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  #21  
Old September 23rd, 2004, 02:50 PM
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archaeolept archaeolept is offline
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Default Re: Mictlan , how to play it effectively

no unrest, but serious population loss...
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  #22  
Old September 23rd, 2004, 03:01 PM
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Default Re: Mictlan , how to play it effectively

Pretty minimal if you have growth scales, or dont think the game will be super long.
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  #23  
Old September 23rd, 2004, 03:11 PM
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Default Re: Mictlan , how to play it effectively

growth scales? what are those?

;p
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  #24  
Old September 23rd, 2004, 04:10 PM
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Default Re: Mictlan , how to play it effectively


Sadly, many players seem to agree that a point or two of death is far preferable to growth, to the point where a common complaint of Last of the Tuatha is "But I _have_ to take growth (and luck)!"

That's why there at least one or two balance mods out there that rejigger the scales, so that there aren't so many "no brainers".
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  #25  
Old September 23rd, 2004, 04:41 PM

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Default Re: Mictlan , how to play it effectively

Growth scale is measured by the size of your army

- Kel
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  #26  
Old September 23rd, 2004, 06:34 PM

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Default Re: Mictlan , how to play it effectively

In the latest game I've got 3 priest kings in a feeder province and I usually bloodhunt with 2 while slaving with the other. The population is only about 6000 but I'm getting around 4-8 each per turn which is alright I suppose. I'm not bothering with patrolling because I don't want the population falling any lower than it is. At 2 bloodhunts per turn and 0% tax rate, the province is stuck firmly on 6 unrest and that's with a bandit camp.

It's all working out fairly well this game actually.
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  #27  
Old September 23rd, 2004, 07:57 PM

The Panther The Panther is offline
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Default Re: Mictlan , how to play it effectively

One of the problems with Mictlan is that you are pretty much forced to get growth if you expect the game to Last more than about 50 turns or so. With death scales + bloodhunting + patrolling, your provinces will look like Ermor was there in no time at all! With 3 hunters per province, zero tax rate, and no patrolling, you can just about balance the pop loss from hunting with 2 growth. Without population, you get no more slaves and you are totally dead. Just see how fast your dominion dies when you have no slaves to sacrifice anymore!

The other problem, pointed out above, is that the blood battle spells simply aren't useful at all. All those annoying blood slaves die in the battle, and you MUST have them because every blood battle spell uses a slave or two. Not to mention the intense micromanagement of getting the correct amount of slaves to the correct mages scripted to cast the correct battle spells. You are typically far better off using your slaves to make another devil/vampire or 2 (or 10 or 50)!

Another huge problem is the fact that after you pool slaves, you must go to ALL your sacrificing priests and put the 4 slaves (you have the jade knife on all your sacrificers, right?) back on them. Every darn turn! And you will always miss this a few times throughout the course of the game. Plus you will put your tax rate back to 100% inadvertently in the F1 screen and get instant high unrest more than once!

My strategy as Mictlan is to get 1-2 growth and put a set of four Mictlan priests in every single province between 4K and 8K population. One guy has the jade knife and a clam and sacs four slaves per turn. The other three have the SDR and a clam and hunt continously. With the tax at zero and the hunters only 90% successful, you almost never have the unrest go above 20. This nets you around 9 slaves, 4 temple checks, and 4 pearls per such province per turn indefinitely with 2 growth. Also, don't forget to get a cheap castle and put it in every single one of these hunt/sac provinces.

On all the low pop provinces, like below 2-3K, just hunt them to death and move on. Don't bother with a tower/temple/lab in those unless they have a gem income that you don't want to lose.
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  #28  
Old September 23rd, 2004, 09:29 PM

Jim_Parker Jim_Parker is offline
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Default Re: Mictlan , how to play it effectively

Actually I was working on a strategy of hoarding slaves and then mass sacrificing them at strategic points. I'm doing ok in a military and magic sense (I lead both gem and cash income and have a mid-ranking 'army'). Also, my dominion appears to be getting stronger on it's own - I haven't sacrificed any slaves for dominion so far (I've got the grand total of 2 temples). The whole sacrifice and dominion thing seems a bit different from what the rulebook suggests.

No jade knives yet but I'll have some for the sacrifices. I'm not sure on your point about the population dying btw - the province I'm using for blood slaves is not dropping noticably in population and has no growth scale. I'm basically getting between 5-15 blood slaves per turn for the loss of 26 gold. It has a -2 dominion (right next to Caelum's capital) so maybe thats a factor.
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  #29  
Old September 23rd, 2004, 09:34 PM

Huzurdaddi Huzurdaddi is offline
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Default Re: Mictlan , how to play it effectively

Quote:

With 3 hunters per province, zero tax rate, and no patrolling, you can just about balance the pop loss from hunting with 2 growth.

The real power of Mictlain is that you have the slaves for patrolling. If you are not partolling with Mictlain you are not getting the most blood / time that you can and that inefficient for THE blood nation.

And getting back to the original post for a second. Mictlain has basically, 2 options:

1) Make a bless pretender and expand using your decent sacred troops.
2) Make an SC pretender and expand using your SC

The advantage to #1 is that you do not have to research alteration-3 which is nice. The disadvantage to #1 is that you have to make troops which cost money which could have been spent on more mages for blood hunting and using that blood.

The downside to #2 is that you *need* to take Blood-3 ( or ) and Water-3 on your pretender since you just *have* to have the ice devils. This may be difficult to take on an SC pretender and not break the bank.
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  #30  
Old September 23rd, 2004, 10:55 PM

Jim_Parker Jim_Parker is offline
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Default Re: Mictlan , how to play it effectively

Quote:
Huzurdaddi said:The real power of Mictlain is that you have the slaves for patrolling. If you are not partolling with Mictlain you are not getting the most blood / time that you can and that inefficient for THE blood nation.
Not sure I agree with that. Patrolling is very costly in population so it's really self defeating. You can counter it with growth but you can also counter having a few 0% tax 'feeder provinces' with order - and not have to suffer terrible unrest (therefore you have no need of patrolling).

If you take the patrol/growth route you'll have a larger standing army...if slaves can be called an 'army'. If you use a few feeder provinces at 0% tax you can run a proper empire elsewhere.

It probably works out fairly similar. The patrol/growth tactic is bound to end up taxing your economy quite badly. Slaves are cheap but not in the numbers you'd need to patrol every province. On the plus side, you should be able to get an awful lot of bloodslaves.

If you have a few feeder provinces and order, the tax revenue you lose is going to be more than made up for elsewhere. It's basically substituting growth for order. This empire will have more cash and less blood slaves...but how many blood slaves do you really need?
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