.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old February 16th, 2001, 02:52 AM
Tampa_Gamer's Avatar

Tampa_Gamer Tampa_Gamer is offline
Captain
 
Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
Thanks: 0
Thanked 0 Times in 0 Posts
Tampa_Gamer is on a distinguished road
Default Re: AI Mod Pack 1.50 Posted

Actually, they will be much worse after the patch comes out next week and we figure out all the additional goodies we can add back in. Currently (due to AI limitations) the Darlok are not using cloaking, boarding ships, kamikaze ships, troops or advanced fleet operations) nor are they wasting research on such subjects. . .

[This message has been edited by Tampa_Gamer (edited 15 February 2001).]
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
Reply With Quote
  #22  
Old February 16th, 2001, 10:15 PM

Nyx Nyx is offline
Sergeant
 
Join Date: Dec 2000
Location: Fairfield, Iowa
Posts: 268
Thanks: 0
Thanked 0 Times in 0 Posts
Nyx is on a distinguished road
Default Re: AI Mod Pack 1.50 Posted

Voidhawk, that shipset sounds outstanding! I'd love to see it used for the Darloks.

------------------
Compete in the Space Empires IV World Championship at www.twingalaxies.com.
__________________
Compete in the Space Empires IV World Championship at www.twingalaxies.com.
Reply With Quote
  #23  
Old February 18th, 2001, 05:38 AM

Sinapus Sinapus is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
Thanks: 0
Thanked 0 Times in 0 Posts
Sinapus is on a distinguished road
Default Re: AI Mod Pack 1.50 Posted

quote:
Originally posted by Voidhawk:
taterbill: The Darlok will use the Starbase portrait and mini for their baseship by default. It's intentional, and won't cause any problems at all.



Do you mean if you set the bitmap in vehiclesize.txt for baseships to 'baseship' and a race doesn't have a baseship bitmap it will automatically use the starbase bitmap, or that the default bitmap for baseships is the starbase bitmap?

(In other words, a few months ago did I waste a half hour or so going through all the race shipsets, check to see if they had baseship bitmaps and if they didn't, copy the starbase bitmaps and rename them to 'baseship' or did that prevent an error? )

Hmm... I haven't installed the mod yet, but what I've looked through so far looks nifty... the Darloks are going to be minelayers or something? One of the settings says "at least 1500 mines" in the vehicle construction file. Yeesh.

I might not use some of the default ones, though. I've modified the research files for both default and some of the other races. I wanted to make sure those that use mines research explosive warheads 3 and those that use fighters get projectile weapon 3 and/or smaller weapons 3 before getting fighters so they have more potent weapons installed.

I also modified the fighter engines, afterburners, ecm and combat sensors so they only required fighter lvl 1 in addition to whatever tech area they had. Added a 40kt "heavy fighter" design to fighter 4 so there would be -something- in there as well. While requiring higher levels of fighter tech for the different fighter, carrier and fighter bay types made sense, I don't think it makes sense to require it for advanced engines, afterburners, ECM, etc. It's just hardware you add in, a small fighter can just carry less of it.

Anyway, I'm rambling. I will add yet another minor critique of the EA shipset, though: the Heavy Carrier should use something besides the passenger liner image. I see that on the field and I keep thinking "Oooo... transport!" which just isn't fair to B5 fans.

------------------
--
"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"
__________________
--
...can you and your associates arrange that for me, Mr. Morden?
Reply With Quote
  #24  
Old February 18th, 2001, 07:56 PM

Voidhawk Voidhawk is offline
Corporal
 
Join Date: Nov 2000
Location: Raleigh, NC, USA
Posts: 95
Thanks: 0
Thanked 5 Times in 1 Post
Voidhawk is on a distinguished road
Default Re: AI Mod Pack 1.50 Posted

Sinapus: You know, I'm not sure. The vehicle_size.txt does tell the program to use the starbase.bmp for the baseship. If you changed the default script to use a baseship.bmp instead, then maybe each race has to have a baseship.bmp in it's folder. A modder could answer this question better than me I think.

------------------
-Don
__________________
-Don
Reply With Quote
  #25  
Old February 18th, 2001, 10:43 PM

Sinapus Sinapus is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
Thanks: 0
Thanked 0 Times in 0 Posts
Sinapus is on a distinguished road
Default Re: AI Mod Pack 1.50 Posted

quote:
Originally posted by Voidhawk:
Sinapus: You know, I'm not sure. The vehicle_size.txt does tell the program to use the starbase.bmp for the baseship. If you changed the default script to use a baseship.bmp instead, then maybe each race has to have a baseship.bmp in it's folder. A modder could answer this question better than me I think.



Ah well, I made the switch anyway so I guess later in a game against the Darloks I'll see one of their starbases start moving.

------------------
--
"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"
__________________
--
...can you and your associates arrange that for me, Mr. Morden?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:40 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.