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  #21  
Old May 21st, 2004, 04:41 AM
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Default Re: Blood Slave/magic Questions

Quote:
Originally posted by Graeme Dice:
quote:
Originally posted by Stormbinder:
I always try to choose the least income-wise province from 5000-6000 pop range, to give some breathing space for population loss due to bloodhunting and patrolling, while avoiding crippling more populated and rich provinces.
The question is really about the interplay between the growth scale, unrest generated by bloodhunting, and population death caused by patrollers. There is likely to be some ideal combination that gives you the most benefits here.
Perhaps. But I was answering the "per thousand " part of your question, since whatver that ideal combination would be the number of population in the province is not part of it, since most efficient bloodhunting provinces would still be at 5K-6/7K population range, no matter how many searchers and partollers you have there and what your growth scale is (unless you took high death scale which may not be very good for bloodhunting purposes).
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  #22  
Old May 21st, 2004, 04:52 AM

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Default Re: Blood Slave/magic Questions

Quote:
Originally posted by Graeme Dice:
What I'm wondering is about how many searchers and patrollers do you like to put in a given province per thousand population? I'm never quite sure just how much the deaths from patrolling are offset by the growth scale.
One fully loaded, slightly experienced Tribal King(65 slaves) can reliably and completely control unrest for two SDR hunters. A newbie(50) TK sometimes loses control in spikes.

With growth-2, I can sustain a relatively stable population with one patrolling Tribal King and two SDR-equipped Mictlan Priests, in a province of > 15K pop, since the province grows at about 600 people per turn, and the patrol kills are maybe in the 100-300 range. With populations of less than 15K, I tend to go with just one hunter for patrolled hunting, and for provinces of < 8K, I forget about the patrollers and just do 0-tax hunts with 2 Priests per province. Any province with > 4K population gets hunted. The blood must flow.
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  #23  
Old May 21st, 2004, 05:35 AM
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Default Re: Blood Slave/magic Questions

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Originally posted by Stormbinder:
since most efficient bloodhunting provinces would still be at 5K-6/7K population range,
What you are missing is that a province with a large enough population can grow in population faster than the patrols can kill it off, as long as only a certain number of blood hunters work that province. So yes, population definetly does matter.
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  #24  
Old May 21st, 2004, 05:38 AM

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Default Re: Blood Slave/magic Questions

That, of course, only applies if you are hunting under Growth scale. If you're not hunting under Growth, then this entire point is kind of moot, and you may as well just savage the province and move on.
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  #25  
Old May 21st, 2004, 06:44 AM
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Default Re: Blood Slave/magic Questions

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Originally posted by Norfleet:
That, of course, only applies if you are hunting under Growth scale. If you're not hunting under Growth, then this entire point is kind of moot, and you may as well just savage the province and move on.
If you're playing for the long term, then that's not a particulary good plan. You can get many more slaves out of a given province in the long term by putting three hunters in it and turning taxes to 0.
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  #26  
Old May 21st, 2004, 08:37 AM

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Default Re: Blood Slave/magic Questions

Quote:
Originally posted by Norfleet:
quote:
Originally posted by Graeme Dice:
What I'm wondering is about how many searchers and patrollers do you like to put in a given province per thousand population? I'm never quite sure just how much the deaths from patrolling are offset by the growth scale.
One fully loaded, slightly experienced Tribal King(65 slaves) can reliably and completely control unrest for two SDR hunters. A newbie(50) TK sometimes loses control in spikes.

With growth-2, I can sustain a relatively stable population with one patrolling Tribal King and two SDR-equipped Mictlan Priests, in a province of > 15K pop, since the province grows at about 600 people per turn, and the patrol kills are maybe in the 100-300 range.

Thats quite wrong, a 15k pop @growth+2 give birth to 60 people a turn.
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  #27  
Old May 21st, 2004, 10:21 AM
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Default Re: Blood Slave/magic Questions

Maybe I am missing something here, but why would somebody want to bloodhunt 15K province? IMHO it doesn't make sense from economical point of view.
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  #28  
Old May 21st, 2004, 10:36 AM

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Default Re: Blood Slave/magic Questions

Quote:
Originally posted by Pocus:
Thats quite wrong, a 15k pop @growth+2 give birth to 60 people a turn.
Ah, that's right, missed a zero. The patrol losses are more like 10-30, then.
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  #29  
Old May 21st, 2004, 10:38 AM

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Default Re: Blood Slave/magic Questions

Quote:
Originally posted by Stormbinder:
Maybe I am missing something here, but why would somebody want to bloodhunt 15K province? IMHO it doesn't make sense from economical point of view.
A 15K province can be patrol-hunted for minimal tax loss, since you don't need to drop taxes to hunt there: Also, the higher population allows Growth to offset the kills from blood hunting.

Finally, you'll often have a fort in such provinces, which allows you to protect a lab/temple infrastructure, as well as your blood hunters, so they are not all killed by random marauders. The patrollers are still at risk, but they often tend to be cheap or expendable things.
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  #30  
Old May 21st, 2004, 11:06 AM

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Default Re: Blood Slave/magic Questions

btw is not normal that bloodhunting is considered to happen inside a castle. You can always find fancy explainations sure, but it would be more logical to rework wich orders are performed in a castle, and which ones are considered to be done outside: bloodhunt, preach*, etc.

* if the province dont have a temple, as a temple is considered to be in a castle.
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