Project Update
It has been an incredibly busy week of work on this project for me. As I know I will be returning to a regular work schedule soon I wanted to get as much done as possible.
I will not delve into all the details but in summary I have mapped essentially 90% of the interesting portions (the portions I am interested in for this mod) of the Dom2.exe. The following items I know how to modify directly now. This is not a complete list - just a summary off the top of my head:
Nations
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- Cold Preference
- Recruitable units
- Starting magic sites
Dominions / Themes
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- Design cost
- Scale requirements (no more turmoil for S&A will soon be possible - if you want at least)
- Recruitable units
- Starting Sites
- Restricting nations to specific themes
Units
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- All stats
- Some special attributes
- Some additional commands
- Armors and Weapons
(Basic) Armor
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- Pretty much everything
(Basic) Weapons
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- All stats
- Special attributes
- Associated animations / fx
- The special 'Damage Type' field! Should prove interesting but no more details at this point.
Magic Items
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- Construction level
- Path costs
- Extra spell
- Combat spell
- some additional attributes
Magic Sites
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- Gem Incomes
- Type, Level, and Frequency
- Some additional attributes
I haven't bothered with spells (yet) for the reason that it seems many of these items share a list of well over 200+ attribute / fx types that can be assigned. The spells make extensive use of this list and until I have a better idea what more of them do, mapping the spells would prove pointless. Additionally when more of this list is mapped, I will likely be able to modify all the additional attributes of the units, weapons, armor, etc, etc.
At present I am working on a GUI to allow others to implement these mods (partly also because if I have to look at one more piece of hexcode in the next few days I'm going to explode
).
All right - that's it.