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September 18th, 2004, 04:00 PM
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Brigadier General
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Join Date: Jun 2002
Location: Kleigat Pampercity
Posts: 1,804
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Re: AI Deathmach 3
Okay, I'm sorry Mater Belisarius. I thought the Dra'kol were obsolete (their AI files), but it seems I have DL'ed an earlier Version of the one that is included with the TDM Mod.
Just let those AI files enter the competition.
Go Dra'kol!! [img]/threads/images/Graemlins/Flag_Checkered.gif[/img] [img]/threads/images/Graemlins/Flag_Netherlands.gif[/img]
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2
Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
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September 18th, 2004, 07:44 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
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Re: AI Deathmach 3
Quote:
Timstone said:
Okay, I'm sorry Mater Belisarius. I thought the Dra'kol were obsolete (their AI files), but it seems I have DL'ed an earlier Version of the one that is included with the TDM Mod.
Just let those AI files enter the competition.
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Have checked, and yes, the Drakol's files looks updated!
Quote:
Timstone said:
Go Dra'kol!! [img]/threads/images/Graemlins/Flag_Checkered.gif[/img] [img]/threads/images/Graemlins/Flag_Netherlands.gif[/img]
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hehehe, I will be happy too, if they go far!
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September 18th, 2004, 10:27 PM
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Sergeant
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Join Date: Sep 2002
Location: Connecticut, USA
Posts: 252
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Re: AI Deathmach 3
Master Belisarius, I finished my Verdurans after Death Match 2, and I'd love to see how they stack up against the other AIs. They are my adaptation of the United Flora (thanks again Rollo!), so I imagine they'll be reasonably competitive. If you have an extra spot, I'd really appreciate it if you could include them in Death Match 3. Thanks!
PS. I have attached the files to this post.
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September 19th, 2004, 10:54 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI Deathmach 3
Quote:
Chronon said:
Master Belisarius, I finished my Verdurans after Death Match 2, and I'd love to see how they stack up against the other AIs. They are my adaptation of the United Flora (thanks again Rollo!), so I imagine they'll be reasonably competitive. If you have an extra spot, I'd really appreciate it if you could include them in Death Match 3. Thanks!
PS. I have attached the files to this post.
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Edit:
My first answer was positive, but... have compared the United Flora and the Verdurans AI files, and some files looks too similiar to my taste.
For example:
- construction_vehicles, planet_types, construction_units (and probably other files, are the same.
- political only a few changes.
Please could you send me a PM or e-mail, and tell me the changes you did? (The biggest difference to me, is that the Verdurans has not Deeply religious).
I'm not saying will not include them, but first would prefer to see a bit more and do some tests.
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September 20th, 2004, 09:57 AM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
Posts: 604
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Re: AI Deathmach 3
master Belisarius: do you have some script or tool that you use in the Deathmach? Would you like to share it?
I ask beacuse i´m working in a devnull variant and a tool or script that allow me to test AIs against each other would be very useful...
thanks in advance
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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September 20th, 2004, 01:30 PM
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Captain
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Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
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Re: AI Deathmach 3
Hey MB-
Did I miss a post about the Dra'kol? Was there a problem I need to fix in their AI files?
-TG
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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September 20th, 2004, 06:56 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
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Re: AI Deathmach 3
Quote:
Makinus said:
master Belisarius: do you have some script or tool that you use in the Deathmach? Would you like to share it?
I ask beacuse i´m working in a devnull variant and a tool or script that allow me to test AIs against each other would be very useful...
thanks in advance
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I'm using SE4Batch, a tool to run "batch" games that I did some years ago (have posted it into the sharpnel forum).
What SO are you using? Because it worked fine in W95/98, but had problems installing in W2K,XP. If you have W2K or XP, I can send you a Zip file to run it.
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September 20th, 2004, 07:02 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
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Re: AI Deathmach 3
Quote:
Tampa_Gamer said:
Hey MB-
Did I miss a post about the Dra'kol? Was there a problem I need to fix in their AI files?
-TG
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Hi Tampa! Nice to see you around!
Nope, does not exist any problem with the Dra'kol.
Timstone doesn't knew that you released an updated Version for 1.91 (for this he requested to you, to use a Dra'kol Version modiffied by him).
From the first time the Dra'kol were in my list, and will continue there... and hope they will go far in the contest.
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September 20th, 2004, 08:09 PM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
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Re: AI Deathmach 3
It doesn't work properly in 2k/xp. Ruatha suggested this script to run automated turns.
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September 20th, 2004, 10:08 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
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Re: AI Deathmach 3
Quote:
aiken said:
It doesn't work properly in 2k/xp. Ruatha suggested this script to run automated turns.
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Although think the Ruatha's scripts works ok, must say that have used the SE4Batch in W2k without problems (just avoiding the installing setup).
IF somebody want, could send the Version I have used under win2k (just need to unzip it and configure the folders).
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