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September 26th, 2004, 02:59 AM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: how do damage multipliers work?
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Arryn said:
BTW, I don't suppose I could trouble you to try a set using a Wraith Lord vs. the ID? The WL is a "comparable" summons (it's still cheaper than the ID, but at least its in the same ballpark).
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The wraithlord is more expensive than the ID, because 40 death gems is worth something around 80-100 blood slaves depending on the nation.
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I expect the results will be similar to that of the BL, but I could be wrong.
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The wraithlord is more skilled, but has fewer hitpoints, so I'm not certain which way it will go.
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September 26th, 2004, 03:09 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
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Re: how do damage multipliers work?
I'll do the Wraith Lord tests later today.
Question: The ID is a size 4 creature. If someone arranges an army of national troops (smaller than size 4) to accompany one or more IDs, if I set my demon assasination BLs to attack biggest, would it be able to ignore the chaff and go straight for the ID?
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September 26th, 2004, 03:45 AM
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General
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Join Date: Nov 2000
Posts: 3,013
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Re: how do damage multipliers work?
Attack largest will ignore all of the smaller troops, and go straight for the biggest ones on the battlefield. Attack fliers works in the same manner.
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September 26th, 2004, 04:07 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
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Re: how do damage multipliers work?
Okay, Wraith Lord test results in (having a lazy Sunday afternoon here...)
Basically I'd say the WL is much, much better. I did 10 battles with a Herald Lance + Lucky Coin WL. The ID was always defending and so got first hit. The WL won all battles.
The lower hit points made no difference at all I think. In 8 battles, the WL's HP never dropped below 30. In 1, his HPs dropped to 13, in the other , to 20+. However, the reduced strength of the WL compared to the BL was very noticeable. The WL needed to hit the ID noticeably more times to kill it. However, the ID had a hard time hitting the WL, so it was okay.
That was a one on one battle however. I suspect that in a big battle with lots of troops, missile support and multiple SCs, having more hit points would be better.
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September 26th, 2004, 04:10 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
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Re: how do damage multipliers work?
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Arryn said:
Thanks again for all the work you're putting in.
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I'm doing it for purely selfish reasons.
I'm in a couple of MP games in which having a reliable way of killing ice devils would be very useful...
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September 26th, 2004, 04:33 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: how do damage multipliers work?
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deccan said:
I'm doing it for purely selfish reasons.
I'm in a couple of MP games in which having a reliable way of killing ice devils would be very useful...
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And I'm asking because I have a tendency to mass-produce BLs (they are, IMO, the most cost-efficient means to wipe out enemies). Oops, did I just admit that?
Thanks again.
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September 26th, 2004, 04:53 AM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
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Re: how do damage multipliers work?
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Huzurdaddi said:
Nice tests deccan. After IW confirmed that indeed it was #2 I figured that the herald lances would be amazingly effective. And indeed they are.
Good. If it is easy to kill SC's then good I say.
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Killing SC's is easy when they're alone. Somebody sneezes and they die. But when they bring a huge army and hide behind, that's another story. Though big SC's are still vulnerable to spells and "attack large monsters" squads. For <6 SC's life is easier as they can bring something large (Niefel Giants, Mammonths, Elephants etc) to draw enemies fire.
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Huzurdaddi said:
Now how the hell to kill those AQ's that's the question.
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What about AQ? If they come alone, bunch of el-cheapo lifeless summons (undead, clockwork horrors, etc) work just fine.
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September 26th, 2004, 04:57 AM
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Sergeant
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Join Date: Feb 2004
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Re: how do damage multipliers work?
How about a firbolg vs Ice Devil matchup? Firbolg has similar stats to a Bane Lord (1 more attack and defense, 3 less strength), but 16 less hps (42 vs 26). But on the other hand, he's not vulnerable to triple herald lance damage.
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September 26th, 2004, 06:08 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
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Re: how do damage multipliers work?
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Yossar said:
How about a firbolg vs Ice Devil matchup? Firbolg has similar stats to a Bane Lord (1 more attack and defense, 3 less strength), but 16 less hps (42 vs 26). But on the other hand, he's not vulnerable to triple herald lance damage.
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Yeah, but the firbolg has terrible encumberance. Without a drain life weapon to restore his fatigue, and with a drain life weapon hitting him, he just won't Last very long. It seems like a choice only when you don't have access to death.
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September 26th, 2004, 01:55 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
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Re: how do damage multipliers work?
Quote:
Yeah, but the firbolg has terrible encumberance. Without a drain life weapon to restore his fatigue, and with a drain life weapon hitting him, he just won't Last very long. It seems like a choice only when you don't have access to death.
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Got to agree with that. And the HP is going to be quite a large issue.
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