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December 6th, 2004, 10:11 PM
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Shrapnel Fanatic
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Re: OT: MS C++ 6.0 help
Ok, but I'm not sure how to add files.
Thanks for all your patience, people.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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December 6th, 2004, 11:20 PM
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Major
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Re: OT: MS C++ 6.0 help
Quote:
minipol said:
Meh, who wants to use C++ when there are easier Languages around? Python, java. I remember when i used to program in c++. Now i can concentrate on ideas instead of language syntax stuff.
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Java? Easy? Sure, most of the time...
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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December 6th, 2004, 11:27 PM
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Major
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Re: OT: MS C++ 6.0 help
Quote:
narf poit chez BOOM said:
No dsp, no sol, no sln.
Quote:
Instar said:
Do you have the DX SDK installed? Do you have your compiler set up to include the DX stuff at compile time?
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Yes. No idea how.
I'm trying to make commercially saleable games and scripting Languages are too slow. And I only own two commercial compilers, <a href="www.thegamecreators.com" target="_blank">DarkBASICPro</a> and MS VS C++ 6.0
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I don't have a copy of Visual Studio 6 (I use 2003), but here are some general guidelines on how to include the DX include files and things.
In Visual Studio, find the include directory options for C++ projects (For me, it was under Tools -> Options, and then select Projects -> VC++ Directories). Make sure to have the path for the DXSDK\include directory there. Same thing for lib(rary) files for DX, include the DXSDK\lib directory in the VC++ lib files option.
Its been a while since I seriously used MSVC++ 6, so things are probably different.
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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December 7th, 2004, 12:22 AM
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Shrapnel Fanatic
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Re: OT: MS C++ 6.0 help
The library and include files are there under directories, but I don't see any projescts-> VC++ Directories.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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December 7th, 2004, 09:47 AM
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Second Lieutenant
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Re: OT: MS C++ 6.0 help
Quote:
Imperator Fyron said:
Because those Languages create relatively slow programs, thus they are not sufficient when speed is required.
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In many cases this is not the case anymore or the differences are very small. C/C++ is good for systems programming or for programs like Mailers. I do like C++ but there are other Languages that allow you to program faster without getting in a fight with pointer, addresses, references and the likes.
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December 7th, 2004, 09:56 AM
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Second Lieutenant
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Re: OT: MS C++ 6.0 help
Quote:
narf poit chez BOOM said:
I'm trying to make commercially saleable games and scripting Languages are too slow. And I only own two commercial compilers, <a href="www.thegamecreators.com" target="_blank">DarkBASICPro</a> and MS VS C++ 6.0
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You can make commercially saleable games with java and python.
About scripting Languages being too slow, that is just not true. Search the net.
There are several frameworks around that work easier that Direct X and that can be used with several other Languages AND that work as fast.
A few years back i experimented with java and full screen painting. Wasn't a problem to get very high fps.
As Gandalf said, for parts of a program where speed is essential, you can always program these extensions in C/C++.
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