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  #21  
Old January 12th, 2001, 12:45 PM

Trachmyr Trachmyr is offline
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Default Re: AI late game Ship Designing problems (turns 100+)

Thanx, that info will be helpful...

BTW, Baron... the problem of the AI using multiple componets to satisfy requirments when the componets include multiple fields is NOT limited to just ships... Planets are plagued with the same problems in facility selection...

Bummer, I know (In the mod I'm working on, Spaceports are also resupply depots... the problem is that the AI will build 2 Spaceports! (and of course won't touch the resupply depots)).
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  #22  
Old January 12th, 2001, 12:56 PM

Eisenhans Eisenhans is offline
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Default Re: AI late game Ship Designing problems (turns 100+)

Oops! I'm dumb. Changing the roman numerical does not change the name of the component or does it? Still it could solve problems.
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