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  #21  
Old January 21st, 2005, 05:29 PM

Legacyspy
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Default Re: new game: two versus two

Are we using just the pretender mods or all the balance mods?
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  #22  
Old January 21st, 2005, 05:33 PM
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Alneyan Alneyan is offline
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Default Re: new game: two versus two

The Priestesses should be able to heal diseases, though it may take a little while as Diseased units can get all sorts of additional afflictions. On the other hand, I think Heal happens before further afflictions are created, so it should work all right.

Heal can remove all afflictions besides starvation and the ones created by wielded items, although some afflictions may be harder to cure than others (the Never Healing Wound for example).
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  #23  
Old January 21st, 2005, 05:37 PM

Zooko Zooko is offline
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Default Re: new game: two versus two

Let's use all the balance mods -- Pretender, Spells, and Scales. You can read each mod file itself to see what it does.
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  #24  
Old January 21st, 2005, 05:38 PM

Zooko Zooko is offline
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Default Re: new game: two versus two

Thanks, Alneyan. I've never managed to heal a Never Healing Wound yet.
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  #25  
Old January 21st, 2005, 06:35 PM

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Default Re: new game: two versus two

I know what they do, I was just curious. I always prefer using them.
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  #26  
Old January 22nd, 2005, 12:49 AM

arc arc is offline
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Default Re: new game: two versus two

Hi y'all I'm the junior member of team Zooko. I like mictlan, caelum, ulm, and I'd like to try some aquatic nations. I have the mods, but I don't know what any of them do!! Whelp off to play with the modded Version of DII.
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  #27  
Old January 22nd, 2005, 06:16 AM

dzbabi dzbabi is offline
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Default Re: new game: two versus two

Hi, i write for Griffin, he is not able to login this weekend he guess: He will take phyton(that guys with Hydras)

He asks for a rich world?
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  #28  
Old January 22nd, 2005, 07:43 AM

Zooko Zooko is offline
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Default Re: new game: two versus two

I don't care about the world wealth level. How about arc and Legacyspy: what level of wealth in the world?

If there is a tie on your votes for the world-wealth level, I'll decide.
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  #29  
Old January 22nd, 2005, 08:13 AM

Zooko Zooko is offline
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Default Re: new game: two versus two

Here is the README for the scales mod.

ScalesMod 1.

First. The scalemod. The Stock are the unmodified values and Mod are the modified values replacing the stock. Rareevents is the likelyhood of the higher caliber of Luck events (Random Events are divided into two types, common and rare) per event.

Code:
Code:

Scale Stock Mod

Order/Turmoil Gold 7% Gold 6%
Productivity/Sloth Gold 2% Gold 4%
Resources 10% Resources 15%
Heat/Cold Gold 5% Gold 7%
Growth/Death Gold 2% Gold 4%
Population .02% Population .03%
Luck/Misfortune Event 10% Event 13%
RareEvent 15% RareEvent 20%

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  #30  
Old January 22nd, 2005, 02:03 PM

Zooko Zooko is offline
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Default Re: new game: two versus two

Okay, I set up the server:

IP: yumyum.zooko.com
port: 9999

Map: The Dessert Eye
Strength of Independents 9
Magical Site Frequency 75
World Richness: Rich
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