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  #21  
Old January 20th, 2001, 12:39 AM

Tomgs Tomgs is offline
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Default Re: Surrender Changes

Well looking at the politics file for one race (Xenophobes differ a bit in this file so your milage may vary) you need to have 6 times the AI's score for them to accept a protectorate, 8 times for a Subjugation treaty, and you need 10 times their score for a surrender to work so if this isn't working it is a bug and should be reported.

[This message has been edited by Tomgs (edited 20 January 2001).]
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  #22  
Old January 20th, 2001, 03:29 AM
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Default Re: Surrender Changes

The funny thing is, I have had AI's surrender that should not have, and the ones that should have, never do. I have to beat them into submition, often, more than not, obliterating many of their worlds and killing billions of their population before they will acknowledge my greatness.

I agree, it would be nice to see some changes.
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  #23  
Old January 21st, 2001, 11:44 PM

WhiteHojo WhiteHojo is offline
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Default Re: Surrender Changes

I'm pretty sure this has been mentioned somwhere b/f but I feel this simple change would add alot of extra depth.

I believe in Alpha Centauri once a power arrives at the point of surrender or die, it would turn itself over to it's best allie instead of surrendering to it's aggressor.

Also one of my classic favorite games, Imperialism II, had a similar tactic in that if a Superpower tried to attack a Nuetral power, the Nuetral would offer to become part of the empire of it's Most Favored Allie in exchange for protection from the invading Superpower.

This system fostered a benefit to maintaining good relations w/nuetrals and also added the always interesting possibility of starting out attacking a seemingly weak empire and end up in a war w/a rather stronger empire. Made for some quick negotiations for peace.

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  #24  
Old January 21st, 2001, 11:45 PM

WhiteHojo WhiteHojo is offline
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Default Re: Surrender Changes

Yippey for me - I just noticed I made Corporal. When do I get my stripes?

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  #25  
Old January 22nd, 2001, 05:02 AM

Tomgs Tomgs is offline
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Default Re: Surrender Changes

The original Reach for the Stars (not this new Version) had a similar system for surrendering. I once found myself with a planet on the other side of the quadrant because they were losing a war against a common enemy. That type of surrender would make sense and be a good addition to the game. If they have partners or have a military treaty with someone and are in danger of being exterminated then a merger with the stronger power would be a better option than surrendering to their aggressor.

Also xenophobic races should have a large chance to fight to the death because they would view a surrender as worse than death.
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  #26  
Old January 23rd, 2001, 12:19 AM

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Default Re: Surrender Changes

quote:
Yippey for me - I just noticed I made Corporal. When do I get my stripes?


Angry Officer: Private, what does three up and three down mean to you?

Private: End of an inning?

Actually, I have no idea where the heck that quote comes from except that its a movie.

And I did pass the bug report on to Aaron.

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  #27  
Old January 23rd, 2001, 12:26 AM
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Default Re: Surrender Changes

I believe the quote came from Bill Murray in the movie "Stripes"
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  #28  
Old January 23rd, 2001, 12:32 AM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: Surrender Changes

Just for the record, I wouldn't surrender just because my enemy had destroyed many of my colonies and billions of my people. I just get really hacked off and start playing nasty - set mines everywhere, put attack satellites in orbit around their planets, build a cloaked sun destroyer (or more, if possible) and just generally go crazy. I start taking great satisfaction in glassing their planets at that point. (I had to do that to the Terrans in one game; we'd started out in the same system, and they destroyed not only one of my homeworlds, but multiple new colonies before I finally eradicated the little <censored>'s.
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  #29  
Old January 23rd, 2001, 04:14 AM

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Default Re: Surrender Changes

quote:
Originally posted by DirectorTsaarx:
Just for the record, I wouldn't surrender just because my enemy had destroyed many of my colonies and billions of my people. I just get really hacked off and start playing nasty - set mines everywhere, put attack satellites in orbit around their planets, build a cloaked sun destroyer (or more, if possible) and just generally go crazy. I start taking great satisfaction in glassing their planets at that point. (I had to do that to the Terrans in one game; we'd started out in the same system, and they destroyed not only one of my homeworlds, but multiple new colonies before I finally eradicated the little <censored>'s.


Yeh, but in real life people don't want to die, they don't want to see their friends & relatives die, they don't even want to see their houses get blown up. So, they only fight like that if they figure the other side is going to exterminate them anyway. People weigh the odds and if they figure they have a better chance of surviving reasonably intact by surrendering then by going down fighting, up goes the white flag. If their glorious leader sees it different, sometimes he gets fragged and sometimes he wakes up to find all the troops just left (like Richard Burton's Marc Anthony in "Cleopatra"). There are exceptions, of course, but that is the general trend.

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  #30  
Old January 23rd, 2001, 12:55 PM

Nitram Draw Nitram Draw is offline
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Default Re: Surrender Changes

Nyx
I think the quote came from Robin Williams in Good Morning Vietnam.
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