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  #21  
Old November 12th, 2003, 08:38 PM
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Default Re: Newbies and Confused People - Look Here!

Quote:
Originally posted by Endoperez:
Being a prophet also increases your stats.
There is a bug with which you can make your god a prophet, this is not advised and, as said, is a bug.
Ssshh!!! Not worth the bother, though, IMO. He is not sacred or blessed, so doesn't get the cool bless bonuses.

I figured out how to get 2 prophets, though... make you god a prophet... kill him... wait... make a new prophet... call back your god (he's still a prophet)

But, yes, as Endoperez said, this is a bug and will be fixed soon - the god is not supposed to become his own prophet, except for maybe the Wyrm which has 2 heads, 2 brains, and I would assume 2 identities...
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  #22  
Old November 13th, 2003, 11:05 PM
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Default Re: Newbies and Confused People - Look Here!

-removed-

[ November 26, 2003, 03:10: Message edited by: Saber Cherry ]
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  #23  
Old November 20th, 2003, 09:39 AM
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Default Re: Newbies and Confused People - Look Here!

If anyone knows the full effects of dominion, and can post them here, I'd be grateful! For example, "increases pretender HP by dominion*10%, strength by dominion/2," and etc, and "raises friendly morale by 1", and "gives a 1% income bonus per level", "decreases unrest by X" or whatever it does. I'd like to know ALL of them, because dominion is pretty central to the game, and it is a common question. The ones above are mostly made up. Things like Conscription, vampires appearing for the vampire pretender, and so forth would be nice too. The rate of scale change for dominion levels would also be helpful.

Also, if anyone can read through the "scales" section of the guide and verify/correct all the information, or add stuff that was missed, it would be greatly appreciated! Specific luck-scale effects and verification of the exact numbers for each scale would be nice.

-Cherry
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  #24  
Old November 23rd, 2003, 07:07 PM
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Default Re: Newbies and Confused People - Look Here!

Please? Discriminating players really want to know these things!
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  #25  
Old November 23rd, 2003, 07:35 PM

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Cherrypie!

All scales have 3 steps in either direction from the basic balanced state. Following is a brief list of the different Dominion effects per scale step. In addition to these effects, the scales affect what kind of random events can happen in a provinces.

Order Increases income by 7%. 10% fewer random events. You do not get any income bonus from an orderly Dominion belonging to another Pretender God.
Turmoil Decreases income by 7%. 10% more random events.
Productivity Increases resource production by 10% and income by 2%. You do not get any from a productive Dominion belognging to another Pretender God.
Sloth Decreases resources production by 10% and income by 2%.
Heat Decreases tax revenue by 5%. Decreases supplies by 10%.**
Cold Decreases tax revenue by 5%. Decreases supplies by 10%.**
Growth Increases population by 0.2% per month. Increases supplies by 20% and income by 2%.
Death Decreases population by 0.2% per month. Decreases supplies by 20% and income by 2%.
Fortune 10% greater chance of a random event being good. You do not benefit from a lucky Domain belonging to another Pretender God.
Misfortune 10% greater chance of a random event being bad.
Magic More difficult to resist magic (-0.5 MR). +1 Research point for all mages in the province. YHou do not get any research bonus from a magical Dominion of another Pretender God
Drain Easier to resist magic (+0.5 MR). =1 Research point for all mages in the province.

** This scale is what is applied outside of the "Racial Preference" of a race. Thus an Abysian whose Racial Preference of Heat 3, would lose 5% Tax, -10% Supplies in Heat 2, and an additional -5% Tax, -10% Supplies at Heat 1, and so on.

Page 5-6 of Dominions 2 Manual

Edit: Added the Portion about Racial Preference to Temperature.

[ November 24, 2003, 02:17: Message edited by: Zen ]
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  #26  
Old November 23rd, 2003, 08:31 PM
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Default Re: Newbies and Confused People - Look Here!

Since multiplayer games are beginning to kick up....
OK I dug up some of the info from Dom1 on how to create an icon JUST for doing a turn in a game. this makes it easy for me to click on it to snag my turn file. This is for games that are done on a tcp server (someones machine up all the time to receive requests). If you already have an icon for Dominions2 on your desktop then right-click that and choose "create shortcut" to get another icon. Right click that one and select "Properties". Find the line that is calling dom.exe add this to it.

"dom.exe" -wif --tcpclient --ipadr (ip_address) --port (port)

Where the content in the braces () is to be replaced with the correct numbers for the server of your game. If there are quotes after dom.exe be sure to add the switches OUTSIDE of those quotes.

There are alot of other switches that can be added to do speed up or slow down the game for just that one icon listed in the command_line_switches file (its a text file in the doc directory of dominions). Such as, in the example above I also have -w to pla yin a window, -i to skip the intro, and -f to skip the fade-in/fade-out effects. This way you can set your daily-turn game to be ugly but fast with no music if you wanted, and still leave the other icon playing Dominions2 in all its glory.

You can create one for games done by email or by ftp but it would be different for each program people use.
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  #27  
Old November 26th, 2003, 05:09 AM
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-- replaced --

[ December 11, 2003, 06:00: Message edited by: Saber Cherry ]
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  #28  
Old November 26th, 2003, 05:33 AM
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Default Re: Newbies and Confused People - Look Here!

-- Missing command:

Seduce Commander:
When in the same province as enemies, a succubus can attempt to seduce an enemy commander. Just as with assassination attempts, the player cannot choose which commander will be seduced. If the seduction succeeds, the succubus and the seduced commander will appear in the owning player's capital province. If it fails, she will attack the commander as if it were an assassination attempt.


Corrupt Commander: may or may not function the same way as Seduce Commander, but probably also tries to draw the commander to your side. To my knowledge it's only available to one Demon Lord, Belial, and I've never tried it.


Capture Slaves: Used only by Mictlan Tribal Kings and Priest Kings, it's used to press people into your army. Such troops have poor training, morale and equipment, but have excellent potential as cheap fodder for arrows, blade winds and the once-per-battle lance attacks of Knights.


Break Siege: Used only when under siege. Y'all charge out of the gates and hope you defeat your besiegers. The castle defenses will not help you in this fight.


Move and Patrol: Combination order; it automatically sets troops to patrol on arrival. Useful when you want the troops to defend outside the castle instead of remaining inside it.

Continue Fort Construction: Forts generally take multiple turns to build. If interrupted, you can resume construction with this option from the Construct Building menu. It costs you nothing but the commander's action since you've already paid upfront.


Sacrifice: Used only by the priests of Abysia, Vanheim, and Mictlan -- the latter of which MUST use it to spread dominion. Requires a temple to be present; the priest will sacrifice blood slaves in order to boost dominion.
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  #29  
Old November 26th, 2003, 06:40 AM
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Default Re: Newbies and Confused People - Look Here!

Thanks! I'll add those now. And thanks to Zen and Gandalf as well, I'll update the relevant sections very soon=)
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  #30  
Old November 28th, 2003, 12:06 AM

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The Formula for Positive dominion on Pretender/Prophets is out!

For every level of dominion your Prophet/Pretender gains +20% of the base HP of the unit.

Impressive no?

Or not.
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