|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				March 3rd, 2004, 06:15 PM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Jan 2004 Location: Oregon, USA 
						Posts: 332
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Caelum questions, both themes. 
 Any comments (positive or negative, though hopefully constructive in either case     ) about my ideas for the Return of the Raptors theme?
 
Base Caelum appears to be a nation with a great amount of flexibility, given the very different strategies which have been mentioned in this thread already.  This is great stuff; keep it coming.    
				__________________I agree with the realistic Irishman who said he preferred to prophesy *after* the event.
 -- G.K. Chesterton
 |  
	
		
	
	
	| 
			
			 
			
				March 3rd, 2004, 06:25 PM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: Dec 2003 Location: Sweden 
						Posts: 104
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Caelum questions, both themes. 
 how do you kill abysia's leaders?with the fire dome the mages that cast the spells die and you can't make a fire immunity ring with those picks or the standard caelum mages.
 
 Fire summons are weak, blood summons on the other hand.
 |  
	
		
	
	
	| 
			
			 
			
				March 3rd, 2004, 06:32 PM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Sep 2003 Location: Eastern Finland 
						Posts: 7,110
					 Thanks: 145 
		
			
				Thanked 153 Times in 101 Posts
			
		
	      |  |  
    
	| 
				 Re: Caelum questions, both themes. 
 I think he meant that he can slaughter abysian mages  in battle. 
 [ March 03, 2004, 16:33: Message edited by: Endoperez ]
 |  
	
		
	
	
	| 
			
			 
			
				March 3rd, 2004, 07:37 PM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Sep 2003 
						Posts: 296
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Caelum questions, both themes. 
 A question: can iceclads fly in storm? |  
	
		
	
	
	| 
			
			 
			
				March 3rd, 2004, 07:40 PM
			
			
			
		 |  
	| 
		
			
			| 
 Lieutenant General |  | 
					Join Date: Dec 2003 Location: Alaska 
						Posts: 2,968
					 Thanks: 24 
		
			
				Thanked 221 Times in 46 Posts
			
		
	      |  |  
    
	| 
				 Re: Caelum questions, both themes. 
 Speaking of Return of the Raptors, has anyone noticed they get seraphines in their PD forces? Is this a bug? |  
	
		
	
	
	| 
			
			 
			
				March 3rd, 2004, 08:14 PM
			
			
			
		 |  
	| 
		
			|  | 
 Major |  | 
					Join Date: Sep 2003 
						Posts: 1,177
					 Thanks: 0 
		
			Thanked 1 Time in 1 Post
		
	      |  |  
    
	| 
				 Re: Caelum questions, both themes. 
 Speaking of Seraphines, has anyone noticed how powerful Ceremonial Faith is with stealthy level 3 priests? 
				__________________God does not play dice, He plays Dominions Albert von Ulm
 
 |  
	
		
	
	
	| 
			
			 
			
				March 3rd, 2004, 08:54 PM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Jan 2004 Location: Oregon, USA 
						Posts: 332
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Caelum questions, both themes. 
 
	A good question.  I know Storm Guards and Storm Generals can, but I can fire up Dom II at lunch and test it with Iceclads.Quote: 
	
		| Originally posted by ywl: A question: can iceclads fly in storm?
 |  
 [ March 03, 2004, 18:55: Message edited by: fahdiz ]
				__________________I agree with the realistic Irishman who said he preferred to prophesy *after* the event.
 -- G.K. Chesterton
 |  
	
		
	
	
	| 
			
			 
			
				March 3rd, 2004, 10:15 PM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: Dec 2003 Location: Sweden 
						Posts: 104
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Caelum questions, both themes. 
 
	how? i haven't seen any good combat wind spells.Quote: 
	
		| Originally posted by Endoperez: I think he meant that he can slaughter abysian mages  in battle.
 |  |  
	
		
	
	
	| 
			
			 
			
				March 3rd, 2004, 10:21 PM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Jan 2004 Location: Oregon, USA 
						Posts: 332
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Caelum questions, both themes. 
 
	how? i haven't seen any good combat wind spells.Quote: 
	
		| Originally posted by DLC: 
 quote:Originally posted by Endoperez:
 I think he meant that he can slaughter abysian mages  in battle.
 |  Well, Storm (and a couple of other air spells too, if I remember correctly) makes fire magic more difficult to use, as well as making projectiles of all kinds less accurate.  So if you can take away the Abysian mages' ability to strike from afar, they can probably be taken down with flyers like Storm Generals and Storm Guards, who can fly even during a storm.
 
 Also, rituals like Wolven Winter can be used to soften up a "hot" province before your armies even arrive, increasing Abysia's fatigue during the battle.  Heck, the mage might pass out before the flyers even get there.
   
 This is just theory, though, as I haven't run into Abysia with Caelum yet.
 
 [ March 03, 2004, 20:24: Message edited by: fahdiz ]
				__________________I agree with the realistic Irishman who said he preferred to prophesy *after* the event.
 -- G.K. Chesterton
 |  
	
		
	
	
	| 
			
			 
			
				March 4th, 2004, 01:30 AM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: Feb 2004 
						Posts: 96
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Caelum questions, both themes. 
 
	how? i haven't seen any good combat wind spells.Quote: 
	
		| Originally posted by DLC: 
 quote:Originally posted by Endoperez:
 I think he meant that he can slaughter abysian mages  in battle.
 |  Lightning Bolt. Orb Lightning. Thunder Strike. Wrathful Skies. Wind is FULL of good combat spells, definately in the top 2 or 3. It also has nice no-gem combat summons.
 |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |