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  #21  
Old March 3rd, 2004, 06:10 AM
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Ruatha Ruatha is offline
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Default Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)

Quote:
Originally posted by Renegade 13:
Actually, on second thought I better not. I took a look at my other PBW games, and I decided there's too many. I can't manage another. Sorry for the false alarm.
*I know the feeling!

Sure Ooogs, you're in.
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  #22  
Old March 3rd, 2004, 12:52 PM
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Default Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)

The game is up at PBW under the name:
(Nearly Gods) the Conflict 5.

The ancients will have to tell me their preferances concerning planet type and atmosphere.

It would be nice if one of the ancients take the Vorlon shipset and another take the shadows...
But that's up to you!
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  #23  
Old March 3rd, 2004, 04:35 PM
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Ruatha Ruatha is offline
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Default Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)

Ok, the ancients will have 3000 racial points, no more, the minors 0.
All rules and settings follow:
If you want to discuss them, now is the time. Nothing is nailed yet!


(Nearly Gods) the Conflict 5
============================

So you wanna be a god?
Or are you looking to topple the gods from their thrones?
Then this is the game for you!

The participants:
1, First one: In the center of teh galaxy, more racial points and better system than the ancients, no worm holes connecting to rest of galaxy.

2-5: 4 Ancients, 3000 racial points, great starting system with sphereworld as starting planet, ruins with all tech, 2
ringworlds, plenty of planets.
All adjusted to the players planet type and atmosphere.

6-20: 15 normal races, 0 racial points, normal start.


The galaxy is 230-250 systems with plenty of planets, normal amounts of wormholes. Middle-life sector from FQM, approx the same type of map as used in NGC1-3.
Any minor slot not filled by human player will be played by AI initially.

MAIN RULES:

1. Ancients (4) cannot attack eachothers homesystem (or enter it) before turn 80 (Build, build , build).
2. No gifts or trades whatever.
3. Ancients cannot attack minor races before turn 120, only defend.
4. all racial traits are allowed, even the ancient allknowing one.
5. The ancients cannot have colonies outside their homesystem!


6. Minor races may attack whomever they want to.
7. Minor races may enter treaties with all other races, how they wish.
8, disregarding rule 6, human played minor races may only have military alliance or partnership with one ancient race at a time, but how many minor races as they wish.
9. Ancient allknowing racial trait isn't allowed for a minor race.


10. First race (1) may not attack anyone or leave their homesystem unless:
11. The first race is used for police actions in case of violation of the above rules.
12. First ones cannot have any treaties with anyone else.


What does this mean?
For the minor races a T&R treaty with an ancient race boosts research mucho, unless that ancient race has dismantled all their (for themself useless) reaserch facilities.

The game host will check in on the other races from time to time and if an ancient is attacking a minor the first ones will strike back with a directed attack, either against that ancient race or one of its innocent minor races (Anyone with military or partnership treaty).

Any ancient or minor might attack the first one if they wish at any time, to give me some fun.
The price is a really good oxygen rock system, but it will be hard to get and you'll loose every ship you send in and never win the battle, cause I'm the First One!

Before turn 80 the ancient ones will guide and coordinate their minor races in their war against the others minor races, and try to rally more minor races to their cause.
After turn 80 they may attack another ancient race but not a minor race.
After turn 120 it's all out war, then the minors should be up to tech.


The win will be collective and equal for all in the winning team, one ancient race and it's minor races.
The First one cannot win.
This means that there might from 1-16 winners in this game (One ancient and all minors).
If all ancients are destroyed the winner will be decided by the remaining players and the gamehost, in that case the game ends when the players think so.

Nothing is written in stone, themap isn't created.

More opinions and ideas?

Will the minors topple the Gods? Will the Gods battle it out with the minors in the middle?
What will happen????


More info: (auxiliary rules)

SETTINGS:
-------------

1. Huge galaxy, 200+ systems created with standard Fyron Quadrant Mod by Ruatha, Mid-Life settings, plenty of diverse planets and worm-holes, much asteroid fields. The mod is not needed by the players.

2. 20 players at start, or rest filled up by AI.

3. No tech trading, No tech gifts. No gifts or trading at all. This is stopped by the settings and you can try to do it but you won't be able to. The Ancienst cannot have planets outside their home-system. The ancients aren't allowed to hand down tech to minors.

4. Player uses standard un-modded Gold patch 4 (stock 1.91).

5. Low tech start.

6. High tech cost.

7. No surrendering.

8. Only own score is shown.

9. 0 Starting race points for minors, 3000 for ancients and 5000 for first ones.

10. Win condition : When all agree upon a winner:
- A team of ancients and minors defeats all other ancients.
- A team of minors defeats all ancients.
- All minors have partnership with one ancient.

11. Intel is disabled, set your cunning to 50%.

12. Max 100 mines/sector.

13. Max units 20000

14. Max Ships 8000

15. 1 Starting planets.

16. 48 Hours timed fully automatic turns. (If all players upload before then the game turn will be executed)
Eventually it might be moved to 72 hours if empires get large and turns takes more time.
If you need 72 hours for a turn, ask for it, otherwise it will run at 48 hours.

