Pacifist / paralysing mines
Apologies in advance for not posting this as an attachment. Blowing up enemy ships becoming a drag? Why not vary their fate with these new warheads from Magitech inc.?
For more varied mine fun in components.txt add:
I have not tested these yet, so feel free to flame me if they don't work.
Name := Ion Pulse Mine Warhead I
Description := Large warhead which disables enemy ships.
Pic Num := 185
Tonnage Space Taken := 5
Tonnage Structure := 5
Cost Minerals := 500
Cost Organics := 0
Cost Radioactives := 200
Vehicle Type := Mine
Supply Amount Used := 5
Restrictions := None
General Group := Weapons
Family := 2026
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := Explosive Warheads
Tech Level Req 1 := 1
Tech Area Req 2 := Engine Overloading Weapons
Tech Level Req 1 := 6
Number of Abilities := 0
Weapon Type := Warhead
Weapon Target := Ships\Planets\Ftr\Sat
Weapon Damage At Rng := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Only Engines
Weapon Reload Rate := 0
Weapon Display Type := Torp
Weapon Display := 0
Weapon Modifier := 0
Weapon Sound := iondisp.wav
Weapon Family := 24
Or
Name := Tachyon Pulse Mine Warhead I
Description := Large warhead which disables enemy weapons.
Pic Num := 185
Tonnage Space Taken := 5
Tonnage Structure := 5
Cost Minerals := 500
Cost Organics := 0
Cost Radioactives := 200
Vehicle Type := Mine
Supply Amount Used := 5
Restrictions := None
General Group := Weapons
Family := 2026
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := Explosive Warheads
Tech Level Req 1 := 1
Tech Area Req 2 := Weapon Overloading Weapons
Tech Level Req 1 := 1
Number of Abilities := 0
Weapon Type := Warhead
Weapon Target := Ships\Planets\Ftr\Sat
Weapon Damage At Rng := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Only Weapons
Weapon Reload Rate := 0
Weapon Display Type := Torp
Weapon Display := 0
Weapon Modifier := 0
Weapon Sound := tpc.wav
Weapon Family := 24
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