.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #21  
Old October 17th, 2003, 11:48 AM

Wick Wick is offline
Sergeant
 
Join Date: Oct 2003
Posts: 262
Thanks: 1
Thanked 0 Times in 0 Posts
Wick is on a distinguished road
Default Re: A question about bless effects

Pangea certainly has White Centaurs and Dryads but I meant "troops" as in "not leaders". They'd have to be new to Dom II.
Reply With Quote
  #22  
Old October 17th, 2003, 03:21 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: A question about bless effects

White Centaurs are not commanders anymore, they are sacred Centaur Warriors (also a new unit). Instead Pangaea has Hierophants (same as White Centaur before).
__________________
www.illwinter.com
Reply With Quote
  #23  
Old October 17th, 2003, 04:12 PM
ywl's Avatar

ywl ywl is offline
Sergeant
 
Join Date: Sep 2003
Posts: 296
Thanks: 0
Thanked 0 Times in 0 Posts
ywl is on a distinguished road
Default Re: A question about bless effects

How about blessed effects for Unholy troops?

Ermor of Dom 1 gets the very good unholy knight, and it's the only nation who can afford an uber pretender. It'll give them huge advantage of blessing in Dom 2.

So, are the unholy knights in the Ashen Empire theme of Dom 2 blessable?
Reply With Quote
  #24  
Old October 17th, 2003, 04:20 PM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Re: A question about bless effects

2003-01-29
* Unholy undeads got their blessing removed every turn, fixed.
* Heavy music didn't always stop between battles, resulting in too much music.
* More generous strategic move system.

I'll let the Dom II progress speak ma' words...
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote
  #25  
Old October 17th, 2003, 04:31 PM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: A question about bless effects

Quote:
Originally posted by Nerfix:
2003-01-29
* More generous strategic move system.

I'll let the Dom II progress speak ma' words...
i remember this entry now. wonder what it can be?
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #26  
Old October 17th, 2003, 05:43 PM
ywl's Avatar

ywl ywl is offline
Sergeant
 
Join Date: Sep 2003
Posts: 296
Thanks: 0
Thanked 0 Times in 0 Posts
ywl is on a distinguished road
Default Re: A question about bless effects

Quote:
Originally posted by Nerfix:
2003-01-29
* Unholy undeads got their blessing removed every turn, fixed.
* Heavy music didn't always stop between battles, resulting in too much music.
* More generous strategic move system.

I'll let the Dom II progress speak ma' words...
Thanks .

It could make the knights of the Ashen Empire theme quite dangerous. But it'll all depend on how fast they're generated in the castle.
Reply With Quote
  #27  
Old October 17th, 2003, 05:47 PM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Re: A question about bless effects

Quote:
Originally posted by ywl:
quote:
Originally posted by Nerfix:
2003-01-29
* Unholy undeads got their blessing removed every turn, fixed.
* Heavy music didn't always stop between battles, resulting in too much music.
* More generous strategic move system.

I'll let the Dom II progress speak ma' words...
Thanks .

It could make the knights of the Ashen Empire theme quite dangerous. But it'll all depend on how fast they're generated in the castle.

1 per 1 candle in the castle province?
Otherwise the mechanic could be pretty much the same as in Dom I, whatever the mechanic is...
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote
  #28  
Old October 18th, 2003, 06:37 PM
st.patrik's Avatar

st.patrik st.patrik is offline
Major
 
Join Date: Sep 2003
Location: The Forest of Avalon
Posts: 1,162
Thanks: 0
Thanked 50 Times in 11 Posts
st.patrik is on a distinguished road
Default Re: A question about bless effects

Quote:
Originally posted by st.patrik:
Now here's the question: does berserk make you berserk? i.e. aside from the stat modifications, does it make you forget what you were doing and charge toward the enemy? I have this vision of a bunch of white centaur archer/priest commanders getting blessed and then running toward the advancing Ulmish infantry in a fit of berserk rage, only to get decimated.
I don't think this question ever got answered [even if there are no more white centaurs]. Can anyone say if the way things work mean that blessed troops of a nature-strong pretender will rush at the enemy, ignoring all orders? If so it seems like a major liability to me, rather than an advantage.

also, in Dom I bless effects were applied to priestly commanders. Is that the same in Dom II? If so, the effect I'm asking about would be an even bigger liability.
Reply With Quote
  #29  
Old October 18th, 2003, 07:13 PM

johan osterman johan osterman is offline
Captain
 
Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
johan osterman is on a distinguished road
Default Re: A question about bless effects

Quote:
Originally posted by st.patrik:
quote:
Originally posted by st.patrik:
Now here's the question: does berserk make you berserk? i.e. aside from the stat modifications, does it make you forget what you were doing and charge toward the enemy? I have this vision of a bunch of white centaur archer/priest commanders getting blessed and then running toward the advancing Ulmish infantry in a fit of berserk rage, only to get decimated.
I don't think this question ever got answered [even if there are no more white centaurs]. Can anyone say if the way things work mean that blessed troops of a nature-strong pretender will rush at the enemy, ignoring all orders? If so it seems like a major liability to me, rather than an advantage.

also, in Dom I bless effects were applied to priestly commanders. Is that the same in Dom II? If so, the effect I'm asking about would be an even bigger liability.

As long as you have not been damaged there is no chance that you will go berserk, unless someone cast the spell growing fury. After you have been blessed you behave like any other unit with the berserk fx.
Reply With Quote
  #30  
Old October 18th, 2003, 07:37 PM
st.patrik's Avatar

st.patrik st.patrik is offline
Major
 
Join Date: Sep 2003
Location: The Forest of Avalon
Posts: 1,162
Thanks: 0
Thanked 50 Times in 11 Posts
st.patrik is on a distinguished road
Default Re: A question about bless effects

Quote:
Originally posted by johan osterman:
quote:
Originally posted by st.patrik:
quote:
Originally posted by st.patrik:
Now here's the question: does berserk make you berserk? i.e. aside from the stat modifications, does it make you forget what you were doing and charge toward the enemy? I have this vision of a bunch of white centaur archer/priest commanders getting blessed and then running toward the advancing Ulmish infantry in a fit of berserk rage, only to get decimated.
I don't think this question ever got answered [even if there are no more white centaurs]. Can anyone say if the way things work mean that blessed troops of a nature-strong pretender will rush at the enemy, ignoring all orders? If so it seems like a major liability to me, rather than an advantage.

also, in Dom I bless effects were applied to priestly commanders. Is that the same in Dom II? If so, the effect I'm asking about would be an even bigger liability.

As long as you have not been damaged there is no chance that you will go berserk, unless someone cast the spell growing fury. After you have been blessed you behave like any other unit with the berserk fx.

Thanks for the reply Johan. I was confusing the regular berserk thing with the effect of wearing a berserker pelt - which wouldn't have been pretty.

However, it still seems like it could be something of a liability, if your opponent is able to get at you with even 1 point of damage you're out of the spell-casting/missile-firing, etc. game. Seems like spells like 'Swarm' could be used to great effect here, or black hawks - they won't kill much, but they could cause your opponent's sacred archers to run into the arms of your waiting heavy infantry...

Of course, I have yet to see how it will play out - it suppose if it were a problem the betatesters would have come across it. [This makes me think of a different question - but I guess I'll start a new thread for that one.]

[ October 18, 2003, 18:45: Message edited by: st.patrik ]
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:40 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.