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September 11th, 2004, 03:25 AM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: MP game; very hard research. Any takers?
Quote:
Alneyan said:
Graeme, is the matter with the original Cradle the problem of having very poor start provinces? The Version I have been using is Zen's modified Cradle (in Yarnspinners), and it fixes such problems if memory serves.
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It's not just poor starting provinces, all the provinces on the map are poor, and the terrain limits all armies to a crawl.
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September 11th, 2004, 06:13 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: MP game; very hard research. Any takers?
Isn't cradle with 221 provinces too big ?
Nice that you are in graeme this should be the first time we are together in a game
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September 11th, 2004, 06:42 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: MP game; very hard research. Any takers?
Quote:
Alneyan said:
Deccan, if your Pretender will not change (depending on the map for example), feel free to email it to me. Longbows are a good value, but then, I am too fond of archers. And yes, we did the same in a SEIV rated game (outside KOTH, as KOTH games must be played on PBW according to the rules; Asmala might have been a tad suspicious if we had done our game while PBW was offline).
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Oh yeah, it was a Slynky game. Anyway, I'll hold off e-mailing until everything's settled. Let me know what map file to download and from where.
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September 11th, 2004, 06:48 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
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Re: MP game; very hard research. Any takers?
I hadn't noticed that Cradle has lower income values; I guess that explains why I am having a tough time doing my regular Man opening then (even if my income is one of the highest for now).
I would prefer Desert Eye in your own list Boron, as it is a warp around map. Any other suggestion regarding the map?
The current cast of players is as follow:
- Boron: Ermoria
- Deccan: Man
- Enforcer: Pangaea
- Graeme Dice: Pythium
- Vicious Love: Atlantis
- Myself: Arcoscephale
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September 11th, 2004, 07:13 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
Thanks: 0
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Re: MP game; very hard research. Any takers?
Quote:
Alneyan said:
I would prefer Desert Eye in your own list Boron, as it is a warp around map. Any other suggestion regarding the map?
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I do have a concern about the Desert Eye map. If a player starts in the neck between the two bodies of water, I think he's basically screwed.
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September 11th, 2004, 07:54 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
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Re: MP game; very hard research. Any takers?
Well, it should be possible to forbid the game from putting a player in such provinces. If memory serves, the command used would be #nostart. So removing provinces deemed very poor for a start should work out to resolve this matter.
Were you thinking about specific province numbers?
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September 11th, 2004, 09:30 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: MP game; very hard research. Any takers?
Quote:
Alneyan said:
Were you thinking about specific province numbers?
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Hmm, I actually need to use my brain for once. How annoying.
Okay, I just opened up the .map file and three provinces are already no-started: 8 (little island all by itself), 82 (the Desert Eye province) and 92 (cul-de-sac province next to the Desert Eye).
In addition to these, I suggest that the following should be nostarted as well:
1) Province 8 on a neck between two bodies of water. I actually had a start here while playing an SP game with an AI at either end. It has three land neighbours, two water neighbours.
2) Province 51 at the end of a mountain next to a body of water. Two land neighbours and one water neighbour.
3) Province 114, a peninsula. Two land neighbours, two water neighbours.
But really this is map with plenty of chokepoints, so some start locations are really a lot better than others. Just take a look at the map. Up to the other players if they think it's okay. I'm fine with it if the others are.
Atlantis will run riot on this map I bet, easy access to lots of places.
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September 11th, 2004, 12:44 PM
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Corporal
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Join Date: Feb 2004
Location: SoCal
Posts: 158
Thanks: 0
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Re: MP game; very hard research. Any takers?
Say the word when you want pretender files mailed to you.
__________________
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-ef
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September 11th, 2004, 12:51 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Panama City beach, Fl, USA
Posts: 662
Thanks: 15
Thanked 6 Times in 5 Posts
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Re: MP game; very hard research. Any takers?
I'd like to jump in as Ulm. But will need some Tech Support from other players if your using 2.13 patch.
-Yc
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September 11th, 2004, 01:06 PM
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Corporal
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Join Date: May 2004
Location: Ohio
Posts: 133
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: MP game; very hard research. Any takers?
I'd like to join as Abysia unless the consensus is that blood nations are off limits here.
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