17. ANCIENT RACE TRAIT IS NOT ALLOWED FOR MINORS.

18. Starting Resources 100000

19. Home planet Value: Good

20. Event Frequency: None

21. Auto-nag when 8 hours remind of turn time, auto-nag Last two player to upload. (I do not send mails manually telling you to "Hop to it"!! so don't complain to the host about being nagged!)
------------------
Pre-Game Rules:
---------------

1. Always have a valid e-mail adress where the host can reach you.

2. Max/min of racial traits is allowed (if you want to do it you'll have to pay the prize by lowering something else) (RECOMMENDATION: Increase defence, offense and maintnance reduction)

3. Roleplaying is encouraged aswell as in-game stories. But not required!

4. The aim of this game is to have FUN.

5. When uploading your empire mark wich shipset you are using. No duplicate shipsets allowed. If you are using a stock shipset select "STOCK SHIPSET -XXXXXX" Where XXXXX is the shipset you are using, it must be the same as when you created your empire file.

6. I will need an e-mail from each player before you are allowed to join, when you apply to the game I'll mail you about that.

7. It might not be me who hosts the game, if I have to go away for awhile I'll set up a guest host.

8. There might be more than one host at any given time, no host should participate in the game as something else as first one race.

-----------
GAME RULES
------------

1. Max partnership or military alliance with one ancient for the minors. A minor may have whatever treaty he wishes with all other minors.
Ancients may not have treaties with eachother, First one cannot have any treaties with anyone.

2. Retroseries are allowed. (If you want to pay for it use it)

3. Absolutely no e-mail diplomacy prior to in-game contact. You may mail eachother on all other issues but not concerning in-game events and strategies prior to in-game contact.

4. Total turtelling is forbidden!
(You may shut down worm-holes and build system gravitational shields but there must always be atleast one way to enter a system. If it doesn't have any worm-holes it can't have a system gravitational shield.
This goes for individual systems aswell as your entire empire.
You may shutdown all wormholes into your empire, then you may build system gravitational shields in all systems but one!)


------------
Hosting
------------

1. Breaking the rules may result in a warning, or being kicked from the game. Depending on the nature and severity of the transgression. Or an attack by the first ones on the ancients or a minor race (even one who hasn't broken the rules if it's associated with a ruöe-breaking ancient). Decided by the host.

2. When an empire becomes without player the host might go in and check that empire from time to time until a replacement is found, he will then see to it that the empire builds defences.

3. Missing four consecutive turns without notifying the host will get you kicked.
(Mail the host if you're going to be away a longer time)

4. We will try to run automated turns, so try to avoid asking for "Last player upload turns". So before asking for the game to be taken off automatic timed turns consider it thouroghly! ALPU is reserved for big events like marriage, childbirth and deaths in the family.

5. The host has absolute power in hosting issues, questions might be put to a vote or decided upon by the host.

----------------------------------------
It's considered good maner to introduce yourself at the game forum at the PBW site.

[ March 03, 2004, 20:22: Message edited by: Ruatha ]
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  #24  
Old March 3rd, 2004, 04:59 PM

Phoenix-D Phoenix-D is offline
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Default Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)

Any slots open for a minor race? I'm about to retire the Cluk-Ruk as I build another shipset for Starfury and SE4, and this would be a nice way to send them off.
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  #25  
Old March 3rd, 2004, 05:00 PM
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Intimidator Intimidator is offline
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Default Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)

Throw some astroids in the ancients systems also for planet building purposes.

Inti,
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  #26  
Old March 3rd, 2004, 05:14 PM
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Default Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)

I will use the Vorlon Shipset, always liked that one.

Inti,
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  #27  
Old March 3rd, 2004, 05:41 PM
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Ruatha Ruatha is offline
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Default Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)

Quote:
Originally posted by Phoenix-D:
Any slots open for a minor race? I'm about to retire the Cluk-Ruk as I build another shipset for Starfury and SE4, and this would be a nice way to send them off.
Sure, just set it up a few moments ago, so there's alot of slots left!!
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  #28  
Old March 3rd, 2004, 07:27 PM

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Default Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)

mnnn, I think Ill go for a minor race. Im not realy good enough to be a god...


and I sugest that you only let people you know wont bail on us to be gods

[ March 03, 2004, 17:29: Message edited by: se5a ]
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  #29  
Old March 3rd, 2004, 07:34 PM
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Default Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)

Just pick a minor se5a, I'm eager to be your GOD

Inti,
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  #30  
Old March 3rd, 2004, 07:55 PM
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Alneyan Alneyan is offline
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Default Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)

Please count me in this game as well once I figure out a proper name for my Empire. (It would be different for an Ancient race though compared to a minor race. I mean, you would expect a pretender god/goddess to have a pompous name for example.)

Incidentally, I happen to have two more questions: isn't 3000 points a bit much for ancient races? It will actually be 4000 points as ancient races can, and will, lower Research to 50% if they have everything already researched. Unless it is your goal, obviously. Along the same lines, is intelligence enabled or not? You wrote "Only own score is shown. (Use intel if you need more info on your neighbours)" and then "Intel is disabled, set your cunning to 50%". Thanks in advance!

[ March 03, 2004, 18:04: Message edited by: Alneyan ]
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