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October 12th, 2004, 11:30 PM
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National Security Advisor
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Re: Caelum vs. T\'ien Ch\'i
In my second MP Dominions game, which is still ongoing, I played my first game (SP or MP) as T'ien Ch'i. For what it's worth, and to poo poo the "TC will die in all MP games!" comments, I have been in the top 1-3 positions on practically all metrics throughout the game. I'd also mention that human troops are still an important element in armies.
I tend to partly agree that they can seem weak... but I also think they are also strong in many ways... even if none of those ways is by itself particularly impressive in an obvious way.
I.e., I think they are fairly strong, but in subtle ways. For example, they have many paths, which can with work and luck be put to many different uses. But it can take a lot of work and thought, very unlike nations which are very strong in a couple of very visible ways.
The Astral-1 on Celestial Masters is troubling... if you have to fight an opponent with much cheaper astral-1 mages or a strong astral king. If you don't, then it may not be a problem. I sort of think it would be nice if they had astral-2, or astral-0 with 2 random picks instead of one. I won't pretend enough expertise, experience, or knowledge of the dev's intentions to say that should be done, but if I had the option to recruit ones with 2? or 2S1? instead of 1S1?, I would use it and feel a lot less weak.
There sure are a lot of things they can do, though.
I also find it ironic, at least when considering Kung Fu et al, that TC units don't have particularly good fighting skills overall, except for the Prince Generals. TC mages with good fighting skills would certainly be different... of course they can become competant already with Quickness plus Blessings, but if they started out with skill... that would be something to think about.
I have found some neat things they can do, and some non-obvious strengths, and their casters sure have many possibilities... I think that a clever and patient player with strong knowledge of spells could probably be strong with them, but if you try to just use brute strength or techniques learned with other nations, they can seem weak.
One of their strengths is already massed bows, so I don't know that a repeating crossbow is going to change their nature much at all, except to give them another toy along the lines of what they already have.
The conscription effect is lame. Hardly ever happens except for very low levels which are worth almost no gold, and may just cause a problem due to the weird routing logic (strong unit tries to be alone but oops there is one conscript who dies, so strong unit routs...).
I think it'd be thematic to have the imperial theme have stronger conscription - say steady rise up to 5, and frequent up to 10, then levels above 10 be like they are now above 0.
Maybe also give them 1.5 to 2.0 footment per point of PD... though just to be thematic - I don't think that's needed for balance.
The Jade Emperor is I think a bit overpriced for his abilities, which is too bad.
PvK
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October 13th, 2004, 12:42 AM
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Major
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Re: Caelum vs. T\'ien Ch\'i
Quote:
PvK said:
I also find it ironic, at least when considering Kung Fu et al, that TC units don't have particularly good fighting skills overall, except for the Prince Generals. TC mages with good fighting skills would certainly be different... of course they can become competant already with Quickness plus Blessings, but if they started out with skill... that would be something to think about.
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That's a neat idea, and it would be thematic too I think. Chinese philosophy is keen on the strong body = strong mind idea, and I would envision Chinese philosopher / mages to be outdoorsy, well-travelled, independent types, not the D&D mage who spends his time studying scrolls at the cost of atrophied muscles.
Perhaps give them something like 10 attack and 12 defence, to reflect the likely emphasis of "soft", i.e. water-like martial arts training?
Heh, playing these CM with fire and water blessings would be quite cool indeed...
Quote:
PvK said:
I have found some neat things they can do, and some non-obvious strengths, and their casters sure have many possibilities...
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Some suggestions perhaps?
Quote:
PvK said:
Maybe also give them 1.5 to 2.0 footment per point of PD... though just to be thematic - I don't think that's needed for balance.
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Chinese hordes indeed. 
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October 13th, 2004, 07:03 PM
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Second Lieutenant
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Re: Caelum vs. T\'ien Ch\'i
Quote:
PvK said:
I sort of think it would be nice if they had astral-2, or astral-0 with 2 random picks instead of one.
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While I heartily second the former(Hence my suggesting it myself, though I'm certain it's been suggested numerous times before) the latter just makes no thematic sense at all. I mean, even with an elemental scheme of divinity/enlightenment, one simply cannot overlook T'ien Ch'i's obssession with astronomy, transcendence, fortune, and so on. I mean, no one'll buy a Celestial Master with no celestial magic. Which is to say, they'll buy him en masse, especially if he's not capitol-only, but they won't find him very believable.
Quote:
I also find it ironic, at least when considering Kung Fu et al, that TC units don't have particularly good fighting skills overall, except for the Prince Generals.
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Seems to me like this'd only be relevant if there were kung fu oriented units. Which there aren't, probably as Johan O's way of avoiding cliches like herpes simplex B, regardless of said cliches role in actual history, to say nothing of folklore.
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TC mages with good fighting skills would certainly be different... of course they can become competant already with Quickness plus Blessings, but if they started out with skill... that would be something to think about.
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And a needlessly complex weapon. Like a segmented staff. Or a sword with tassels. Sweet.
Quote:
One of their strengths is already massed bows, so I don't know that a repeating crossbow is going to change their nature much at all, except to give them another toy along the lines of what they already have.
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Observe.
Bow: }
Ballista:
Note the size difference and adorable SCA people. Consider the tactical implications thereof.
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October 15th, 2004, 07:16 PM
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National Security Advisor
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Re: Caelum vs. T\'ien Ch\'i
Good point about CELESTIAL masters really wanting astral skill to live up to their names... also underlines the question of why they have higher water skill than astral, taking us back to your suggestion of making them W1S2.
As for ballistas being larger than bows, yes... however I was responding to the suggestion of adding the Cho Ku No repeating crossbow, which may have been deployed in large Versions, but my recollection is the individual bolts weren't the size of ballista shots. So I wasn't thinking of a seige weapon like a ballista.
PvK
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October 16th, 2004, 11:23 AM
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Second Lieutenant
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Re: Caelum vs. T\'ien Ch\'i
My bad. I guess we're all in agreement, and all is in harmony. Can I get a round of Kumbaya?
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October 16th, 2004, 03:58 PM
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Major
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Re: Caelum vs. T\'ien Ch\'i
I have always assumed that Celestial Masters being 2W1S as opposed
to 1W2S was a 'feature' like Conquerors of the Sea having 'Holy Pyre'
as their starting spell.
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