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May 24th, 2004, 08:18 PM
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Brigadier General
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Re: Space Empires Evil Ruler Handbook.
43. When my wonderful citizens are under attack on colony ships and transports I will overrule any sort of command/coup/uprising and order them to ram the enemy ships. A couple million Citizens is nothing compared to saving my illustrious reign (and hide)
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May 25th, 2004, 03:40 AM
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Major
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Re: Space Empires Evil Ruler Handbook.
47. Always trade ships with either no engines or no weapons
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May 25th, 2004, 06:17 AM
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Major
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Re: Space Empires Evil Ruler Handbook.
48. I'll welcome rulers who are willing to trade with me. But I'll ascertain that hypnotic code, which forces my partner to accept trade without viewing for details, is included into trade message. After that I'll put all the partner's planets, ships and techs to my Want list. Square deals should be favorable for me, first of all.
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May 25th, 2004, 03:50 PM
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Shrapnel Fanatic
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Re: Space Empires Evil Ruler Handbook.
Quote:
Originally posted by Urendi Maleldil:
47. Always trade ships with either no engines or no weapons
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Hmmm I didnt know you could do that. For me I always trade scout ships, maps, planets that are deep in another AIs claimed territory. Often just before its attacked. I love starting wars between AIs. "Here, I will trade this rich planet over here for that junky one you have near my border. Isnt that a deal too good to pass up?"
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 25th, 2004, 09:04 PM
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Shrapnel Fanatic
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Re: Space Empires Evil Ruler Handbook.
49. - Never over look diplomacy. It can be a useful tool for your empire in your quest to rule the universe.
50. - War is a game of chess that neither sides is trained to play well at the onset, but as time progresses, tactics and strategies are learned until finally one side will have the knowledge to win. And in the future, if they fail to employ the lessons they have learned in one war in the next, then they are doomed to serve in heaven while their dead enemies rule in hell.
[ May 25, 2004, 20:05: Message edited by: Atrocities ]
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May 26th, 2004, 01:06 AM
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Shrapnel Fanatic
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Re: Space Empires Evil Ruler Handbook.
There must be more we can add to this. Come on now, think! 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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May 26th, 2004, 08:22 AM
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Shrapnel Fanatic
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Re: Space Empires Evil Ruler Handbook.
51: I will never refer to myself in the third person. It is a sure sign of psychosis and if I do so I will immediatly seek professional help.
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May 26th, 2004, 10:05 AM
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General
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Re: Space Empires Evil Ruler Handbook.
Narf, that should read:
His Supreme Eminence will never refer to himself in the third person. It is a sure sign of psycosis, but anyone who dares to make such accusations will be executed.
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May 26th, 2004, 09:06 PM
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Shrapnel Fanatic
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Re: Space Empires Evil Ruler Handbook.
LOL Please keep them coming.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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May 26th, 2004, 10:55 PM
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Shrapnel Fanatic
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Re: Space Empires Evil Ruler Handbook.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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