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  #1  
Old August 31st, 2004, 12:31 PM
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Default Re: Patch 2.13 available now

yah just getting the 2.12 .exe from a friend should be fine.
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  #2  
Old August 31st, 2004, 01:29 PM

Thufir Thufir is offline
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Default Re: Patch 2.13 available now

Quote:
from patch notes:
Roc ate too many elephants.

Ya know - I always hated it when that happened!
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  #3  
Old August 31st, 2004, 12:00 PM
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Default Re: Patch 2.13 available now

For those who are agonizing over updates, you can usually copy the dom2.exe to something like dom2v212.exe before updating. Then if you have something like a multiplayer game sticking to the old Version simply make a new icon to call the dom2v212.exe instead of the dom2.exe
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  #4  
Old August 31st, 2004, 12:01 PM
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Default Re: Patch 2.13 available now

Quote:
Gandalf Parker said:
For those who are agonizing over updates, you can usually copy the dom2.exe to something like dom2v212.exe before updating. Then if you have something like a multiplayer game sticking to the old Version simply make a new icon to call the dom2v212.exe instead of the dom2.exe
damn that is really helpful but comes 1 hour to late
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  #5  
Old August 31st, 2004, 12:11 PM
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Default Re: Patch 2.13 available now

uhh, you probably don't want to install the patch until you are sure that your games are going to be doing so immediately boron...

I'd suggest reinstalling, then applying 2.12, renaming it, then applying 2.13 so that you have access to both. Unless you are sure all your games are updating before their next turn...
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  #6  
Old August 31st, 2004, 12:18 PM
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Default Re: Patch 2.13 available now

Quote:
archaeolept said:
uhh, you probably don't want to install the patch until you are sure that your games are going to be doing so immediately boron...

I'd suggest reinstalling, then applying 2.12, renaming it, then applying 2.13 so that you have access to both. Unless you are sure all your games are updating before their next turn...
hm getting ones else 2.12 exe would that be ok too ?
or which files were patched together ?

if it is only the exe +1-2 small files transfering it from a friend via icq/irc or email would be much quicker than reinstalling i think and should work too .
any serious concerns against this approach ?

hopefully not since i will be busy to find my dominioncd in my hundreds of cd cases otherwise probably 1 hour
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  #7  
Old August 31st, 2004, 01:51 PM
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Default Re: Patch 2.13 available now

Quote:
archaeolept said:
uhh, you probably don't want to install the patch until you are sure that your games are going to be doing so immediately boron...

This time it doesn't matter much if you use the wrong Version. Battle replays will be incorrect, but everything else will work when you mix Version 2.12 and 2.13.
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  #8  
Old August 31st, 2004, 01:55 PM

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Default Re: Patch 2.13 available now

>> Basic Magic Item modding implemented.

How do I use this?
Modding.pdf doesn't say anything about it.
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  #9  
Old August 31st, 2004, 02:01 PM
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Default Re: Patch 2.13 available now

Quote:
tka said:
>> Basic Magic Item modding implemented.

How do I use this?
Modding.pdf doesn't say anything about it.
Psitticine [img]/threads/images/Graemlins/icon39.gif[/img] (who edited the manual) is working on updating the modding manual. It will hopefully be finished soon.
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  #10  
Old September 1st, 2004, 06:00 AM
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Default Re: Patch 2.13 available now

An information on patching a running game:

The correct order to patch is:
- patch the host
- host the turn
- sent trn to players
- patch the players
- players make and send the 2h

or:
- sent trn to players
- patch the players
- players make and send the 2h
- patch the host
- host the turn


Thank you very much
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