29  
Old January 4th, 2004, 07:17 PM
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Default Re: Are We Evil?

Quote:
Originally posted by Gryphin:
Loser you are correct. I have never taken a world with 16 Billion beings. Someone here a bouts did the nubmers on it. It takes a lot more than 200 troops.

Maybe someone can set up a senario to test it.
So use troops that have 1 weapon and the rest shields. Lots of larger transports.
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  #30  
Old January 4th, 2004, 09:00 PM
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Default Re: Are We Evil?

the most efficient way to design troops, unless you want to go really crazy and have only one ECM and one sensor per stack, is to make two kinds of troops: one with all shields and an ECM module, and one with all guns and a sensor module.

load them in the transport so that the shield troops are the first down, and take fire first, and you should be able to capture darn near anything. especially if you are attacking with two whole transports of troops, and the first transport contains nothing but shield troops, and the second contains nothing but gun troops.

Or, if you are playing Porportions, a thousand infantry can conquer danm near anything, and isnt that hard to produce. In fact, I dont usually bother researching troops in Porportions, unless im playing against a person.
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