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  #21  
Old June 14th, 2005, 02:30 PM
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Nerfix Nerfix is offline
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Default Re: Modding: like this?

Whats wrong in this one:

-- The spell to summon Auroras

#selectspell "Sanguine Heritage"
#clear
#name "Summon Aurora"
#school -2
#researchlevel 4
#path 0 3
#path 4 3
#pathlevel 0 3
#pathlevel 1 3
#fatiguecost 1500
#precision 100
#end
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  #22  
Old June 14th, 2005, 03:25 PM
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Default Re: Modding: like this?

Well, #clear and #name don't work for spells. Names can't be changed.

Other than that, the #path and #pathlevel commands are wrong. To choose paths for a two-path spell, you have to have

#path 0 P1
#path 1 P2
#pathlevel 0 L1
#pathlevel 1 L2

where P1 is the first path (0=fire, 1=Air, 2=Earth... 7=blood, 8=holy, 9=unholy) and P2 the second path. L1 and L2 tell how much of that magic is needed.

To change something to require FFFSS, you would have to choose:

#path 0 0
#path 1 4
#pathlevel 0 3
#pathlevel 1 2

And precision doesn't do anything in non-combat spells, AFAIK.
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  #23  
Old June 14th, 2005, 05:17 PM
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Default Re: Modding: like this?

I can't get the spell to work but meh, I'll make it an unit recruitable only at the capital.

Can you tell me why this weapon isn't working?

#newweapon 925
#name "Auroralic Strike
#aoe 1
#dmg 10
#at 0
#def 0
#len 2
#magic
#shock
#armornegating
#sound 24
#secondaryeffect 114
#end
-- This is the short range strike of Auroras
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  #24  
Old June 14th, 2005, 05:33 PM
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Default Re: Modding: like this?

Because a " is missing after the #name line perhaps.
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  #25  
Old June 15th, 2005, 10:59 AM
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Default Re: Modding: like this?

Ah, that must be it.
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