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  #21  
Old April 24th, 2004, 03:54 AM

Yossar Yossar is offline
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Default Re: Sphinx Killin Tips

Haha, found out what works really well. A casting or two of Living Clouds may not kill him, but I just tried it against a 1400 hp sphinx, and while I only brought him down to about 500 hps, I think he got every affliction possible. Then once he's feebleminded and blind you can kill him with anything.

[ April 24, 2004, 03:00: Message edited by: Yossar ]
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  #22  
Old April 24th, 2004, 05:37 AM

HotNifeThruButr HotNifeThruButr is offline
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Default Re: Sphinx Killin Tips

After seeing all of these sphinx killing ideas, I've concluded that it's much easier and efficient to just kill his dominion...
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  #23  
Old April 24th, 2004, 10:29 AM

J Stanley J Stanley is offline
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Default Re: Sphinx Killin Tips

That was my Sphinx you killed, Yossar . He was also cursed which might skew your results. I learned that if it gets to the point where your Sphinx is in battle, the game is over.
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  #24  
Old April 24th, 2004, 09:11 PM

Norfleet Norfleet is offline
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Default Re: Sphinx Killin Tips

Well, there's your answer, then: CURSE the Sphinx first, THEN try to kill him.

Really, though, killing a Sphinx isn't a battle, it's a demolitions project. The Sphinx is completely immobile now, so there's really no point to taking it anyway: The teleporting Sphinx of Doom is gone. Now it's just a greatly overpriced chassis that doesn't offer anything other, far cheaper immobiles don't, and loses even the ability to teleportate.

[ April 24, 2004, 20:12: Message edited by: Norfleet ]
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  #25  
Old April 25th, 2004, 02:42 AM

HotNifeThruButr HotNifeThruButr is offline
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Default Re: Sphinx Killin Tips

Norfleet, although this wouldn't matter to a ludicrously (my word of the day) large sieging army, the sphinx would be bLasting your units with stone age every turn, and then every couple turns when his fatigue gets high. Towers will also be demoralizing your soldiers while you beat on the aforementioned sphinx. Unless you have a large enough army, they would rout before the job is done.
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  #26  
Old April 25th, 2004, 09:44 AM
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Default Re: Sphinx Killin Tips

Sphinx and Mountain Citadel are both wonderful if you are planning to get your home citadel sieged... Unfortunately, that isn't a very good strategy!

If the other player knows that he will have a hard time taking your home from you, then it is a different thing altogether. You just need some gem income so that you can do something while under siege. The problem is that in the early game, if you can't recruit your national troops the enemy will eventually take out all your provinces.

I would suggest making the Sphinx always be "on-patrol", or outside the fort, whatever he is doing. You could build your fort around your god, but in the stories and in history Sphinxes were guarding the city, or the pyramids, or whatever. At the moment that is not happening... I don't know how this new ability would be called, but it would add some interesting options to thematically enchance the game... As an example, Druids might be so accustomed to the Nature that they wouldn't even come inside a fort!
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  #27  
Old April 25th, 2004, 10:27 AM

Yossar Yossar is offline
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Default Re: Sphinx Killin Tips

Too lazy to check right now but I didn't think immobiles could patrol.
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  #28  
Old April 25th, 2004, 06:27 PM

Norfleet Norfleet is offline
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Default Re: Sphinx Killin Tips

Quote:
Originally posted by HotNifeThruButr:
Norfleet, although this wouldn't matter to a ludicrously (my word of the day) large sieging army, the sphinx would be bLasting your units with stone age every turn, and then every couple turns when his fatigue gets high. Towers will also be demoralizing your soldiers while you beat on the aforementioned sphinx. Unless you have a large enough army, they would rout before the job is done.
And why, exactly, are you using soldiers to storm the fort when the only target is a Sphinx they probably can't damage with their puny weapons?

This isn't a job for an army, this is a job for a demolitions team. Send in some guys equipped with armor-piercing and negating weapons that are immune to things like Breath of Winter and Soul Vortex. You'll quickly find this to be a trivial exercise once you realize that this is not a battle, this is a demolitions project.
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  #29  
Old April 25th, 2004, 06:51 PM
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Default Re: Sphinx Killin Tips

When I talked about auto-patrol, I meant that Sphinx would not patrol but would always be conisdered to be outside the fort, just as all patrollers are ATM. So, that Sphinx could very well be researching, but it would still be exposed to attack. It wouldn't have the towers of your fortress to defend it, but it would have all its magics, and of course would have to be destroyed by those special demolition teams. The only problem is the fact that if everybody else routs, the Sphunx dies... But that is totally different problemm, and not really related to the Sphinx-problem.
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  #30  
Old April 25th, 2004, 11:28 PM

HotNifeThruButr HotNifeThruButr is offline
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Default Re: Sphinx Killin Tips

I can't think of one morale-less unit that can even put a dent in a properly built sphinx before tower fire or spells would cut them apart.

I've said it once, but I'll say it again, the best method is to de-dominion-ify ( ) the sphinx.
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