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August 31st, 2004, 12:31 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Patch 2.13 available now
yah just getting the 2.12 .exe from a friend should be fine.
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August 31st, 2004, 01:29 PM
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First Lieutenant
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Join Date: Jul 2004
Location: California
Posts: 631
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Patch 2.13 available now
Quote:
from patch notes:
Roc ate too many elephants.
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Ya know - I always hated it when that happened!
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August 31st, 2004, 12:00 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Patch 2.13 available now
For those who are agonizing over updates, you can usually copy the dom2.exe to something like dom2v212.exe before updating. Then if you have something like a multiplayer game sticking to the old Version simply make a new icon to call the dom2v212.exe instead of the dom2.exe
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 31st, 2004, 12:01 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Patch 2.13 available now
Quote:
Gandalf Parker said:
For those who are agonizing over updates, you can usually copy the dom2.exe to something like dom2v212.exe before updating. Then if you have something like a multiplayer game sticking to the old Version simply make a new icon to call the dom2v212.exe instead of the dom2.exe
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damn that is really helpful but comes 1 hour to late 
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August 31st, 2004, 12:11 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Patch 2.13 available now
uhh, you probably don't want to install the patch until you are sure that your games are going to be doing so immediately boron...
I'd suggest reinstalling, then applying 2.12, renaming it, then applying 2.13 so that you have access to both. Unless you are sure all your games are updating before their next turn...
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August 31st, 2004, 12:18 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Patch 2.13 available now
Quote:
archaeolept said:
uhh, you probably don't want to install the patch until you are sure that your games are going to be doing so immediately boron...
I'd suggest reinstalling, then applying 2.12, renaming it, then applying 2.13 so that you have access to both. Unless you are sure all your games are updating before their next turn...
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hm getting ones else 2.12 exe would that be ok too ?
or which files were patched together ?
if it is only the exe +1-2 small files transfering it from a friend via icq/irc or email would be much quicker than reinstalling i think and should work too .
any serious concerns against this approach ?
hopefully not since i will be busy to find my dominioncd in my hundreds of cd cases otherwise probably 1 hour 
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August 31st, 2004, 01:51 PM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
Thanks: 12
Thanked 165 Times in 22 Posts
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Re: Patch 2.13 available now
Quote:
archaeolept said:
uhh, you probably don't want to install the patch until you are sure that your games are going to be doing so immediately boron...
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This time it doesn't matter much if you use the wrong Version. Battle replays will be incorrect, but everything else will work when you mix Version 2.12 and 2.13.
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August 31st, 2004, 01:55 PM
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Corporal
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Join Date: Oct 2003
Location: Finland
Posts: 81
Thanks: 19
Thanked 0 Times in 0 Posts
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Re: Patch 2.13 available now
>> Basic Magic Item modding implemented.
How do I use this?
Modding.pdf doesn't say anything about it.
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August 31st, 2004, 02:01 PM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
Thanks: 12
Thanked 165 Times in 22 Posts
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Re: Patch 2.13 available now
Quote:
tka said:
>> Basic Magic Item modding implemented.
How do I use this?
Modding.pdf doesn't say anything about it.
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Psitticine [img]/threads/images/Graemlins/icon39.gif[/img] (who edited the manual) is working on updating the modding manual. It will hopefully be finished soon.
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September 1st, 2004, 06:00 AM
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Sergeant
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Join Date: Apr 2004
Location: Forlì, Italy
Posts: 322
Thanks: 15
Thanked 0 Times in 0 Posts
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Re: Patch 2.13 available now
An information on patching a running game:
The correct order to patch is:
- patch the host
- host the turn
- sent trn to players
- patch the players
- players make and send the 2h
or:
- sent trn to players
- patch the players
- players make and send the 2h
- patch the host
- host the turn
Thank you very much
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