|
|
|
|
|
August 31st, 2004, 01:29 PM
|
First Lieutenant
|
|
Join Date: Jul 2004
Location: California
Posts: 631
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Patch 2.13 available now
Quote:
from patch notes:
Roc ate too many elephants.
|
Ya know - I always hated it when that happened!
|
August 31st, 2004, 01:51 PM
|
|
Brigadier General
|
|
Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
Thanks: 12
Thanked 165 Times in 22 Posts
|
|
Re: Patch 2.13 available now
Quote:
archaeolept said:
uhh, you probably don't want to install the patch until you are sure that your games are going to be doing so immediately boron...
|
This time it doesn't matter much if you use the wrong Version. Battle replays will be incorrect, but everything else will work when you mix Version 2.12 and 2.13.
|
August 31st, 2004, 01:54 PM
|
First Lieutenant
|
|
Join Date: Jul 2004
Location: California
Posts: 631
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Patch 2.13 available now
Quote:
Edi said:
Woohoo! The Great Warlock is back! Hooray!
Edi
|
What is the "Great Warlock" - a pretender? If so, for who?
|
August 31st, 2004, 01:55 PM
|
Corporal
|
|
Join Date: Oct 2003
Location: Finland
Posts: 81
Thanks: 19
Thanked 0 Times in 0 Posts
|
|
Re: Patch 2.13 available now
>> Basic Magic Item modding implemented.
How do I use this?
Modding.pdf doesn't say anything about it.
|
August 31st, 2004, 01:55 PM
|
First Lieutenant
|
|
Join Date: Jul 2004
Location: California
Posts: 631
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Patch 2.13 available now
Quote:
deccan said:
Quote:
Main screen commander scrolling works in full rows only to make it easier to keep track of individual commanders when there are many in the same province.
|
Wow, I was just going to make a post asking for something similar. Thanks for being a mindreader!
|
I've never been able to make commander scrolling hotkeys do anything visible - what screen do I use it on and what does it do?
|
August 31st, 2004, 02:01 PM
|
|
Brigadier General
|
|
Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
Thanks: 12
Thanked 165 Times in 22 Posts
|
|
Re: Patch 2.13 available now
Quote:
tka said:
>> Basic Magic Item modding implemented.
How do I use this?
Modding.pdf doesn't say anything about it.
|
Psitticine [img]/threads/images/Graemlins/icon39.gif[/img] (who edited the manual) is working on updating the modding manual. It will hopefully be finished soon.
|
August 31st, 2004, 02:12 PM
|
Captain
|
|
Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
|
|
Re: Patch 2.13 available now
Quote:
Thufir said:
I've never been able to make commander scrolling hotkeys do anything visible - what screen do I use it on and what does it do?
|
If I understood correctly it is the scrolling of visible commanders in map view if you have more than 28 commanders in a province. If so, it's a very joy-joy thing to change, was getting frustrated with provinces harboring 40+ mages.
|
August 31st, 2004, 02:33 PM
|
Major
|
|
Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Patch 2.13 available now
Hm... One thing not in the patch that I was hoping to see. The game still does not seem to keep track of exactly how many resources are available when you partially built a guy on the previous turn. Looks like you still have to keep track of this manually...
But there sure were some nice improvements in this patch. The greyed out thing when you are under seige is nice and this will no longer confuse the heck out of the newbies!
I also agree about the burning pearl. It was much too strong for the price. It is still stong, of course, and will still be built anyway. But, Arch, feel free to send your excess pearls to me!
|
August 31st, 2004, 02:38 PM
|
First Lieutenant
|
|
Join Date: Jul 2004
Location: California
Posts: 631
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Patch 2.13 available now
Quote:
The Panther said:
Hm... One thing not in the patch that I was hoping to see. The game still does not seem to keep track of exactly how many resources are available when you partially built a guy on the previous turn. Looks like you still have to keep track of this manually...
|
that would be a great one for 2.14!
|
August 31st, 2004, 03:01 PM
|
|
Second Lieutenant
|
|
Join Date: Jan 2004
Location: Copenhagen, Denmark
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Patch 2.13 available now
Eh... is the linux patch borked? The patch didn't seem to work, giving med the 2.12 Version again, as far as I could determine. So I unpacked patch 2.12 and 2.13 in separate dirs, which I ingeniusly called 212 and 213, and ran diff:
Code:
esben@musvit dtmp $ diff -ru 212 213
Only in 213: army4.trs
Only in 212/doc: modding.pdf
Not to complain, but I think this can't be right... except for these 2 new files, the patches are identical(!)
__________________
"It makes you wonder if there is anything to astrology after all. "Oh, there is," said Susan, "Delusion, wishful thinking and gullibility." (T. Pratchett)
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|